Added sector map in Galaxy tab of in-game menu Added player flag to Ship (replaces AGM.PlayerEntities) Refactored sector map to depend on AGM Moved sector generation to main menu Main menu now supports resuming previous playthrough Database and player settings now statically available via AGM AGM saves current game state in PlayerSettings on exit Sector generation is now asynchronous Added progress callbacks to sector gen + progress dialog in menu Confirmation Dialog / properties panel can now display dynamic text entry Added zone title to Zone map Eliminated ZoneData class (properties moved to ZonePack) Sector, Zone and Entity serialization now fully functional Entity settings now separate from player settings Cleaned up old unused networking message classes Name files now integrated with database cache Added ability to save/load additive DB cache files in database panel Cleaned up Wwise sound setup - removed redundant items & fixed spelling errors Deleted Wwise cache + added to .gitignore
473 lines
21 KiB
C#
473 lines
21 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.Remoting.Contexts;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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public class TradeMenu : MonoBehaviour
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{
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public ActionGameManager GameManager;
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public ContextMenu ContextMenu;
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public ConfirmationDialog Dialog;
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public Button NewFilterButton;
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public Prototype FilterPrototype;
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public SizeFilter MinimumSizeFilter;
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public SizeFilter MaximumSizeFilter;
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public PropertiesPanel Properties;
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public Spreadsheet Spreadsheet;
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public TextMeshProUGUI TargetCargoLabel;
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public Button FoldoutButton;
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private EquippedCargoBay _targetCargo;
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private (ItemFilter filter, HardpointType type) _hardpointFilter;
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private (ItemFilter filter, SimpleCommodityCategory type) _commodityFilter;
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private (ItemFilter filter, CompoundCommodityCategory type) _compoundCommodityFilter;
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private List<(ItemFilter filter, Type type)> _behaviorFilters = new List<(ItemFilter filter, Type type)>();
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private void OnEnable()
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{
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_targetCargo = GameManager.DockingBay;
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TargetCargoLabel.text = "Docking Bay";
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Properties.Context = GameManager.ItemManager;
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MinimumSizeFilter.Width.onEndEdit.AddListener(_ => Populate());
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MinimumSizeFilter.Height.onEndEdit.AddListener(_ => Populate());
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MaximumSizeFilter.Width.onEndEdit.AddListener(_ => Populate());
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MaximumSizeFilter.Height.onEndEdit.AddListener(_ => Populate());
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NewFilterButton.onClick.AddListener(() =>
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{
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ContextMenu.Clear();
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IEnumerable<HardpointType> hardpointTypes = (HardpointType[]) Enum.GetValues(typeof(HardpointType));
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if (_hardpointFilter.filter != null)
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hardpointTypes = hardpointTypes.Where(x => x != _hardpointFilter.type);
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IEnumerable<SimpleCommodityCategory> commodityTypes = (SimpleCommodityCategory[]) Enum.GetValues(typeof(SimpleCommodityCategory));
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if (_commodityFilter.filter != null)
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commodityTypes = commodityTypes.Where(x => x != _commodityFilter.type);
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IEnumerable<CompoundCommodityCategory> compoundCommodityTypes = (CompoundCommodityCategory[]) Enum.GetValues(typeof(CompoundCommodityCategory));
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if (_compoundCommodityFilter.filter != null)
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compoundCommodityTypes = compoundCommodityTypes.Where(x => x != _compoundCommodityFilter.type);
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ContextMenu.AddDropdown("Gear Type", hardpointTypes
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.Select<HardpointType, (string, Action, bool)>(x => (Enum.GetName(typeof(HardpointType), x), () =>
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{
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if (_hardpointFilter.filter == null)
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{
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_hardpointFilter.filter = FilterPrototype.Instantiate<ItemFilter>();
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_hardpointFilter.filter.OnDisable += () =>
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{
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_hardpointFilter.filter = null;
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Populate();
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};
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}
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if(_commodityFilter.filter != null)
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{
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_commodityFilter.filter.GetComponent<Prototype>().ReturnToPool();
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_commodityFilter.filter = null;
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}
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if(_compoundCommodityFilter.filter != null)
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{
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_compoundCommodityFilter.filter.GetComponent<Prototype>().ReturnToPool();
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_compoundCommodityFilter.filter = null;
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}
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_hardpointFilter.filter.Label.text = $"Hardpoint: {Enum.GetName(typeof(HardpointType), x)}";
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_hardpointFilter.type = x;
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Populate();
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}, true)));
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ContextMenu.AddDropdown("Simple Commodity", commodityTypes
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.Select<SimpleCommodityCategory, (string, Action, bool)>(x => (Enum.GetName(typeof(SimpleCommodityCategory), x), () =>
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{
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if (_commodityFilter.filter == null)
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{
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_commodityFilter.filter = FilterPrototype.Instantiate<ItemFilter>();
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_commodityFilter.filter.OnDisable += () =>
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{
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_commodityFilter.filter = null;
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Populate();
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};
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}
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if(_hardpointFilter.filter != null)
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{
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_hardpointFilter.filter.GetComponent<Prototype>().ReturnToPool();
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_hardpointFilter.filter = null;
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}
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if(_compoundCommodityFilter.filter != null)
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{
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_compoundCommodityFilter.filter.GetComponent<Prototype>().ReturnToPool();
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_compoundCommodityFilter.filter = null;
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}
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_commodityFilter.filter.Label.text = $"Hardpoint: {Enum.GetName(typeof(SimpleCommodityCategory), x)}";
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_commodityFilter.type = x;
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Populate();
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}, true)));
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ContextMenu.AddDropdown("Compound Commodity", compoundCommodityTypes
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.Select<CompoundCommodityCategory, (string, Action, bool)>(x => (Enum.GetName(typeof(CompoundCommodityCategory), x), () =>
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{
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if (_compoundCommodityFilter.filter == null)
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{
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_compoundCommodityFilter.filter = FilterPrototype.Instantiate<ItemFilter>();
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_compoundCommodityFilter.filter.OnDisable += () =>
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{
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_compoundCommodityFilter.filter = null;
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Populate();
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};
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}
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if(_hardpointFilter.filter != null)
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{
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_hardpointFilter.filter.GetComponent<Prototype>().ReturnToPool();
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_hardpointFilter.filter = null;
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}
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if(_commodityFilter.filter != null)
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{
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_commodityFilter.filter.GetComponent<Prototype>().ReturnToPool();
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_commodityFilter.filter = null;
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}
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_compoundCommodityFilter.filter.Label.text = $"Hardpoint: {Enum.GetName(typeof(CompoundCommodityCategory), x)}";
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_compoundCommodityFilter.type = x;
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Populate();
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}, true)));
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ContextMenu.AddDropdown("Item Behavior", typeof(BehaviorData).GetAllChildClasses()
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.Where(x=> x.GetCustomAttribute<RuntimeInspectable>() != null && _behaviorFilters.All(f => f.type != x))
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.Select<Type, (string, Action, bool)>(x=> (x.Name.FormatTypeName(), () =>
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{
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var matchingType = _behaviorFilters.FirstOrDefault(y => y.type.IsAssignableFrom(x) || x.IsAssignableFrom(y.type));
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if (matchingType.filter != null) matchingType.filter.DisableButton.onClick.Invoke();
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var filter = FilterPrototype.Instantiate<ItemFilter>();
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filter.Label.text = x.Name.FormatTypeName();
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filter.OnDisable += () =>
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{
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_behaviorFilters.Remove((filter, x));
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Populate();
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};
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_behaviorFilters.Add((filter, x));
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Populate();
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}, true)));
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if(!MinimumSizeFilter.gameObject.activeSelf)
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ContextMenu.AddOption("Minimum Size",
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() =>
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{
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MinimumSizeFilter.gameObject.SetActive(true);
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MinimumSizeFilter.OnDisable += () => Populate();
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});
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if(!MaximumSizeFilter.gameObject.activeSelf)
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ContextMenu.AddOption("Maximum Size",
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() =>
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{
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MaximumSizeFilter.gameObject.SetActive(true);
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MaximumSizeFilter.OnDisable += () => Populate();
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});
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ContextMenu.Show();
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});
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Populate();
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}
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void Populate()
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{
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var columns = new List<(string name, int size, Func<ItemData, Func<string>> output, Func<ItemData, IComparable> sortKey)>();
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columns.Add(("Name", 3,
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data => () => data.Name,
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data => data.Name));
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if(_hardpointFilter.filter==null)
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columns.Add(("Type", 2,
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data => () =>
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{
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if (data is SimpleCommodityData s) return Enum.GetName(typeof(SimpleCommodityCategory), s.Category);
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if(data is CompoundCommodityData c) return Enum.GetName(typeof(CompoundCommodityCategory), c.Category);
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if(data is EquippableItemData e) return Enum.GetName(typeof(HardpointType), e.HardpointType);
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return "None";
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},
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data =>
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{
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if (data is SimpleCommodityData s) return (int) s.Category;
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var offset = Enum.GetValues(typeof(SimpleCommodityCategory)).Length;
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if(data is CompoundCommodityData c) return (int) c.Category + offset;
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offset += Enum.GetValues(typeof(CompoundCommodityCategory)).Length;
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if(data is EquippableItemData e) return (int) e.HardpointType + offset;
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return 0;
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}));
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columns.Add(("Mass", 1,
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data => () => data.Mass.SignificantDigits(3),
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data => data.Mass));
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columns.Add(("Price", 1,
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data => () => data.Price.ToString("N0"),
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data => data.Price));
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columns.Add(("Size", 1,
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data => () => $"{data.Shape.Width}x{data.Shape.Height}",
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data => data.Shape.Width*data.Shape.Height));
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var items = GameManager.ItemManager.ItemData.GetAll<ItemData>().Where(i=>i.Price!=0);
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if (MinimumSizeFilter.gameObject.activeSelf)
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items = items.Where(i =>
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!(MinimumSizeFilter.Width.text.Length > 0 && i.Shape.Width < int.Parse(MinimumSizeFilter.Width.text) ||
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MinimumSizeFilter.Height.text.Length > 0 && i.Shape.Height < int.Parse(MinimumSizeFilter.Height.text)));
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if (MaximumSizeFilter.gameObject.activeSelf)
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items = items.Where(i =>
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!(MaximumSizeFilter.Width.text.Length > 0 && i.Shape.Width > int.Parse(MaximumSizeFilter.Width.text) ||
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MaximumSizeFilter.Height.text.Length > 0 && i.Shape.Height > int.Parse(MaximumSizeFilter.Height.text)));
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if(_commodityFilter.filter != null)
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items = items.Where(i => i is SimpleCommodityData s && s.Category == _commodityFilter.type);
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if(_compoundCommodityFilter.filter != null)
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items = items.Where(i => i is CompoundCommodityData c && c.Category == _compoundCommodityFilter.type);
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if (_hardpointFilter.filter != null)
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items = items.Where(i => i is EquippableItemData e && e.HardpointType == _hardpointFilter.type);
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foreach (var (_, type) in _behaviorFilters)
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{
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items = items.Where(i => i is EquippableItemData e && e.Behaviors.Any(b => type.IsInstanceOfType(b)));
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foreach (var field in type.GetFields().Where(f => f.GetCustomAttribute<RuntimeInspectable>() != null))
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{
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var fieldType = field.FieldType;
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if (fieldType == typeof(float))
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columns.Add((field.Name, 1, data =>
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{
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var behavior = ((EquippableItemData) data).Behaviors.FirstOrDefault(b => type.IsInstanceOfType(b));
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return () => ((float) field.GetValue(behavior)).SignificantDigits(3);
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}, data =>
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{
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var behavior = ((EquippableItemData) data).Behaviors.FirstOrDefault(b => type.IsInstanceOfType(b));
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return (float) field.GetValue(behavior);
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}));
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else if (fieldType == typeof(int))
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columns.Add((field.Name, 1, data =>
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{
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var behavior = ((EquippableItemData) data).Behaviors.FirstOrDefault(b => type.IsInstanceOfType(b));
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return () => ((int) field.GetValue(behavior)).ToString();
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}, data =>
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{
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var behavior = ((EquippableItemData) data).Behaviors.FirstOrDefault(b => type.IsInstanceOfType(b));
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return (int) field.GetValue(behavior);
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}));
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else if (fieldType == typeof(PerformanceStat))
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{
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columns.Add((field.Name, 1, data =>
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{
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var behavior = ((EquippableItemData) data).Behaviors.FirstOrDefault(b => type.IsInstanceOfType(b));
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return () => ((PerformanceStat) field.GetValue(behavior)).Max.SignificantDigits(3);
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}, data =>
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{
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var behavior = ((EquippableItemData) data).Behaviors.FirstOrDefault(b => type.IsInstanceOfType(b));
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return ((PerformanceStat) field.GetValue(behavior)).Max;
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}));
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}
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}
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}
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columns.Add(("Owned", 1,
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data => () =>
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{
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if (data is HullData)
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return GameManager.DockedEntity.Children.Count(s => s.Hull.Data == data.ID && s is Ship {IsPlayerShip: true}).ToString();
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if(data is SimpleCommodityData)
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return (_targetCargo.ItemsOfType.ContainsKey(data.ID) ? _targetCargo.ItemsOfType[data.ID].Cast<SimpleCommodity>().Sum(s=>s.Quantity) : 0).ToString();
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return (_targetCargo.ItemsOfType.ContainsKey(data.ID) ? _targetCargo.ItemsOfType[data.ID].Count : 0).ToString();
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},
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data =>
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{
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if (data is HullData)
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return GameManager.DockedEntity.Children.Count(s => s.Hull.Data == data.ID && s is Ship {IsPlayerShip: true});
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if(data is SimpleCommodityData)
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return _targetCargo.ItemsOfType.ContainsKey(data.ID) ? _targetCargo.ItemsOfType[data.ID].Cast<SimpleCommodity>().Sum(s=>s.Quantity) : 0;
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return _targetCargo.ItemsOfType.ContainsKey(data.ID) ? _targetCargo.ItemsOfType[data.ID].Count : 0;
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}));
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Spreadsheet.ShowData(
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columns.Select(x => x.name).ToArray(),
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columns.Select(x => x.size).ToArray(),
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items.Select(i => new SpreadsheetEntryRow
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{
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Columns = columns.Select(x => new SpreadsheetEntryColumn
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{
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Output = x.output(i),
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SortKey = x.sortKey(i)
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}).ToArray(),
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OnClick = () =>
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{
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Properties.Clear();
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Properties.AddItemDataProperties(i);
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},
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OnDoubleClick = () =>
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{
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switch (i)
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{
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case HullData h:
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Buy(h);
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break;
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case CraftedItemData c:
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Buy(c,1);
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break;
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case SimpleCommodityData s:
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Buy(s, 1);
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break;
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}
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Populate();
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},
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OnRightClick = () =>
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{
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if (!(i is HullData))
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{
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ContextMenu.Clear();
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ContextMenu.AddOption("Buy Quantity",
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() =>
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{
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int quantity = 1;
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Dialog.Clear();
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Dialog.Title.text = $"Buying {i.Name}";
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Dialog.AddField("Quantity", () => quantity, q => quantity = min(q, GameManager.Credits/i.Price));
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Dialog.Show(() =>
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{
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switch (i)
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{
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case CraftedItemData c:
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Buy(c,quantity);
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break;
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case SimpleCommodityData s:
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Buy(s, quantity);
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break;
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}
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Populate();
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});
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Dialog.MoveToCursor();
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});
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ContextMenu.Show();
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}
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}
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}));
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}
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private void Buy(HullData data)
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{
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if (data.Price < GameManager.Credits)
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{
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var hull = GameManager.ItemManager.CreateInstance(data) as EquippableItem;
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Entity entity;
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if(data.HullType==HullType.Ship)
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entity = new Ship(GameManager.ItemManager, GameManager.Zone, hull, GameManager.Settings.GameplaySettings.DefaultEntitySettings) {IsPlayerShip = true};
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else entity = new OrbitalEntity(GameManager.ItemManager, GameManager.Zone, hull, Guid.Empty, GameManager.Settings.GameplaySettings.DefaultEntitySettings);
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entity.SetParent(GameManager.DockedEntity);
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GameManager.Credits -= data.Price;
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}
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else
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{
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Dialog.Clear();
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Dialog.Title.text = "Unable to buy: Insufficient Credits!";
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Dialog.Show();
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Dialog.MoveToCursor();
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}
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}
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private void Buy(CraftedItemData data, int quantity)
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{
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for (int i = 0; i < quantity; i++)
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{
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if (data.Price < GameManager.Credits)
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{
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if (_targetCargo.TryStore(GameManager.ItemManager.CreateInstance(data)))
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{
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GameManager.Credits -= data.Price;
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}
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else
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{
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Dialog.Clear();
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Dialog.Title.text = "Unable to buy: Insufficient Cargo Space!";
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Dialog.Show();
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Dialog.MoveToCursor();
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return;
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}
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}
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else
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{
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Dialog.Clear();
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Dialog.Title.text = "Unable to buy: Insufficient Credits!";
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Dialog.Show();
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Dialog.MoveToCursor();
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return;
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}
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}
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}
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private void Buy(SimpleCommodityData data, int quantity)
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{
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// Up-rounded integer division from https://stackoverflow.com/a/503201
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int lots = (quantity - 1) / data.MaxStack + 1;
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int remaining = quantity;
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for (int i = 0; i < lots; i++)
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{
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int q = min(remaining, data.MaxStack);
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if (q * data.Price < GameManager.Credits)
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{
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if (_targetCargo.TryStore(GameManager.ItemManager.CreateInstance(data, q)))
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{
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GameManager.Credits -= q * data.Price;
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remaining -= q;
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}
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else
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{
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Dialog.Clear();
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Dialog.Title.text = "Unable to buy: Insufficient Cargo Space!";
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Dialog.Show();
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Dialog.MoveToCursor();
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return;
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}
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}
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else
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{
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Dialog.Clear();
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Dialog.Title.text = "Unable to buy: Insufficient Credits!";
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Dialog.Show();
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Dialog.MoveToCursor();
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return;
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}
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}
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}
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void Start()
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{
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FoldoutButton.onClick.AddListener(() =>
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{
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ContextMenu.Clear();
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if(_targetCargo != GameManager.DockingBay)
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ContextMenu.AddOption("Docking Bay",
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() =>
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{
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_targetCargo = GameManager.DockingBay;
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TargetCargoLabel.text = "Docking Bay";
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});
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foreach (var ship in GameManager.CurrentEntity.Parent.Children.Where(e => e is Ship {IsPlayerShip: true}))
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{
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foreach (var bay in ship.CargoBays.Select((bay, index) => (bay, index)))
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ContextMenu.AddOption($"{ship.Name} Bay {bay.index}",
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() =>
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{
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_targetCargo = bay.bay;
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TargetCargoLabel.text = $"{ship.Name} Bay {bay.index}";
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});
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}
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});
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}
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void Update()
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{
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}
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}
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