Aetheria/Assets/Scripts/UI/InventoryPanel.cs
Reinier Vens 20e9f89228 Target Schematic & Various Improvements
Targeting an enemy now shows their schematic
Added Longinus Hull
Fixed projectile overpenetration
Fixed projectiles colliding with minimap icons
Added Schematic hit flashing
Thruster torque multiplier
Thruster torque threshold
2021-01-11 02:56:37 +00:00

530 lines
20 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using TMPro;
using UniRx;
using UniRx.Triggers;
using UnityEngine;
using UnityEngine.UI;
using Unity.Mathematics;
using UnityEngine.EventSystems;
using UnityEngine.Experimental.Rendering;
using static Unity.Mathematics.math;
using int2 = Unity.Mathematics.int2;
public class InventoryPanel : MonoBehaviour
{
public bool Flip;
public GameSettings Settings;
public ActionGameManager GameManager;
public ContextMenu ContextMenu;
public TextMeshProUGUI Title;
public Button Dropdown;
public GridLayoutGroup Grid;
public Sprite[] NodeBackgroundTextures;
public Sprite[] NodeTextures;
public Prototype NodePrototype;
public RawImage TemperatureDisplay;
public Texture2D TemperatureColor;
public ExponentialLerp TemperatureColorCurve;
public ExponentialLerp TemperatureAlphaCurve;
public float MaxTemperature;
public bool FitToContent;
public float CellHitPulseTime;
public Color CellBackgroundColor = new Color(0, 0, 0, .75f);
Subject<InventoryEventData> _onBeginDrag;
Subject<InventoryEventData> _onDrag;
Subject<InventoryEventData> _onEndDrag;
Subject<InventoryEventData> _onClick;
Subject<InventoryEventData> _onPointerEnter;
Subject<InventoryEventData> _onPointerExit;
private Entity _displayedEntity;
private EquippedCargoBay _displayedCargo;
private Texture2D _temperatureTexture;
private RectTransform _firstRect;
public EquippedItem FakeEquipment;
public ItemInstance FakeItem;
public Shape FakeOccupancy;
public Shape IgnoreOccupancy;
public List<GameObject> EmptyCells = new List<GameObject>();
public Dictionary<int2, InventoryCell> CellInstances = new Dictionary<int2, InventoryCell>();
private List<IDisposable> _subscriptions = new List<IDisposable>();
private Dictionary<int2, int> _cellAnimationSequence = new Dictionary<int2, int>();
private int _hitSequence = 0;
private bool _hud;
private int2[] _offsets = {
int2(0, 1),
int2(1, 0),
int2(0, -1),
int2(-1, 0),
int2(1, 1),
int2(1, -1),
int2(-1, -1),
int2(-1, 1)
};
private void Start()
{
if(Dropdown)
{
Dropdown.onClick.AddListener(() =>
{
ContextMenu.Clear();
foreach (var ship in GameManager.AvailableShips())
{
if (ship.CargoBays.Any())
{
ContextMenu.AddDropdown(ship.Name,
ship.CargoBays
.Select<EquippedCargoBay, (string text, Action action, bool enabled)>((bay, index) =>
($"Bay {index}", () => Display(bay), true))
.Prepend(("Equipment", () => Display(ship), true)));
}
else ContextMenu.AddOption(ship.Name, () => Display(ship));
}
foreach (var bay in GameManager.AvailableCargoBays())
{
ContextMenu.AddOption(bay.Name, () => Display(bay));
}
ContextMenu.Show();
});
}
}
private void Update()
{
if (_displayedEntity != null)
{
var hullData = GameManager.ItemManager.GetData(_displayedEntity.Hull) as HullData;
for(var x = 0; x < _temperatureTexture.width; x++)
{
for (var y = 0; y < _temperatureTexture.height; y++)
{
if (hullData.Shape[int2(x-1, y-1)])
{
var temp = _displayedEntity.Temperature[x - 1, y - 1] / MaxTemperature;
var color = TemperatureColor.GetPixelBilinear(TemperatureColorCurve.Evaluate(temp), 0);
color.a = TemperatureAlphaCurve.Evaluate(temp);
_temperatureTexture.SetPixel(x,y,color);
}
else
_temperatureTexture.SetPixel(x,y,new Color(0,0,0,0));
}
}
_temperatureTexture.Apply();
TemperatureDisplay.rectTransform.anchoredPosition = _firstRect.anchoredPosition - Vector2.one * Grid.cellSize * 1.5f;
}
}
private void OnDisable()
{
Clear();
}
public void Clear()
{
_displayedCargo = null;
_displayedEntity = null;
foreach(var empty in EmptyCells)
Destroy(empty);
EmptyCells.Clear();
foreach(var node in CellInstances.Values)
node.GetComponent<Prototype>().ReturnToPool();
CellInstances.Clear();
foreach(var s in _subscriptions)
s.Dispose();
_subscriptions.Clear();
if(Title)
Title.text = "None";
}
public void Display(Entity entity, bool hud = false)
{
Clear();
_hud = hud;
_displayedEntity = entity;
_firstRect = null;
if(Title)
Title.text = entity.Name;
var hullData = GameManager.ItemManager.GetData(entity.Hull) as HullData;
if (FitToContent)
{
var gridRect = Grid.GetComponent<RectTransform>();
var rect = gridRect.rect;
Grid.cellSize = Vector2.one * (int) min(rect.width / (hullData.Shape.Width + 1), rect.height / (hullData.Shape.Height + 1));
}
_temperatureTexture = new Texture2D(
hullData.Shape.Width+2,
hullData.Shape.Height+2,
TextureFormat.RGBA32,
false, false);
TemperatureDisplay.gameObject.SetActive(true);
TemperatureDisplay.texture = _temperatureTexture;
var tempRect = TemperatureDisplay.rectTransform;
tempRect.sizeDelta = Grid.cellSize * new Vector2(hullData.Shape.Width + 2, hullData.Shape.Height + 2);
//tempRect.anchoredPosition =
//FakeOccupancy = new Shape(hullData.Shape.Width, hullData.Shape.Height);
//IgnoreOccupancy = new Shape(hullData.Shape.Width, hullData.Shape.Height);
Grid.constraintCount = hullData.Shape.Width;
foreach (var v in hullData.Shape.AllCoordinates)
{
if (!hullData.Shape[v])
{
var empty = new GameObject("Empty Node", typeof(RectTransform));
empty.transform.SetParent(Grid.transform);
if (!_firstRect)
_firstRect = empty.GetComponent<RectTransform>();
EmptyCells.Add(empty);
}
else
{
var cell = NodePrototype.Instantiate<InventoryCell>();
if (!_firstRect)
_firstRect = cell.GetComponent<RectTransform>();
cell.PointerClickTrigger.OnPointerClickAsObservable()
.Subscribe(data => _onClick?.OnNext(new InventoryEntityEventData(data, v, entity)));
cell.BeginDragTrigger.OnBeginDragAsObservable()
.Subscribe(data => _onBeginDrag?.OnNext(new InventoryEntityEventData(data, v, entity)));
cell.DragTrigger.OnDragAsObservable()
.Subscribe(data => _onDrag?.OnNext(new InventoryEntityEventData(data, v, entity)));
cell.EndDragTrigger.OnEndDragAsObservable()
.Subscribe(data => _onEndDrag?.OnNext(new InventoryEntityEventData(data, v, entity)));
cell.PointerEnterTrigger.OnPointerEnterAsObservable()
.Subscribe(data => _onPointerEnter?.OnNext(new InventoryEntityEventData(data, v, entity)));
cell.PointerExitTrigger.OnPointerExitAsObservable()
.Subscribe(data => _onPointerExit?.OnNext(new InventoryEntityEventData(data, v, entity)));
CellInstances.Add(v, cell);
}
}
RefreshCells(CellInstances.Keys);
_subscriptions.Add(entity.ArmorDamage.Subscribe(hit =>
{
var hitCells = new[] { hit.pos };
StartCoroutine(Pulse(hitCells, HitType.Armor, _hitSequence++));
RefreshCells(hitCells);
}));
_subscriptions.Add(entity.ItemDamage.Subscribe(hit =>
{
var data = entity.ItemManager.GetData(hit.item.EquippableItem);
var hitCells = data.Shape.Coordinates.Select(v => v + hit.item.Position).ToArray();
StartCoroutine(Pulse(hitCells, HitType.Armor, _hitSequence++));
RefreshCells(hitCells);
}));
_subscriptions.Add(entity.HardpointDamage.Subscribe(hit =>
{
var hitCells = hit.hardpoint.Shape.Coordinates.Select(v => v + hit.hardpoint.Position).ToArray();
StartCoroutine(Pulse(hitCells, HitType.Armor, _hitSequence++));
RefreshCells(hitCells);
}));
}
private IEnumerator Pulse(int2[] cells, HitType hitType, int sequence)
{
foreach (var cell in cells)
{
if(_cellAnimationSequence.ContainsKey(cell))
_cellAnimationSequence[cell] = max(_cellAnimationSequence[cell], sequence);
else
_cellAnimationSequence[cell] = sequence;
}
var hitColor = hitType switch
{
HitType.Armor => Settings.ArmorHitColor,
HitType.Hardpoint => Settings.HardpointHitColor,
HitType.Gear => Settings.GearHitColor,
HitType.Thermal => Settings.ThermalHitColor,
_ => Color.white
};
float startTime = Time.time;
while (Time.time - startTime < CellHitPulseTime)
{
var lerp = (Time.time - startTime) / CellHitPulseTime;
foreach(var cell in cells)
if(_cellAnimationSequence[cell] == sequence)
CellInstances[cell].Background.color = Color.Lerp(hitColor, CellBackgroundColor, lerp);
yield return null;
}
foreach (var cell in cells)
CellInstances[cell].Background.color = CellBackgroundColor;
}
public void Display(EquippedCargoBay cargo)
{
Clear();
_displayedCargo = cargo;
TemperatureDisplay.gameObject.SetActive(false);
if(Title)
Title.text = cargo.Name;
// FakeOccupancy = new Shape(cargo.Data.InteriorShape.Width, cargo.Data.InteriorShape.Height);
// IgnoreOccupancy = new Shape(cargo.Data.InteriorShape.Width, cargo.Data.InteriorShape.Height);
Grid.constraintCount = cargo.Data.InteriorShape.Width;
foreach (var v in cargo.Data.InteriorShape.AllCoordinates)
{
if (!cargo.Data.InteriorShape[v])
{
var empty = new GameObject("Empty Node", typeof(RectTransform));
empty.transform.SetParent(Grid.transform);
EmptyCells.Add(empty);
}
else
{
var cell = NodePrototype.Instantiate<InventoryCell>();
cell.PointerClickTrigger.OnPointerClickAsObservable()
.Subscribe(data => _onClick?.OnNext(new InventoryCargoEventData(data, v, cargo)));
cell.BeginDragTrigger.OnBeginDragAsObservable()
.Subscribe(data => _onBeginDrag?.OnNext(new InventoryCargoEventData(data, v, cargo)));
cell.DragTrigger.OnDragAsObservable()
.Subscribe(data => _onDrag?.OnNext(new InventoryCargoEventData(data, v, cargo)));
cell.EndDragTrigger.OnEndDragAsObservable()
.Subscribe(data => _onEndDrag?.OnNext(new InventoryCargoEventData(data, v, cargo)));
cell.PointerEnterTrigger.OnPointerEnterAsObservable()
.Subscribe(data => _onPointerEnter?.OnNext(new InventoryCargoEventData(data, v, cargo)));
cell.PointerExitTrigger.OnPointerExitAsObservable()
.Subscribe(data => _onPointerExit?.OnNext(new InventoryCargoEventData(data, v, cargo)));
CellInstances.Add(v, cell);
}
}
RefreshCells();
}
public void RefreshCells()
{
RefreshCells(CellInstances.Keys);
}
public void RefreshCells(IEnumerable<int2> cells)
{
if (_displayedEntity != null)
{
foreach (var v in cells)
{
if(!CellInstances.ContainsKey(v)) continue;
var hullData = GameManager.ItemManager.GetData(_displayedEntity.Hull) as HullData;
var spriteIndex = 0;
var interior = hullData.InteriorCells[v];
var item = FakeOccupancy?[v]??false ? FakeEquipment : IgnoreOccupancy?[v]??false ? null : _displayedEntity.GearOccupancy[v.x, v.y];
var hardpoint = _displayedEntity.Hardpoints[v.x, v.y];
bool HardpointMatch(int2 offset)
{
var v2 = v + offset * (Flip ? -1 : 1);
return !(
hullData.Shape[v2] &&
_displayedEntity.Hardpoints[v2.x, v2.y] == hardpoint &&
(FakeOccupancy?[v2]??false ? FakeEquipment : IgnoreOccupancy?[v2]??false ? null : _displayedEntity.GearOccupancy[v2.x, v2.y]) == item
);
}
bool NoHardpointMatch(int2 offset)
{
var v2 = v + offset * (Flip ? -1 : 1);
return !(
hullData.Shape[v2] && (
!interior && !hullData.InteriorCells[v2] && _displayedEntity.Hardpoints[v2.x, v2.y] == null ||
interior && item != null &&
(FakeOccupancy?[v2]??false ? FakeEquipment : IgnoreOccupancy?[v2]??false ? null : _displayedEntity.GearOccupancy[v2.x, v2.y]) == item
)
);
}
if (hardpoint != null)
{
for(int i = 0; i < 8; i++)
if (HardpointMatch(_offsets[i]))
spriteIndex += 1 << i;
}
else
{
for(int i = 0; i < 8; i++)
if (NoHardpointMatch(_offsets[i]))
spriteIndex += 1 << i;
}
var bgSpriteIndex = spriteIndex;
if (item != null)
spriteIndex += 1 << 8;
CellInstances[v].Background.sprite = NodeBackgroundTextures[bgSpriteIndex];
CellInstances[v].Icon.sprite = NodeTextures[spriteIndex];
CellInstances[v].Icon.color = GetColor(v);
}
}
else if(_displayedCargo != null)
{
foreach (var v in cells)
{
if(!CellInstances.ContainsKey(v)) continue;
var spriteIndex = 0;
var item = FakeOccupancy?[v]??false ? FakeItem : IgnoreOccupancy?[v]??false ? null : _displayedCargo.Occupancy[v.x, v.y];
bool ItemMatch(int2 offset)
{
var v2 = v + offset;
return !_displayedCargo.Data.InteriorShape[v2] || item == null ||
(FakeOccupancy?[v2]??false ? FakeItem : IgnoreOccupancy?[v2]??false ? null : _displayedCargo.Occupancy[v2.x, v2.y]) != item;
}
for(int i = 0; i < 8; i++)
if (ItemMatch(_offsets[i]))
spriteIndex += 1 << i;
var bgSpriteIndex = spriteIndex;
if (item != null)
spriteIndex += 1 << 8;
CellInstances[v].Background.sprite = NodeBackgroundTextures[bgSpriteIndex];
CellInstances[v].Icon.sprite = NodeTextures[spriteIndex];
CellInstances[v].Icon.color = GetColor(v);
}
}
}
public Color GetColor(int2 position, bool highlight = false)
{
if (_displayedEntity != null)
{
var hullData = GameManager.ItemManager.GetData(_displayedEntity.Hull) as HullData;
var interior = hullData.InteriorCells[position];
var hardpoint = _displayedEntity.Hardpoints[position.x, position.y];
var item = FakeOccupancy?[position] ?? false ? FakeEquipment : IgnoreOccupancy?[position] ?? false ? null : _displayedEntity.GearOccupancy[position.x, position.y];
if (_hud)
{
if (!interior && _displayedEntity.Armor[position.x, position.y] > .01f)
return Settings.ArmorGradient.Evaluate(_displayedEntity.Armor[position.x, position.y] / hullData.Armor);
else if (hardpoint != null && _displayedEntity.HardpointArmor[hardpoint] > .01f)
return Settings.ArmorGradient.Evaluate(_displayedEntity.HardpointArmor[hardpoint] / hardpoint.Armor);
if (item != null) return Settings.DurabilityGradient.Evaluate(item.EquippableItem.Durability / _displayedEntity.ItemManager.GetData(item.EquippableItem).Durability);
return Color.white * .25f;
}
if (hardpoint == null)
{
if(!interior)
return Color.white;
if (item == null)
{
return Color.white * .25f;
}
if(highlight)
return Color.white;
return Color.white * .5f;
}
var tint = hardpoint.TintColor;
if (!highlight || item == null)
tint *= .7071f;
return tint.ToColor();
}
else
{
var item = FakeOccupancy?[position] ?? false ? FakeItem : IgnoreOccupancy?[position] ?? false ? null : _displayedCargo.Occupancy[position.x, position.y];
if (item == null)
return Color.white * .25f;
var c = float3(1);
if (GameManager.ItemManager.GetData(item) is EquippableItemData equippable)
c = HardpointData.GetColor(equippable.HardpointType);
if(!highlight)
c *= .7071f;
return c.ToColor();
}
}
public bool DropItem(ItemInstance item, int2 position)
{
if (_displayedEntity != null && item is EquippableItem equippableItem)
{
return _displayedEntity.TryEquip(equippableItem, position);
}
if(_displayedCargo != null)
{
return _displayedCargo.TryStore(item, position);
}
return false;
}
public UniRx.IObservable<InventoryEventData> OnClickAsObservable() => _onClick ?? (_onClick = new Subject<InventoryEventData>());
public UniRx.IObservable<InventoryEventData> OnBeginDragAsObservable() => _onBeginDrag ?? (_onBeginDrag = new Subject<InventoryEventData>());
public UniRx.IObservable<InventoryEventData> OnDragAsObservable() => _onDrag ?? (_onDrag = new Subject<InventoryEventData>());
public UniRx.IObservable<InventoryEventData> OnEndDragAsObservable() => _onEndDrag ?? (_onEndDrag = new Subject<InventoryEventData>());
public UniRx.IObservable<InventoryEventData> OnPointerEnterAsObservable() => _onPointerEnter ?? (_onPointerEnter = new Subject<InventoryEventData>());
public UniRx.IObservable<InventoryEventData> OnPointerExitAsObservable() => _onPointerExit ?? (_onPointerExit = new Subject<InventoryEventData>());
}
public abstract class InventoryEventData
{
protected InventoryEventData(PointerEventData pointerEventData, int2 position)
{
PointerEventData = pointerEventData;
Position = position;
}
public PointerEventData PointerEventData { get; }
public int2 Position { get; }
}
public class InventoryEntityEventData : InventoryEventData
{
public InventoryEntityEventData(PointerEventData pointerEventData, int2 position, Entity entity) :
base(pointerEventData, position)
{
Entity = entity;
}
public Entity Entity { get; }
}
public class InventoryCargoEventData : InventoryEventData
{
public InventoryCargoEventData(PointerEventData pointerEventData, int2 position, EquippedCargoBay cargoBay) :
base(pointerEventData, position)
{
CargoBay = cargoBay;
}
public EquippedCargoBay CargoBay { get; }
}