We now have a context menu UI for in-game actions, right click on an item to activate Database view has a progress bar (finally!) Data structures for Megacorps and loadouts Towing task complete? needs testing
58 lines
2 KiB
C#
58 lines
2 KiB
C#
using System;
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using System.Collections.Generic;
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namespace JM.LinqFaster
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{
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public static partial class LinqFaster
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{
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/// <summary>
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/// Inverts the order of the elements in a sequence.
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/// </summary>
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/// <param name="source">A sequence of values to reverse.</param>
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/// <returns>A sequence whose elements correspond to those of the input sequence in reverse order.</returns>
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public static T[] ReverseF<T>(this T[] source)
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{
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var result = new T[source.Length];
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long lenLessOne = source.Length - 1;
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for (int i = 0; i < result.Length; i++)
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{
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result[i] = source[lenLessOne - i];
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}
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return result;
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}
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/// <summary>
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/// Inverts the order of the elements in a sequence in place.
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/// </summary>
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/// <param name="source">A sequence of values to reverse.</param>
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public static void ReverseInPlaceF<T>(this T[] source)
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{
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Array.Reverse(source);
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}
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/// <summary>
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/// Inverts the order of the elements in a sequence.
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/// </summary>
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/// <param name="source">A sequence of values to reverse.</param>
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/// <returns>A sequence whose elements correspond to those of the input sequence in reverse order.</returns>
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public static List<T> ReverseF<T>(this List<T> source)
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{
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var result = new List<T>(source.Count);
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for (int i = source.Count - 1; i >= 0; i--)
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{
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result.Add(source[i]);
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}
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return result;
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}
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/// <summary>
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/// Inverts the order of the elements in a sequence in place.
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/// </summary>
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/// <param name="source">A sequence of values to reverse.</param>
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public static void ReverseInPlaceF<T>(this List<T> source)
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{
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source.Reverse();
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}
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}
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}
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