Aetheria/Assets/Scripts/Sector Display/SectorRenderer.cs
Reinier Vens eef34a2de5 Minimap + Input System
Minimap is back
Minimap zoom level button
Input System configured
2020-12-02 16:42:09 +00:00

215 lines
9.1 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Cinemachine;
using UniRx;
using UnityEngine;
using static Unity.Mathematics.math;
using Unity.Mathematics;
using Random = UnityEngine.Random;
public class SectorRenderer : MonoBehaviour
{
public Transform FogCameraParent;
public GameSettings Settings;
public Transform SectorRoot;
public Transform SectorBrushes;
public MeshRenderer SectorBoundaryBrush;
public MeshRenderer MinimapGravityQuad;
public CinemachineVirtualCamera[] SceneCameras;
public Camera[] FogCameras;
public Camera[] MinimapCameras;
public Material FogMaterial;
public float FogFarFadeFraction = .125f;
public float FarPlaneDistanceMultiplier = 2;
public InstancedMesh[] AsteroidMeshes;
// public Mesh[] AsteroidMeshes;
// public Material AsteroidMaterial;
[Header("Prefabs")]
public PlanetObject Planet;
public GasGiantObject GasGiant;
public SunObject Sun;
[Header("Icons")]
public Texture2D PlanetoidIcon;
public Texture2D PlanetIcon;
private Dictionary<Guid, PlanetObject> _planets = new Dictionary<Guid, PlanetObject>();
private Dictionary<Guid, InstancedMesh[]> _beltMeshes = new Dictionary<Guid, InstancedMesh[]>();
private Zone _zone;
private float _viewDistance;
private float _maxDepth;
public float Time { get; set; }
public float ViewDistance
{
set
{
_viewDistance = value;
foreach (var camera in FogCameras)
camera.orthographicSize = value;
foreach(var camera in SceneCameras)
camera.m_Lens.FarClipPlane = value * FarPlaneDistanceMultiplier;
FogMaterial.SetFloat("_DepthCeiling", value);
FogMaterial.SetFloat("_DepthBlend", FogFarFadeFraction * value);
}
}
public float MinimapDistance
{
set
{
foreach(var camera in MinimapCameras)
camera.orthographicSize = value;
MinimapGravityQuad.transform.localScale = value * 2 * Vector3.one;
foreach (var planet in _planets.Values)
planet.Icon.transform.localScale = Settings.IconSize / 256 * value * Vector3.one;
}
}
void Start()
{
ViewDistance = Settings.DefaultViewDistance;
MinimapDistance = Settings.MinimapZoomLevels[Settings.DefaultMinimapZoom];
}
public void LoadZone(Zone zone)
{
_maxDepth = 0;
_zone = zone;
SectorBrushes.localScale = zone.Data.Radius * 2 * Vector3.one;
ClearZone();
foreach(var p in zone.Planets.Values)
LoadPlanet(p);
}
public void ClearZone()
{
if (_planets.Count > 0)
{
foreach (var planet in _planets.Values)
{
DestroyImmediate(planet.gameObject);
}
_planets.Clear();
_beltMeshes.Clear();
}
}
void LoadPlanet(BodyData planetData)
{
if (planetData is AsteroidBeltData beltData)
{
var meshes = AsteroidMeshes.ToList();
while(meshes.Count > Settings.AsteroidMeshCount)
meshes.RemoveAt(Random.Range(0,meshes.Count));
_beltMeshes[planetData.ID] = meshes.ToArray();
}
else
{
PlanetObject planet;
if (planetData is GasGiantData gasGiantData)
{
if (planetData is SunData sunData)
{
planet = Instantiate(Sun, SectorRoot);
var sun = (SunObject) planet;
sunData.LightColor.Subscribe(c => sun.Light.color = c);
sunData.Mass.Subscribe(m => sun.Light.range = Settings.PlanetSettings.LightRadius.Evaluate(m));
sunData.FogTintColor.Subscribe(c => sun.FogTint.material.SetColor("_Color", c));
sunData.Mass.Subscribe(m => sun.FogTint.transform.localScale = Settings.PlanetSettings.FogTintRadius.Evaluate(m) * Vector3.one);
}
else planet = Instantiate(GasGiant, SectorRoot);
var gas = (GasGiantObject) planet;
var gasGiant = _zone.PlanetInstances[planetData.ID] as GasGiant;
gasGiantData.Colors.Subscribe(c => gas.Body.material.SetTexture("_ColorRamp", c.ToGradient(!(planetData is SunData)).ToTexture()));
gasGiantData.AlbedoRotationSpeed.Subscribe(f => gas.SunMaterial.AlbedoRotationSpeed = f);
gasGiantData.FirstOffsetRotationSpeed.Subscribe(f => gas.SunMaterial.FirstOffsetRotationSpeed = f);
gasGiantData.SecondOffsetRotationSpeed.Subscribe(f => gas.SunMaterial.SecondOffsetRotationSpeed = f);
gasGiantData.FirstOffsetDomainRotationSpeed.Subscribe(f => gas.SunMaterial.FirstOffsetDomainRotationSpeed = f);
gasGiantData.SecondOffsetDomainRotationSpeed.Subscribe(f => gas.SunMaterial.SecondOffsetDomainRotationSpeed = f);
gasGiant.GravityWavesRadius.Subscribe(f => gas.GravityWaves.transform.localScale = f * Vector3.one);
gasGiant.GravityWavesDepth.Subscribe(f => gas.GravityWaves.material.SetFloat("_Depth", f));
planetData.Mass.Subscribe(f => gas.GravityWaves.material.SetFloat("_Frequency", Settings.PlanetSettings.WaveFrequency.Evaluate(f)));
//gas.WaveScroll.Speed = Properties.GravitySettings.WaveSpeed.Evaluate(f);
}
else
{
planet = Instantiate(Planet, SectorRoot);
//planet.Icon.material.mainTexture = planetData.Mass > Context.GlobalData.PlanetMass ? PlanetIcon : PlanetoidIcon;
}
var planetInstance = _zone.PlanetInstances[planetData.ID];
planetInstance.BodyRadius.Subscribe(f => planet.Body.transform.localScale = f * Vector3.one);
planetInstance.GravityWellRadius.Subscribe(f => planet.GravityWell.transform.localScale = f * Vector3.one);
planetInstance.GravityWellDepth.Subscribe(f =>
{
if (f > _maxDepth) _maxDepth = f;
planet.GravityWell.material.SetFloat("_Depth", f);
});
_planets.Add(planetData.ID, planet);
}
}
void LateUpdate()
{
foreach(var belt in _zone.AsteroidBelts)
{
var meshes = _beltMeshes[belt.Key];
for (int i = 0; i < meshes.Length; i++)
{
var matrices = belt.Value.Transforms
.Skip((int) (((float)i / meshes.Length) * belt.Value.Transforms.Length))
.Take((int) (1f / meshes.Length * belt.Value.Transforms.Length))
.Select((v, x) => Matrix4x4.TRS(
new Vector3(v.x, _zone.GetHeight(v.xy), v.y),
Quaternion.Euler(cos(v.z + (float) i / meshes.Length) * 100, sin(v.z + (float) i / meshes.Length) * 100, (float)x/belt.Value.Transforms.Length * 360),
Vector3.one * v.w))
.ToArray();
Graphics.DrawMeshInstanced(meshes[i].Mesh, 0, meshes[i].Material, matrices);
}
}
foreach (var planet in _planets)
{
var planetInstance = _zone.PlanetInstances[planet.Key];
var p = _zone.GetOrbitPosition(planetInstance.BodyData.Orbit);
planet.Value.transform.position = new Vector3(p.x, _zone.GetHeight(p) + planetInstance.BodyRadius.Value * 2, p.y);
if(planet.Value is GasGiantObject gasGiantObject)
{
gasGiantObject.GravityWaves.material.SetFloat("_Phase", Time * Settings.PlanetSettings.WaveSpeed.Evaluate(planetInstance.BodyData.Mass.Value));
if(!(planet.Value is SunObject))
{
var toParent = normalize(_zone.GetOrbitPosition(_zone.Orbits[planetInstance.BodyData.Orbit].Data.Parent) - p);
gasGiantObject.SunMaterial.LightingDirection = new Vector3(toParent.x, 0, toParent.y);
}
}
}
var fogPos = FogCameraParent.position;
SectorBoundaryBrush.material.SetFloat("_Power", Settings.PlanetSettings.ZoneDepthExponent);
SectorBoundaryBrush.material.SetFloat("_Depth", Settings.PlanetSettings.ZoneDepth + Settings.PlanetSettings.ZoneBoundaryFog);
var startDepth = Zone.PowerPulse(Settings.MinimapZoneGravityRange, Settings.PlanetSettings.ZoneDepthExponent) * Settings.PlanetSettings.ZoneDepth;
var depthRange = Settings.PlanetSettings.ZoneDepth - startDepth + _maxDepth;
MinimapGravityQuad.material.SetFloat("_StartDepth", startDepth);
MinimapGravityQuad.material.SetFloat("_DepthRange", depthRange);
FogMaterial.SetFloat("_GridOffset", Settings.PlanetSettings.ZoneBoundaryFog);
FogMaterial.SetVector("_GridTransform", new Vector4(fogPos.x,fogPos.z,_viewDistance*2));
var gravPos = MinimapGravityQuad.transform.position;
gravPos.y = -Settings.PlanetSettings.ZoneDepth - _maxDepth;
MinimapGravityQuad.transform.position = gravPos;
}
}
[Serializable]
public class InstancedMesh
{
public Mesh Mesh;
public Material Material;
}