Meta Vens
2cb1e83353
Presenters read the drawn pose: HUD markers, wells, rounds, ping, shield hit, compass, loot view, guided aim
...
HUD target, lock, incoming-lock, bearing and sweep markers anchor on DrawAhead.Position / AtBearing at Clock.Lead.
GravityLowering's record fill is DrawAhead.Well (pure, pinned at non-zero lead). Rounds take DrawAhead.Time
instead of float Zone.Time + lead. Sensor ping, shield hit, compass icons, wormhole bearing, loot ViewOrigin and
the guided-projectile aim read the drawn pose. Not built in Unity yet.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 23:41:49 +02:00
..
ChargeEffectManager.cs
Entity: an equipped item keeps the hardpoint it occupies
2026-10-03 14:57:27 +02:00
ChargeEffectManager.cs.meta
Charged Weapons & Hitscan Weapons
2021-01-30 01:02:11 +00:00
ConstantLaser.cs
Fire control Cut 4, part 2: the last five weapon kinds join FireControl
2026-09-19 15:17:17 +02:00
ConstantLaser.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ConstantLaserManager.cs
Entity: an equipped item keeps the hardpoint it occupies
2026-10-03 14:57:27 +02:00
ConstantLaserManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ConstantLightning.cs
Fire control Cut 4, part 2: the last five weapon kinds join FireControl
2026-09-19 15:17:17 +02:00
ConstantLightning.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ConstantLightningManager.cs
Entity: an equipped item keeps the hardpoint it occupies
2026-10-03 14:57:27 +02:00
ConstantLightningManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ConstantParticleWeapon.cs
Fire control Cut 4, part 2: the last five weapon kinds join FireControl
2026-09-19 15:17:17 +02:00
ConstantParticleWeapon.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ConstantParticleWeaponManager.cs
Entity: an equipped item keeps the hardpoint it occupies
2026-10-03 14:57:27 +02:00
ConstantParticleWeaponManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ConstantWeaponEffectManager.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ConstantWeaponEffectManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
GuidedProjectile.cs
contact-hud: the HUD reads the player's own ContactOf and book; TargetedBy and the spotted blink go
2026-10-13 07:13:55 +02:00
GuidedProjectile.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
GuidedProjectileManager.cs
Presenters read the drawn pose: HUD markers, wells, rounds, ping, shield hit, compass, loot view, guided aim
2026-10-15 23:41:49 +02:00
GuidedProjectileManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
HitscanEffect.cs
Fire control Cut 4, part 2: the last five weapon kinds join FireControl
2026-09-19 15:17:17 +02:00
HitscanEffect.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
HitscanManager.cs
Entity: an equipped item keeps the hardpoint it occupies
2026-10-03 14:57:27 +02:00
HitscanManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
InstantWeaponEffectManager.cs
Fire control Cut 3: hit authority moves to FireControl
2026-09-19 14:07:07 +02:00
InstantWeaponEffectManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Laser.cs
Fire control Cut 3: hit authority moves to FireControl
2026-09-19 14:07:07 +02:00
Laser.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
LaserManager.cs
Entity: an equipped item keeps the hardpoint it occupies
2026-10-03 14:57:27 +02:00
LaserManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Lightning.cs
Fire control Cut 3: hit authority moves to FireControl
2026-09-19 14:07:07 +02:00
Lightning.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
LightningGunManager.cs
Entity: an equipped item keeps the hardpoint it occupies
2026-10-03 14:57:27 +02:00
LightningGunManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ParticleChargeEffect.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ParticleChargeEffect.cs.meta
Charged Weapons & Hitscan Weapons
2021-01-30 01:02:11 +00:00
Projectile.cs
Presenters read the drawn pose: HUD markers, wells, rounds, ping, shield hit, compass, loot view, guided aim
2026-10-15 23:41:49 +02:00
Projectile.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ProjectileManager.cs
Ballistic flight r3: DrawAhead draws a round from the sim's facts, a hit ends at its impact cell; FireControl draws nothing
2026-10-09 23:27:22 +02:00
ProjectileManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
WeaponChargeEffect.cs
Charged Weapons & Hitscan Weapons
2021-01-30 01:02:11 +00:00
WeaponChargeEffect.cs.meta
Charged Weapons & Hitscan Weapons
2021-01-30 01:02:11 +00:00