Aetheria/Aetheria.State/AetheriaStateNode.cs
2026-06-13 04:00:10 +01:00

126 lines
3.8 KiB
C#

using System;
using System.IO;
using System.Threading.Tasks;
using Aetheria.State.Documents;
using GameCult.Caching;
using GameCult.Caching.MessagePack;
using GameCult.Mesh;
using GameCult.Networking;
namespace Aetheria.State;
public sealed class AetheriaStateNode : IAsyncDisposable, IDisposable
{
private readonly CultMeshNode _node;
private AetheriaStateNode(string statePath, CultMeshNode node)
{
StatePath = statePath;
_node = node;
}
public string StatePath { get; }
public CultCache Cache => _node.Cache;
public CultNetDatabase Database => _node.Database;
public static async Task<AetheriaStateNode> OpenAsync(
string statePath,
string runtimeId = "aetheria-local",
bool startServer = false)
{
if (string.IsNullOrWhiteSpace(statePath))
{
throw new ArgumentException("State path must be non-empty.", nameof(statePath));
}
Directory.CreateDirectory(Path.GetDirectoryName(Path.GetFullPath(statePath)) ?? ".");
var cacheRegistry = AetheriaDocumentRegistry.CreateCultCacheRegistry();
var node = await CultMesh.CreateNodeAsync(
statePath,
new CultMeshNodeOptions
{
StartServer = startServer,
EnableDurableShardLogs = true,
CacheOptions = new CultCacheOpenOptions
{
Registry = cacheRegistry,
PullOnOpen = true,
StoreFlushOnDispose = true,
UseDirectoryStore = true
},
DatabaseOptions = new CultNetDatabaseOptions
{
RuntimeId = runtimeId,
DocumentRegistry = AetheriaDocumentRegistry.CreateCultNetRegistry(cacheRegistry)
}
}).ConfigureAwait(false);
return new AetheriaStateNode(statePath, node);
}
public Task<CultRecordHandle<AetheriaWorldState>> PutWorldAsync(AetheriaWorldState world)
{
return Database.PutAsync(new CultRecordKey("global:aetheria.world_state.v1"), world);
}
public Task<AetheriaWorldState?> GetWorldAsync()
{
return Database.GetAsync<AetheriaWorldState>(new CultRecordKey("global:aetheria.world_state.v1"));
}
public Task<CultRecordHandle<AetheriaMigrationLedger>> PutMigrationLedgerAsync(AetheriaMigrationLedger ledger)
{
return Database.PutAsync(new CultRecordKey("global:aetheria.migration_ledger.v1"), ledger);
}
public Task<CultRecordHandle<AetheriaItemDefinition>> PutItemDefinitionAsync(
CultRecordKey key,
AetheriaItemDefinition item)
{
return Database.PutAsync(key, item);
}
public Task<AetheriaItemDefinition?> GetItemDefinitionAsync(CultRecordKey key)
{
return Database.GetAsync<AetheriaItemDefinition>(key);
}
public Task<CultRecordHandle<AetheriaPlayerSettings>> PutPlayerSettingsAsync(AetheriaPlayerSettings settings)
{
return Database.PutAsync(new CultRecordKey("global:aetheria.player_settings.v1"), settings);
}
public Task<AetheriaPlayerSettings?> GetPlayerSettingsAsync()
{
return Database.GetAsync<AetheriaPlayerSettings>(new CultRecordKey("global:aetheria.player_settings.v1"));
}
public Task<CultRecordHandle<AetheriaSavedRun>> PutSavedRunAsync(CultRecordKey key, AetheriaSavedRun run)
{
return Database.PutAsync(key, run);
}
public Task<AetheriaSavedRun?> GetSavedRunAsync(CultRecordKey key)
{
return Database.GetAsync<AetheriaSavedRun>(key);
}
public Task FlushAsync(bool soft = false)
{
return _node.FlushAsync(soft);
}
public void Dispose()
{
_node.Dispose();
}
public async ValueTask DisposeAsync()
{
await FlushAsync().ConfigureAwait(false);
Dispose();
}
}