Aetheria/Assets/Scripts/ServerShared/Behaviors/VelocityLimit.cs
2026-06-15 19:06:13 +01:00

36 lines
1.2 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using Unity.Mathematics;
using static Unity.Mathematics.math;
[Order(100)]
public class VelocityLimit : Behavior
{
public float Limit { get; private set; }
private readonly PerformanceStat _topSpeed;
public VelocityLimit(RuntimeBehaviorDefinition definition, EquippedItem item) : base(definition, item)
{
_topSpeed = definition.PerformanceStat(1, new PerformanceStat());
RegisterPerformanceStat("TopSpeed", _topSpeed);
Limit = Evaluate(_topSpeed);
}
public VelocityLimit(RuntimeBehaviorDefinition definition, ConsumableItemEffect item) : base(definition, item)
{
_topSpeed = definition.PerformanceStat(1, new PerformanceStat());
RegisterPerformanceStat("TopSpeed", _topSpeed);
Limit = Evaluate(_topSpeed);
}
public override bool Execute(float dt)
{
Limit = Evaluate(_topSpeed);
if (length(Entity.Velocity) > Limit)
Entity.Velocity = normalize(Entity.Velocity) * Limit;
return true;
}
}