Aetheria/Assets/Scripts/Gameplay/Weapons
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 2cb1e83353 Presenters read the drawn pose: HUD markers, wells, rounds, ping, shield hit, compass, loot view, guided aim
HUD target, lock, incoming-lock, bearing and sweep markers anchor on DrawAhead.Position / AtBearing at Clock.Lead.
GravityLowering's record fill is DrawAhead.Well (pure, pinned at non-zero lead). Rounds take DrawAhead.Time
instead of float Zone.Time + lead. Sensor ping, shield hit, compass icons, wormhole bearing, loot ViewOrigin and
the guided-projectile aim read the drawn pose. Not built in Unity yet.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 23:41:49 +02:00
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ChargeEffectManager.cs Entity: an equipped item keeps the hardpoint it occupies 2026-10-03 14:57:27 +02:00
ChargeEffectManager.cs.meta Charged Weapons & Hitscan Weapons 2021-01-30 01:02:11 +00:00
ConstantLaser.cs Fire control Cut 4, part 2: the last five weapon kinds join FireControl 2026-09-19 15:17:17 +02:00
ConstantLaser.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ConstantLaserManager.cs Entity: an equipped item keeps the hardpoint it occupies 2026-10-03 14:57:27 +02:00
ConstantLaserManager.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ConstantLightning.cs Fire control Cut 4, part 2: the last five weapon kinds join FireControl 2026-09-19 15:17:17 +02:00
ConstantLightning.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ConstantLightningManager.cs Entity: an equipped item keeps the hardpoint it occupies 2026-10-03 14:57:27 +02:00
ConstantLightningManager.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ConstantParticleWeapon.cs Fire control Cut 4, part 2: the last five weapon kinds join FireControl 2026-09-19 15:17:17 +02:00
ConstantParticleWeapon.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ConstantParticleWeaponManager.cs Entity: an equipped item keeps the hardpoint it occupies 2026-10-03 14:57:27 +02:00
ConstantParticleWeaponManager.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ConstantWeaponEffectManager.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ConstantWeaponEffectManager.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
GuidedProjectile.cs contact-hud: the HUD reads the player's own ContactOf and book; TargetedBy and the spotted blink go 2026-10-13 07:13:55 +02:00
GuidedProjectile.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
GuidedProjectileManager.cs Presenters read the drawn pose: HUD markers, wells, rounds, ping, shield hit, compass, loot view, guided aim 2026-10-15 23:41:49 +02:00
GuidedProjectileManager.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
HitscanEffect.cs Fire control Cut 4, part 2: the last five weapon kinds join FireControl 2026-09-19 15:17:17 +02:00
HitscanEffect.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
HitscanManager.cs Entity: an equipped item keeps the hardpoint it occupies 2026-10-03 14:57:27 +02:00
HitscanManager.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
InstantWeaponEffectManager.cs Fire control Cut 3: hit authority moves to FireControl 2026-09-19 14:07:07 +02:00
InstantWeaponEffectManager.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Laser.cs Fire control Cut 3: hit authority moves to FireControl 2026-09-19 14:07:07 +02:00
Laser.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
LaserManager.cs Entity: an equipped item keeps the hardpoint it occupies 2026-10-03 14:57:27 +02:00
LaserManager.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Lightning.cs Fire control Cut 3: hit authority moves to FireControl 2026-09-19 14:07:07 +02:00
Lightning.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
LightningGunManager.cs Entity: an equipped item keeps the hardpoint it occupies 2026-10-03 14:57:27 +02:00
LightningGunManager.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ParticleChargeEffect.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ParticleChargeEffect.cs.meta Charged Weapons & Hitscan Weapons 2021-01-30 01:02:11 +00:00
Projectile.cs Presenters read the drawn pose: HUD markers, wells, rounds, ping, shield hit, compass, loot view, guided aim 2026-10-15 23:41:49 +02:00
Projectile.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ProjectileManager.cs Ballistic flight r3: DrawAhead draws a round from the sim's facts, a hit ends at its impact cell; FireControl draws nothing 2026-10-09 23:27:22 +02:00
ProjectileManager.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
WeaponChargeEffect.cs Charged Weapons & Hitscan Weapons 2021-01-30 01:02:11 +00:00
WeaponChargeEffect.cs.meta Charged Weapons & Hitscan Weapons 2021-01-30 01:02:11 +00:00