Sector renderer is now also rendering asteroid belts. All gravity calculations have been moved out of monobehaviors.
107 lines
No EOL
3.4 KiB
C#
107 lines
No EOL
3.4 KiB
C#
using System;
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using System.Linq;
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using MessagePack;
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using Newtonsoft.Json;
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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[InspectableField, MessagePackObject, JsonObject(MemberSerialization.OptIn), RuntimeInspectable]
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public class ResourceScannerData : BehaviorData
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{
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[InspectableField, JsonProperty("range"), Key(1), RuntimeInspectable]
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public PerformanceStat Range = new PerformanceStat();
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[InspectableField, JsonProperty("minDensity"), Key(2), RuntimeInspectable]
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public PerformanceStat MinimumDensity = new PerformanceStat();
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[InspectableField, JsonProperty("scanDuration"), Key(3), RuntimeInspectable]
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public PerformanceStat ScanDuration = new PerformanceStat();
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public override IBehavior CreateInstance(GameContext context, Entity entity, Gear item)
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{
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return new ResourceScanner(context, this, entity, item);
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}
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}
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public class ResourceScanner : IBehavior, IAlwaysUpdatedBehavior
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{
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public int Asteroid = -1;
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private ResourceScannerData _data;
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private float _scanTime;
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private Guid _scanTarget;
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private Entity Entity { get; }
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private Gear Item { get; }
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private GameContext Context { get; }
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public BehaviorData Data => _data;
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public float Range { get; private set; }
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public float MinimumDensity { get; private set; }
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public float ScanDuration { get; private set; }
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public Guid ScanTarget
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{
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get => _scanTarget;
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set
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{
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if (value != _scanTarget)
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{
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_scanTarget = value;
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_scanTime = 0;
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}
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}
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}
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public ResourceScanner(GameContext context, ResourceScannerData data, Entity entity, Gear item)
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{
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_data = data;
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Entity = entity;
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Item = item;
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Context = context;
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}
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public bool Update(float delta)
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{
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var planetData = Context.Cache.Get<BodyData>(ScanTarget);
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if (planetData != null)
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{
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if (planetData is AsteroidBeltData beltData)
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{
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if(Asteroid > -1 &&
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Asteroid < beltData.Asteroids.Length &&
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length(Entity.Position - Entity.Zone.GetAsteroidTransform(ScanTarget, Asteroid).xy) < Range)
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{
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_scanTime += delta;
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if (_scanTime > ScanDuration)
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{
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Context.Cache.Get<Corporation>(Entity.Corporation).PlanetSurveyFloor[ScanTarget] = MinimumDensity;
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_scanTime = 0;
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}
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return true;
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}
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}
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else
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{
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if(length(Entity.Position - Entity.Zone.GetOrbitPosition(planetData.Orbit)) < Range)
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{
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_scanTime += delta;
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if (_scanTime > ScanDuration)
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{
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Context.Cache.Get<Corporation>(Entity.Corporation).PlanetSurveyFloor[ScanTarget] = MinimumDensity;
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_scanTime = 0;
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}
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return true;
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}
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}
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}
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return false;
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}
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public void AlwaysUpdate(float delta)
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{
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Range = Context.Evaluate(_data.Range, Item, Entity);
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MinimumDensity = Context.Evaluate(_data.MinimumDensity, Item, Entity);
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ScanDuration = Context.Evaluate(_data.ScanDuration, Item, Entity);
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}
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} |