Targeting Target locking Crosshairs Improved HUD schematic feedback Equipment Heat Damage Equipment Disabling
78 lines
No EOL
2.4 KiB
C#
78 lines
No EOL
2.4 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using MessagePack;
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using Newtonsoft.Json;
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using RethinkDb.Driver.Ast;
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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[MessagePackObject, JsonObject(MemberSerialization.OptIn), EntityTypeRestriction(HullType.Ship), Order(-100)]
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public class WanderControllerData : ControllerData
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{
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[InspectableField, JsonProperty("randomDockTime"), Key(6)]
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public float RandomDockTime = 5;
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public override IBehavior CreateInstance(ItemManager context, Entity entity, EquippedItem item)
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{
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return new WanderController(context, this, entity, item);
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}
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}
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public class WanderController : ControllerBase<WanderTask>, IBehavior
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{
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public WanderTarget WanderTarget;
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private WanderControllerData _data;
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private EquippedItem Item { get; }
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private Guid _target;
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private float _dockTime = -1;
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public WanderController(ItemManager itemManager, WanderControllerData data, Entity entity, EquippedItem item) : base(itemManager, data, entity)
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{
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_data = data;
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Item = item;
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}
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public new bool Execute(float delta)
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{
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if (!Moving && _dockTime < 0)
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{
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NextTarget();
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}
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_dockTime -= delta;
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return base.Execute(delta);
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}
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private void NextTarget()
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{
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if (WanderTarget == WanderTarget.Planets)
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{
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var planets = Zone.Planets.Values.ToArray();
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var randomPlanet = planets[ItemManager.Random.NextInt(planets.Length)];
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MoveTo(() => Zone.GetOrbitPosition(randomPlanet.Orbit), () => Zone.GetOrbitVelocity(randomPlanet.Orbit));
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}
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else if (WanderTarget == WanderTarget.Orbitals)
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{
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var entities = Zone.Entities.Where(e=>e is OrbitalEntity).ToArray();
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var randomEntity = entities[ItemManager.Random.NextInt(entities.Length)];
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MoveTo(randomEntity, true, () =>
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{
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Entity.SetParent(randomEntity);
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_dockTime = ItemManager.Random.NextFloat(_data.RandomDockTime);
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});
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}
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}
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}
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public enum WanderTarget
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{
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Planets,
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Orbitals
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} |