Aetheria/Assets/Scripts/Editor/PlayScenePlusPlus.cs
Reinier Vens 9779afb1bb Action Bar Weapon Group Binding
Selecting a weapon now displays weapon group toggles
Added global drag and drop handling in game manager
Weapon group toggles can be dragged to action bar to bind them
2021-04-19 03:46:35 +01:00

40 lines
No EOL
1.2 KiB
C#

using UnityEditor;
using UnityEditor.SceneManagement;
[InitializeOnLoad]
public class PlayScenePlusPlus
{
static PlayScenePlusPlus()
{
if(EditorPrefs.HasKey("PlayScene"))
{
EditorSceneManager.playModeStartScene = AssetDatabase.LoadAssetAtPath<SceneAsset>(EditorPrefs.GetString("PlayScene"));
}
}
[MenuItem("Edit/Play Scene/Set Static", false)]
private static void SelectPlayScene()
{
EditorSceneManager.playModeStartScene = Selection.activeObject as SceneAsset;
EditorPrefs.SetString("PlayScene", AssetDatabase.GetAssetPath(EditorSceneManager.playModeStartScene));
}
[MenuItem("Edit/Play Scene/Set Static", true)]
private static bool SelectPlaySceneValidate()
{
return Selection.objects.Length == 1 && Selection.activeObject is SceneAsset;
}
[MenuItem("Edit/Play Scene/Clear", false)]
private static void ClearPlayScene()
{
EditorSceneManager.playModeStartScene = null;
EditorPrefs.DeleteKey("PlayScene");
}
[MenuItem("Edit/Play Scene/Clear", true)]
private static bool ClearPlaySceneValidate()
{
return EditorSceneManager.playModeStartScene;
}
}