61 lines
No EOL
1.5 KiB
C#
61 lines
No EOL
1.5 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System;
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using System.Linq;
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using MessagePack;
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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[Inspectable, MessagePackObject, Order(-10), RuntimeInspectable]
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public class CooldownData : BehaviorData
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{
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[Inspectable, Key(1), RuntimeInspectable]
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public PerformanceStat Cooldown = new PerformanceStat();
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public override Behavior CreateInstance(EquippedItem item)
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{
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return new Cooldown(this, item);
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}
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public override Behavior CreateInstance(ConsumableItemEffect item)
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{
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return new Cooldown(this, item);
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}
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}
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public class Cooldown : Behavior, IAlwaysUpdatedBehavior, IProgressBehavior
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{
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private CooldownData _data;
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private float _cooldown; // Normalized
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public float Progress => saturate(_cooldown);
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public Cooldown(CooldownData data, EquippedItem item) : base(data, item)
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{
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_data = data;
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}
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public Cooldown(CooldownData data, ConsumableItemEffect item) : base(data, item)
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{
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_data = data;
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}
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public override bool Execute(float dt)
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{
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if (_cooldown < 0)
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{
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_cooldown = 1;
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return true;
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}
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return false;
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}
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public void Update(float delta)
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{
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_cooldown -= delta / Evaluate(_data.Cooldown);
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}
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} |