Thermal Layer Removed Items can be destroyed from inventory menu via drag & drop Trade menu contains only priced items Trade menu has filters for commodities Conductivity can be adjusted along schematic edges Thermals rebalanced
41 lines
1.4 KiB
C#
41 lines
1.4 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
[CreateAssetMenu(fileName = "Sector Display Properties", menuName = "Aetheria/Sector Display Properties")]
|
|
public class GameSettings : ScriptableObject
|
|
{
|
|
public float DefaultZoneRadius;
|
|
public float DefaultZoneMass;
|
|
public float DefaultViewDistance;
|
|
public float MinimapZoneGravityRange;
|
|
public float[] MinimapZoomLevels;
|
|
public int DefaultMinimapZoom;
|
|
public ExponentialCurve IconSize;
|
|
public int AsteroidMeshCount = 5;
|
|
public float MinimapAsteroidSize = 3;
|
|
public float PlanetRotationSpeed = 1;
|
|
public BodySettingsCollection[] BodySettingsCollections;
|
|
public PlanetSettings PlanetSettings;
|
|
public ZoneGenerationSettings ZoneSettings;
|
|
public GameplaySettings GameplaySettings;
|
|
public Color HullHitColor;
|
|
public Color ArmorHitColor;
|
|
public Color HardpointHitColor;
|
|
public Color GearHitColor;
|
|
public Gradient ArmorGradient;
|
|
public Gradient DurabilityGradient;
|
|
[HideInInspector] public Sprite[] ItemIcons;
|
|
}
|
|
|
|
[Serializable]
|
|
public class BodySettingsCollection
|
|
{
|
|
public float MinimumMass;
|
|
public CelestialBodySettings[] BodySettings;
|
|
}
|