Aetheria/Assets/Scripts/ServerShared/Behaviors/EnergyDraw.cs
hyperion51 50a8059ed4 Super Sexy Properties Panel
Properties panel now allows nested lists with foldouts, item selection and click callbacks
Properties Panel UI has a new look
Refactored lambdas in control module code into methods for readability
2020-05-31 03:10:11 +01:00

44 lines
No EOL
1.2 KiB
C#

using System;
using System.Linq;
using MessagePack;
using Newtonsoft.Json;
[InspectableField, MessagePackObject, JsonObject(MemberSerialization.OptIn), Order(12), RuntimeInspectable]
public class EnergyDrawData : BehaviorData
{
[InspectableField, JsonProperty("draw"), Key(1), RuntimeInspectable]
public PerformanceStat Draw = new PerformanceStat();
[InspectableField, JsonProperty("perSecond"), Key(2)]
public bool PerSecond;
public override IBehavior CreateInstance(GameContext context, Entity entity, Gear item)
{
return new EnergyDraw(context, this, entity, item);
}
}
public class EnergyDraw : IBehavior
{
private EnergyDrawData _data;
private Entity Entity { get; }
private Gear Item { get; }
private GameContext Context { get; }
public BehaviorData Data => _data;
public EnergyDraw(GameContext context, EnergyDrawData data, Entity entity, Gear item)
{
_data = data;
Entity = entity;
Item = item;
Context = context;
}
public bool Update(float delta)
{
Entity.Energy -= Context.Evaluate(_data.Draw, Item, Entity) * (_data.PerSecond ? delta : 1);
return true;
}
}