Aetheria/Assets/Scripts/ServerShared/Behaviors/ResourceScanner.cs
Reinier Vens a981a46170 Asteroid Belts
Sector renderer is now also rendering asteroid belts. All gravity calculations have been moved out of monobehaviors.
2020-11-29 22:50:12 +00:00

107 lines
No EOL
3.4 KiB
C#

using System;
using System.Linq;
using MessagePack;
using Newtonsoft.Json;
using Unity.Mathematics;
using static Unity.Mathematics.math;
[InspectableField, MessagePackObject, JsonObject(MemberSerialization.OptIn), RuntimeInspectable]
public class ResourceScannerData : BehaviorData
{
[InspectableField, JsonProperty("range"), Key(1), RuntimeInspectable]
public PerformanceStat Range = new PerformanceStat();
[InspectableField, JsonProperty("minDensity"), Key(2), RuntimeInspectable]
public PerformanceStat MinimumDensity = new PerformanceStat();
[InspectableField, JsonProperty("scanDuration"), Key(3), RuntimeInspectable]
public PerformanceStat ScanDuration = new PerformanceStat();
public override IBehavior CreateInstance(GameContext context, Entity entity, Gear item)
{
return new ResourceScanner(context, this, entity, item);
}
}
public class ResourceScanner : IBehavior, IAlwaysUpdatedBehavior
{
public int Asteroid = -1;
private ResourceScannerData _data;
private float _scanTime;
private Guid _scanTarget;
private Entity Entity { get; }
private Gear Item { get; }
private GameContext Context { get; }
public BehaviorData Data => _data;
public float Range { get; private set; }
public float MinimumDensity { get; private set; }
public float ScanDuration { get; private set; }
public Guid ScanTarget
{
get => _scanTarget;
set
{
if (value != _scanTarget)
{
_scanTarget = value;
_scanTime = 0;
}
}
}
public ResourceScanner(GameContext context, ResourceScannerData data, Entity entity, Gear item)
{
_data = data;
Entity = entity;
Item = item;
Context = context;
}
public bool Update(float delta)
{
var planetData = Context.Cache.Get<BodyData>(ScanTarget);
if (planetData != null)
{
if (planetData is AsteroidBeltData beltData)
{
if(Asteroid > -1 &&
Asteroid < beltData.Asteroids.Length &&
length(Entity.Position - Entity.Zone.GetAsteroidTransform(ScanTarget, Asteroid).xy) < Range)
{
_scanTime += delta;
if (_scanTime > ScanDuration)
{
Context.Cache.Get<Corporation>(Entity.Corporation).PlanetSurveyFloor[ScanTarget] = MinimumDensity;
_scanTime = 0;
}
return true;
}
}
else
{
if(length(Entity.Position - Entity.Zone.GetOrbitPosition(planetData.Orbit)) < Range)
{
_scanTime += delta;
if (_scanTime > ScanDuration)
{
Context.Cache.Get<Corporation>(Entity.Corporation).PlanetSurveyFloor[ScanTarget] = MinimumDensity;
_scanTime = 0;
}
return true;
}
}
}
return false;
}
public void AlwaysUpdate(float delta)
{
Range = Context.Evaluate(_data.Range, Item, Entity);
MinimumDensity = Context.Evaluate(_data.MinimumDensity, Item, Entity);
ScanDuration = Context.Evaluate(_data.ScanDuration, Item, Entity);
}
}