Aetheria/Assets/Scripts/ServerShared/NIH/MIConvexHull/Vertex2.cs
Reinier Vens 0f33e541c0 Sector Constellations
Generating links between zones within the sector using elimination algorithm with connectedness testing
Improved sample elimination API - now accepts simple density function!
Ported MIConvexHull library to single precision, Unity.Mathematics math
Removed old galaxy generator (new code is much better!)
2021-03-11 01:36:08 +00:00

34 lines
655 B
C#

using System;
using System.Collections;
using MIConvexHull;
using Unity.Mathematics;
using static Unity.Mathematics.math;
public class Vertex2 : IVertex
{
public float[] Position => new[] {StoredPosition.x, StoredPosition.y};
public float2 StoredPosition;
public float x { get { return StoredPosition.x; } }
public float y { get { return StoredPosition.y; } }
public Vertex2(float x, float y)
{
StoredPosition = float2(x, y);
}
public Vertex2(float2 pos)
{
StoredPosition = pos;
}
public float2 ToFloat2() {
return StoredPosition;
}
public float Distance(Vertex2 v)
{
return length(StoredPosition-v.StoredPosition);
}
}