126 lines
3.8 KiB
C#
126 lines
3.8 KiB
C#
using System;
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using System.IO;
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using System.Threading.Tasks;
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using Aetheria.State.Documents;
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using GameCult.Caching;
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using GameCult.Caching.MessagePack;
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using GameCult.Mesh;
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using GameCult.Networking;
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namespace Aetheria.State;
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public sealed class AetheriaStateNode : IAsyncDisposable, IDisposable
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{
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private readonly CultMeshNode _node;
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private AetheriaStateNode(string statePath, CultMeshNode node)
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{
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StatePath = statePath;
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_node = node;
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}
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public string StatePath { get; }
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public CultCache Cache => _node.Cache;
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public CultNetDatabase Database => _node.Database;
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public static async Task<AetheriaStateNode> OpenAsync(
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string statePath,
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string runtimeId = "aetheria-local",
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bool startServer = false)
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{
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if (string.IsNullOrWhiteSpace(statePath))
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{
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throw new ArgumentException("State path must be non-empty.", nameof(statePath));
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}
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Directory.CreateDirectory(Path.GetDirectoryName(Path.GetFullPath(statePath)) ?? ".");
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var cacheRegistry = AetheriaDocumentRegistry.CreateCultCacheRegistry();
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var node = await CultMesh.CreateNodeAsync(
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statePath,
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new CultMeshNodeOptions
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{
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StartServer = startServer,
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EnableDurableShardLogs = true,
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CacheOptions = new CultCacheOpenOptions
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{
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Registry = cacheRegistry,
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PullOnOpen = true,
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StoreFlushOnDispose = true,
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UseDirectoryStore = true
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},
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DatabaseOptions = new CultNetDatabaseOptions
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{
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RuntimeId = runtimeId,
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DocumentRegistry = AetheriaDocumentRegistry.CreateCultNetRegistry(cacheRegistry)
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}
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}).ConfigureAwait(false);
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return new AetheriaStateNode(statePath, node);
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}
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public Task<CultRecordHandle<AetheriaWorldState>> PutWorldAsync(AetheriaWorldState world)
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{
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return Database.PutAsync(new CultRecordKey("global:aetheria.world_state.v1"), world);
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}
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public Task<AetheriaWorldState?> GetWorldAsync()
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{
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return Database.GetAsync<AetheriaWorldState>(new CultRecordKey("global:aetheria.world_state.v1"));
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}
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public Task<CultRecordHandle<AetheriaMigrationLedger>> PutMigrationLedgerAsync(AetheriaMigrationLedger ledger)
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{
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return Database.PutAsync(new CultRecordKey("global:aetheria.migration_ledger.v1"), ledger);
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}
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public Task<CultRecordHandle<AetheriaItemDefinition>> PutItemDefinitionAsync(
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CultRecordKey key,
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AetheriaItemDefinition item)
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{
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return Database.PutAsync(key, item);
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}
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public Task<AetheriaItemDefinition?> GetItemDefinitionAsync(CultRecordKey key)
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{
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return Database.GetAsync<AetheriaItemDefinition>(key);
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}
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public Task<CultRecordHandle<AetheriaPlayerSettings>> PutPlayerSettingsAsync(AetheriaPlayerSettings settings)
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{
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return Database.PutAsync(new CultRecordKey("global:aetheria.player_settings.v1"), settings);
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}
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public Task<AetheriaPlayerSettings?> GetPlayerSettingsAsync()
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{
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return Database.GetAsync<AetheriaPlayerSettings>(new CultRecordKey("global:aetheria.player_settings.v1"));
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}
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public Task<CultRecordHandle<AetheriaSavedRun>> PutSavedRunAsync(CultRecordKey key, AetheriaSavedRun run)
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{
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return Database.PutAsync(key, run);
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}
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public Task<AetheriaSavedRun?> GetSavedRunAsync(CultRecordKey key)
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{
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return Database.GetAsync<AetheriaSavedRun>(key);
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}
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public Task FlushAsync(bool soft = false)
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{
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return _node.FlushAsync(soft);
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}
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public void Dispose()
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{
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_node.Dispose();
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}
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public async ValueTask DisposeAsync()
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{
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await FlushAsync().ConfigureAwait(false);
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Dispose();
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}
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}
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