Spec cut-scenarios-belt.r1. Scenarios/Belt.cs stages the Longinus at the ring's edge nearest the origin facing along it; BeltConditions in BeltScenarioTests.cs pins it. Built and tested through ygg-verify in the next commit's verification.
14 lines
706 B
C#
14 lines
706 B
C#
// Every way to set up a new run, in the order New Game lists them. Modes are what a release build lists; Development
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// are the other ways the game sets up a run and Tests are arenas built to check one system each, both listed only in
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// editor and development builds.
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public static class Scenarios
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{
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public static readonly Scenario[] Modes = { new DemoTerminus() };
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public static readonly Scenario[] Development = { new TutorialGalaxy(), new MainGalaxy() };
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public static readonly Scenario[] Tests =
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{
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new DjinniShakedown(), new StarvedReactor(), new Arcs(), new Duel(), new LauncherAngles(), new WeaponFeel(), new LongHaul(), new Pursuit(), new Crossing(), new Belt()
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};
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}
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