Thermal Layer Removed Items can be destroyed from inventory menu via drag & drop Trade menu contains only priced items Trade menu has filters for commodities Conductivity can be adjusted along schematic edges Thermals rebalanced
786 lines
55 KiB
XML
786 lines
55 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<PropertyGroup>
|
|
<LangVersion>latest</LangVersion>
|
|
<_TargetFrameworkDirectories>non_empty_path_generated_by_unity.rider.package</_TargetFrameworkDirectories>
|
|
<_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_unity.rider.package</_FullFrameworkReferenceAssemblyPaths>
|
|
<DisableHandlePackageFileConflicts>true</DisableHandlePackageFileConflicts>
|
|
<CodeAnalysisRuleSet></CodeAnalysisRuleSet>
|
|
</PropertyGroup>
|
|
<PropertyGroup>
|
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
|
<ProductVersion>10.0.20506</ProductVersion>
|
|
<SchemaVersion>2.0</SchemaVersion>
|
|
<RootNamespace></RootNamespace>
|
|
<ProjectGuid>{c511ef21-dc27-883d-b027-9a4b6f36bae4}</ProjectGuid>
|
|
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
|
<OutputType>Library</OutputType>
|
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
|
<AssemblyName>MessagePack</AssemblyName>
|
|
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
|
|
<FileAlignment>512</FileAlignment>
|
|
<BaseDirectory>.</BaseDirectory>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
|
<DebugSymbols>true</DebugSymbols>
|
|
<DebugType>full</DebugType>
|
|
<Optimize>false</Optimize>
|
|
<OutputPath>Temp\Bin\Debug\</OutputPath>
|
|
<DefineConstants>DEBUG;TRACE;UNITY_2020_2_1;UNITY_2020_2;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_INPUT_SYSTEM;UNITY_POST_PROCESSING_STACK_V2;TEST_MSAGL;REPORTING;PERSISTENCE;SUBSTANCE_PLUGIN_ENABLED;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
<WarningLevel>4</WarningLevel>
|
|
<NoWarn></NoWarn>
|
|
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
|
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
|
<DebugType>pdbonly</DebugType>
|
|
<Optimize>true</Optimize>
|
|
<OutputPath>Temp\bin\Release\</OutputPath>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
<WarningLevel>4</WarningLevel>
|
|
<NoWarn></NoWarn>
|
|
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
|
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
|
</PropertyGroup>
|
|
<PropertyGroup>
|
|
<NoConfig>true</NoConfig>
|
|
<NoStdLib>true</NoStdLib>
|
|
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
|
|
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
|
|
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
|
</PropertyGroup>
|
|
<ItemGroup>
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Annotations\Attributes.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\SequenceReaderExtensions.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Resolvers\DynamicObjectResolver.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\LZ4\LZ4Codec.Safe.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\T4\MessagePackReader.Integers.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Internal\TinyJsonReader.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Unity\MessagePackWindow.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Internal\DynamicAssembly.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Internal\ByteArrayStringHashTable.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\MessagePackSerializationException.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Resolvers\CompositeResolver.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Formatters\StandardClassLibraryFormatter.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Internal\DateTimeConstants.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\BitOperations.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\MessagePackSecurity.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\MessagePackSerializer.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\MessagePackReader.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\T4\ValueTupleFormatter.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\T4\ForceSizePrimitiveFormatter.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\LZ4\LZ4Codec.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Formatters\PrimitiveObjectFormatter.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Resolvers\DynamicUnionResolver.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\MessagePackSerializer.Json.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Resolvers\AttributeFormatterResolver.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Unity\Formatters.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\LZ4\LZ4Codec.Safe32.Dirty.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\StreamPolyfillExtensions.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Formatters\EnumAsStringFormatter`1.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\MessagePackWriter.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\BufferWriter.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Resolvers\DynamicEnumAsStringResolver.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\IFormatterResolver.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Internal\ReflectionExtensions.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Utilities.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\MessagePackCompression.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Resolvers\TypelessObjectResolver.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Internal\UnsafeMemory.Low.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Formatters\TypelessFormatter.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Resolvers\ContractlessReflectionObjectResolver.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Internal\ExpressionUtility.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Internal\AsymmetricKeyHashTable.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Resolvers\DynamicGenericResolver.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Formatters\NilFormatter.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\MessagePackStreamReader.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Internal\AutomataDictionary.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Resolvers\NativeDateTimeResolver.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Unity\UnityResolver.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Formatters\IMessagePackFormatter`1.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\T4\PrimitiveFormatter.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\LZ4\LZ4Codec.Unsafe32.Dirty.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Formatters\NullableFormatter.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Formatters\DictionaryFormatter.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Resolvers\TypelessContractlessStandardResolver.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Resolvers\DynamicEnumResolver.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Formatters\MultiDimensionalArrayFormatter.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Resolvers\BuiltinResolver.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Internal\CodeGenHelpers.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Internal\ThreadsafeTypeKeyHashTable.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\HashCode.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Resolvers\PrimitiveObjectResolver.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Formatters\DynamicObjectTypeFallbackFormatter.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Resolvers\NativeDecimalResolver.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Resolvers\CachingFormatterResolver.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\MessagePackCode.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Nil.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Resolvers\StaticCompositeResolver.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\T4\TupleFormatter.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\T4\UnsafeMemory.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Formatters\DateTimeFormatters.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Internal\FarmHash.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\MessagePack.ReactiveProperty\Formatters.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\SequencePool.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Formatters\GenericEnumFormatter`1.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\LZ4\LZ4Codec.Unsafe64.Dirty.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Unity\Extension\UnsafeBlitFormatter.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\StringEncoding.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Internal\GuidBits.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\MessagePack.ReactiveProperty\ReactivePropertyResolver.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Resolvers\StandardResolver.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Formatters\CollectionFormatter.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Formatters\IgnoreFormatter`1.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\SequenceReader.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Internal\Sequence`1.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\LZ4\LZ4Codec.Unsafe.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\MessagePackSerializer.NonGeneric.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Formatters\CollectionHelpers`2.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\MessagePackSerializerOptions.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Internal\ILGeneratorExtensions.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Formatters\UnsafeBinaryFormatters.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Annotations\IMessagePackSerializationCallbackReceiver.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\LZ4\LZ4Codec.Safe64.Dirty.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\LZ4\LZ4Codec.Helper.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\ExtensionHeader.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\ThisLibraryExtensionTypeCodes.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Unity\Extension\UnityBlitResolver.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\Resolvers\NativeGuidResolver.cs" />
|
|
<Compile Include="Assets\Scripts\NIH\MessagePack\ExtensionResult.cs" />
|
|
<None Include="Assets\Scripts\NIH\MessagePack\MessagePack.asmdef" />
|
|
<Reference Include="UnityEngine">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.AIModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.ARModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.AccessibilityModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.AndroidJNIModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.AnimationModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.AssetBundleModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.AudioModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.ClothModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.ClusterInputModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.ClusterRendererModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.CoreModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.CrashReportingModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.DSPGraphModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.DirectorModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.GIModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.GIModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.GameCenterModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.GridModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.HotReloadModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.IMGUIModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.ImageConversionModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.InputModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.InputLegacyModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.JSONSerializeModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.LocalizationModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.ParticleSystemModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.PerformanceReportingModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.PhysicsModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.Physics2DModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.ProfilerModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.ScreenCaptureModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.SharedInternalsModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.SpriteMaskModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.SpriteShapeModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.StreamingModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.SubstanceModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.SubsystemsModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.TLSModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.TerrainModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.TerrainPhysicsModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.TextCoreModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.TextRenderingModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.TilemapModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UIModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UIElementsModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UIElementsNativeModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsNativeModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UNETModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UmbraModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityConnectModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityCurlModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityCurlModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityWebRequestModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.VFXModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.VRModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.VehiclesModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.VideoModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.VirtualTexturingModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.VirtualTexturingModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.WindModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.XRModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEditor.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor.CoreModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEditor.CoreModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor.GraphViewModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEditor.GraphViewModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor.PackageManagerUIModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEditor.PackageManagerUIModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor.SceneTemplateModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEditor.SceneTemplateModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor.UIElementsModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEditor.UIElementsModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor.UIElementsSamplesModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEditor.UIElementsSamplesModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor.UIServiceModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEditor.UIServiceModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor.UnityConnectModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEditor.UnityConnectModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor.Graphs">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Remotion.Linq">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Assets/Plugins/Remotion.Linq.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Newtonsoft.Json">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Assets/Plugins/Newtonsoft.Json.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Memory">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Assets/Plugins/System.Memory.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Microsoft.Extensions.Logging.Abstractions">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Assets/Plugins/Microsoft.Extensions.Logging.Abstractions.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="nunit.framework">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/PackageCache/com.unity.ext.nunit@1.0.5/net35/unity-custom/nunit.framework.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Google.Protobuf">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Assets/Plugins/Google.Protobuf/lib/net45/Google.Protobuf.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Buffers">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Assets/Plugins/System.Buffers.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="QuickGraph">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Assets/Plugins/QuickGraph.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Substance.Game">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Assets/Allegorithmic/Plugins/Substance.Game.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Threading.Tasks.Extensions">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Assets/Plugins/System.Threading.Tasks.Extensions.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="SourceUnityLib">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Assets/Allegorithmic/Plugins/Substance/Substance Source/Editor/SourceUnityLib.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.CompilerServices.Unsafe">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Assets/Plugins/System.Runtime.CompilerServices.Unsafe.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Substance.Editor">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Assets/Allegorithmic/Plugins/Substance/Substance Engine/Editor/Substance.Editor.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="mscorlib">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Core">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.Serialization">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Xml">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Xml.Linq">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Numerics">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Numerics.Vectors">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Net.Http">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Microsoft.CSharp">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Data">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Microsoft.Win32.Primitives">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="netstandard">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.AppContext">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Collections.Concurrent">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Collections">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Collections.NonGeneric">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Collections.Specialized">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.ComponentModel.Annotations">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.ComponentModel">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.ComponentModel.EventBasedAsync">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.ComponentModel.Primitives">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.ComponentModel.TypeConverter">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Console">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Data.Common">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Diagnostics.Contracts">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Diagnostics.Debug">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Diagnostics.FileVersionInfo">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Diagnostics.Process">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Diagnostics.StackTrace">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Diagnostics.TextWriterTraceListener">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Diagnostics.Tools">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Diagnostics.TraceSource">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Drawing.Primitives">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Dynamic.Runtime">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Globalization.Calendars">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Globalization">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Globalization.Extensions">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.IO.Compression.ZipFile">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.IO">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.IO.FileSystem">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.IO.FileSystem.DriveInfo">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.IO.FileSystem.Primitives">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.IO.FileSystem.Watcher">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.IO.IsolatedStorage">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.IO.MemoryMappedFiles">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.IO.Pipes">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.IO.UnmanagedMemoryStream">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Linq">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Linq.Expressions">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Linq.Parallel">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Linq.Queryable">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Net.Http.Rtc">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Net.NameResolution">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Net.NetworkInformation">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Net.Ping">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Net.Primitives">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Net.Requests">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Net.Security">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Net.Sockets">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Net.WebHeaderCollection">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Net.WebSockets.Client">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Net.WebSockets">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.ObjectModel">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Reflection">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Reflection.Emit">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Reflection.Emit.ILGeneration">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Reflection.Emit.Lightweight">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Reflection.Extensions">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Reflection.Primitives">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Resources.Reader">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Resources.ResourceManager">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Resources.Writer">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.CompilerServices.VisualC">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.Extensions">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.Handles">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.InteropServices">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.Numerics">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.Serialization.Formatters">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.Serialization.Json">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.Serialization.Primitives">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.Serialization.Xml">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Security.Claims">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Security.Cryptography.Algorithms">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Security.Cryptography.Csp">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Security.Cryptography.Encoding">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Security.Cryptography.Primitives">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Security.Cryptography.X509Certificates">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Security.Principal">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Security.SecureString">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.ServiceModel.Duplex">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.ServiceModel.Http">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.ServiceModel.NetTcp">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.ServiceModel.Primitives">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.ServiceModel.Security">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Text.Encoding">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Text.Encoding.Extensions">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Text.RegularExpressions">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Threading">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Threading.Overlapped">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Threading.Tasks">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Threading.Tasks.Parallel">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Threading.Thread">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Threading.ThreadPool">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Threading.Timer">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.ValueTuple">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Xml.ReaderWriter">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Xml.XDocument">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Xml.XmlDocument">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Xml.XmlSerializer">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Xml.XPath">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Xml.XPath.XDocument">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor.UI">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UI">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
|
</Reference>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ProjectReference Include="UniRx.csproj">
|
|
<Project>{4d885cb7-1f9e-abb3-b070-7265b432ecda}</Project>
|
|
<Name>UniRx</Name>
|
|
</ProjectReference>
|
|
</ItemGroup>
|
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
Other similar extension points exist, see Microsoft.Common.targets.
|
|
<Target Name="BeforeBuild">
|
|
</Target>
|
|
<Target Name="AfterBuild">
|
|
</Target>
|
|
-->
|
|
</Project>
|