ARPG scene assets from old project are now correctly visualizing sectors generated by ZoneGenerator and updated by GameContext
145 lines
No EOL
4.9 KiB
C#
145 lines
No EOL
4.9 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using MessagePack;
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using Newtonsoft.Json;
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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[MessagePackObject, JsonObject(MemberSerialization.OptIn), EntityTypeRestriction(HullType.Ship), Order(-100)]
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public class MiningControllerData : ControllerData
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{
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public override IBehavior CreateInstance(GameContext context, Entity entity, Gear item)
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{
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return new MiningController(context, this, entity, item);
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}
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}
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public class MiningController : ControllerBase, IBehavior, IPersistentBehavior, IInitializableBehavior
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{
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public override TaskType TaskType => TaskType.Mine;
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public BehaviorData Data => _data;
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private MiningControllerData _data;
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private GameContext _context;
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private Entity _entity;
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private Gear _item;
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private bool _taskStarted;
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private int _asteroid = -1;
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private MiningTool _miningTool;
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private Switch _toolSwitch;
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public MiningController(GameContext context, MiningControllerData data, Entity entity, Gear item) : base(context, data, entity)
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{
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_context = context;
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_data = data;
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_entity = entity;
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_item = item;
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}
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public new void Initialize()
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{
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_miningTool = _entity.GetBehavior<MiningTool>();
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_toolSwitch = _entity.GetSwitch<MiningTool>();
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base.Initialize();
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}
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public new bool Update(float delta)
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{
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var miningTask = _context.Cache.Get<Mining>(Task);
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if (miningTask != null)
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{
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if (!_taskStarted)
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{
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NextAsteroid();
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_taskStarted = true;
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}
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else
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{
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if (!Moving)
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{
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if (_entity.OccupiedCapacity < _entity.Capacity - 1)
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{
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var asteroidTransform = Zone.GetAsteroidTransform(miningTask.Asteroids, _asteroid);
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if (length(_entity.Position - asteroidTransform.xy) - asteroidTransform.w > _miningTool.Range)
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{
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_entity.SetMessage("Moving to target asteroid.");
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MoveTo(() => Zone.GetAsteroidTransform(miningTask.Asteroids, _asteroid).xy,
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() => Zone.GetAsteroidVelocity(miningTask.Asteroids, _asteroid));
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_toolSwitch.Activated = false;
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}
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else
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{
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if (Zone.AsteroidExists(miningTask.Asteroids, _asteroid))
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{
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_miningTool.AsteroidBelt = miningTask.Asteroids;
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_miningTool.Asteroid = _asteroid;
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_toolSwitch.Activated = true;
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Aim.Objective = Zone.GetAsteroidTransform(miningTask.Asteroids, _asteroid).xy;
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Aim.Update(delta);
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}
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else NextAsteroid();
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}
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}
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else
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{
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_entity.SetMessage("Out of cargo space. Returning home to offload cargo.");
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GoHome(OnArriveHome);
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}
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}
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}
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}
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return base.Update(delta);
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}
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private void OnArriveHome()
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{
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var homeEntity = _context.Cache.Get<Entity>(HomeEntity);
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foreach (var item in _entity.Cargo
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.Select(id => _context.Cache.Get<ItemInstance>(id))
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.Where(item => item is SimpleCommodity)
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.Cast<SimpleCommodity>()
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.ToArray())
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{
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int quantity = min((int) ((homeEntity.Capacity - homeEntity.OccupiedCapacity) / item.ItemData.Size), item.Quantity);
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var newItem = _entity.RemoveCargo(item, quantity);
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homeEntity.AddCargo(newItem);
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if (quantity < item.Quantity)
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{
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homeEntity.SetMessage("Colony is out of cargo space. Closing Mining Task.");
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FinishTask();
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_taskStarted = false;
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return;
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}
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}
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}
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private void NextAsteroid()
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{
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var miningTask = _context.Cache.Get<Mining>(Task);
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_asteroid = Zone.NearestAsteroid(miningTask.Asteroids, _entity.Position);
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_entity.SetMessage("Selecting new asteroid.");
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}
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public PersistentBehaviorData Store()
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{
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return new MiningControllerPersistence
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{
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Task = Task
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};
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}
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public void Restore(PersistentBehaviorData data)
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{
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var miningControllerPersistence = data as MiningControllerPersistence;
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Task = miningControllerPersistence.Task;
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}
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}
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public class MiningControllerPersistence : PersistentBehaviorData
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{
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[JsonProperty("task"), Key(0)]
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public Guid Task;
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} |