Added sector map in Galaxy tab of in-game menu Added player flag to Ship (replaces AGM.PlayerEntities) Refactored sector map to depend on AGM Moved sector generation to main menu Main menu now supports resuming previous playthrough Database and player settings now statically available via AGM AGM saves current game state in PlayerSettings on exit Sector generation is now asynchronous Added progress callbacks to sector gen + progress dialog in menu Confirmation Dialog / properties panel can now display dynamic text entry Added zone title to Zone map Eliminated ZoneData class (properties moved to ZonePack) Sector, Zone and Entity serialization now fully functional Entity settings now separate from player settings Cleaned up old unused networking message classes Name files now integrated with database cache Added ability to save/load additive DB cache files in database panel Cleaned up Wwise sound setup - removed redundant items & fixed spelling errors Deleted Wwise cache + added to .gitignore
204 lines
No EOL
6.4 KiB
C#
204 lines
No EOL
6.4 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using MessagePack;
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using Newtonsoft.Json;
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using UniRx;
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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using float2 = Unity.Mathematics.float2;
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using float3 = Unity.Mathematics.float3;
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[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class ZonePack
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{
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[JsonProperty("planets"), Key(0)]
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public List<BodyData> Planets = new List<BodyData>();
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[JsonProperty("orbits"), Key(1)]
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public List<OrbitData> Orbits = new List<OrbitData>();
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[JsonProperty("entities"), Key(2)]
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public List<EntityPack> Entities = new List<EntityPack>();
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[JsonProperty("radius"), Key(3)]
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public float Radius = 2000;
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[JsonProperty("mass"), Key(4)]
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public float Mass = 10000;
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}
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// [RethinkTable("Galaxy"), MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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// public class StationData : DatabaseEntry, INamedEntry
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// {
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// [JsonProperty("name"), Key(1)]
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// public string Name;
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//
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// // Can be Planet or Orbit
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// [JsonProperty("parent"), Key(2)]
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// public Guid Parent;
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//
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// [JsonProperty("owner"), Key(3)]
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// public Guid Owner;
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//
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// [JsonProperty("inventory"), Key(4)]
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// public List<ItemInstance> Inventory = new List<ItemInstance>();
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//
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// [JsonProperty("buying"), Key(5)]
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// public Dictionary<Guid, float> BuyPrices = new Dictionary<Guid, float>();
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//
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// [JsonProperty("selling"), Key(6)]
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// public Dictionary<Guid, float> SellPrices = new Dictionary<Guid, float>();
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//
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// [JsonProperty("zone"), Key(7)]
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// public Guid Zone;
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//
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// [IgnoreMember] public string EntryName
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// {
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// get => Name;
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// set => Name = value;
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// }
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// }
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[MessagePackObject,
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JsonObject(MemberSerialization.OptIn),
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Union(0, typeof(PlanetData)),
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Union(1, typeof(AsteroidBeltData)),
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Union(2, typeof(GasGiantData)),
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Union(3, typeof(SunData))]
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public abstract class BodyData : DatabaseEntry, INamedEntry
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{
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[JsonProperty("name"), Key(1)]
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public ReactiveProperty<string> Name = new ReactiveProperty<string>("");
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[JsonProperty("orbit"), Key(2)]
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public Guid Orbit;
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[JsonProperty("mass"), Key(3)]
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public ReactiveProperty<float> Mass = new ReactiveProperty<float>(0);
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[JsonProperty("resources"), Key(4)]
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public Dictionary<Guid, float> Resources = new Dictionary<Guid, float>();
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[JsonProperty("bodyRadiusMul")] [Key(5)]
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public ReactiveProperty<float> BodyRadiusMultiplier = new ReactiveProperty<float>(1);
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[JsonProperty("gravRadiusMul")] [Key(6)]
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public ReactiveProperty<float> GravityRadiusMultiplier = new ReactiveProperty<float>(1);
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[JsonProperty("depthMul")] [Key(7)]
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public ReactiveProperty<float> GravityDepthMultiplier = new ReactiveProperty<float>(1);
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[JsonProperty("depthExp")] [Key(8)]
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public ReactiveProperty<float> GravityDepthExponent = new ReactiveProperty<float>(16);
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[IgnoreMember] public string EntryName
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{
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get => Name.Value;
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set => Name.Value = value;
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}
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}
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[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class PlanetData : BodyData
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{
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}
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[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class AsteroidBeltData : BodyData
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{
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[JsonProperty("asteroids"), Key(9)]
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public Asteroid[] Asteroids;
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}
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[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class GasGiantData : BodyData
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{
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[JsonProperty("firstOffsetDomainRotationSpeed"), Key(9)]
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public ReactiveProperty<float> FirstOffsetDomainRotationSpeed = new ReactiveProperty<float>(1);
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[JsonProperty("firstOffsetRotationSpeed"), Key(10)]
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public ReactiveProperty<float> FirstOffsetRotationSpeed = new ReactiveProperty<float>(1);
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[JsonProperty("secondOffsetDomainRotationSpeed"), Key(11)]
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public ReactiveProperty<float> SecondOffsetDomainRotationSpeed = new ReactiveProperty<float>(1);
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[JsonProperty("secondOffsetRotationSpeed"), Key(12)]
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public ReactiveProperty<float> SecondOffsetRotationSpeed = new ReactiveProperty<float>(1);
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[JsonProperty("albedoRotationSpeed"), Key(13)]
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public ReactiveProperty<float> AlbedoRotationSpeed = new ReactiveProperty<float>(1);
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[JsonProperty("gravRadiusMul")] [Key(14)]
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public ReactiveProperty<float> WaveRadiusMultiplier = new ReactiveProperty<float>(1);
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[JsonProperty("depthMul")] [Key(15)]
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public ReactiveProperty<float> WaveDepthMultiplier = new ReactiveProperty<float>(1);
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[JsonProperty("depthExp")] [Key(16)]
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public ReactiveProperty<float> WaveDepthExponent = new ReactiveProperty<float>(8);
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[JsonProperty("depthExp")] [Key(17)]
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public ReactiveProperty<float> WaveSpeedMultiplier = new ReactiveProperty<float>(8);
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[JsonProperty("materialOverrides"), Key(18)]
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public List<string> MaterialOverrides = new List<string>();
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[JsonProperty("colors"), Key(19)]
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public ReactiveProperty<float4[]> Colors = new ReactiveProperty<float4[]>();
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}
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public class SunData : GasGiantData
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{
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[JsonProperty("lightColor"), Key(20)]
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public ReactiveProperty<float3> LightColor = new ReactiveProperty<float3>(float3.zero);
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[JsonProperty("fogTintColor"), Key(21)]
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public ReactiveProperty<float3> FogTintColor = new ReactiveProperty<float3>(float3.zero);
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}
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[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class Asteroid
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{
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[JsonProperty("distance"), Key(0)]
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public float Distance;
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[JsonProperty("phase"), Key(1)]
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public float Phase;
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[JsonProperty("size"), Key(2)]
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public float Size;
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[JsonProperty("rotationSpeed"), Key(3)]
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public float RotationSpeed;
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}
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[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class OrbitData : DatabaseEntry
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{
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[JsonProperty("parent"), Key(1)]
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public Guid Parent;
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[JsonProperty("distance"), Key(2)]
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public ReactiveProperty<float> Distance;
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[JsonProperty("phase"), Key(3)]
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public float Phase;
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[JsonProperty("phase"), Key(4)]
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public float2 FixedPosition = float2.zero;
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// [JsonProperty("period"), Key(4)]
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// public float Period;
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public static float2 Evaluate(float phase)
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{
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phase *= PI * 2;
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return new float2(cos(phase), sin(phase));
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}
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} |