GrabEvent carries a FloatingBodyId; Zone gains TryHold/SetHeldProgress/Free and places a held item instead of integrating it; Entity.TractorPower is derived from Pickup.Power and TractorCommand is the pilot's input (ActionGameManager writes it undamped, the Time.deltaTime ramp is deleted). Binder and FieldTester change the delegate type only. PickupTests and a save round-trip pin for the player's zone index. Group A builds; no beam is on any generated ship until group B. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
448 lines
18 KiB
C#
448 lines
18 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using CultMath;
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using GameCult.Caching;
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using UniRx;
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using Xunit;
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using static CultMath.math;
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using float2 = CultMath.float2;
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using float3 = CultMath.float3;
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using int2 = CultMath.int2;
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// The tractor beam in the sim (aetheria-release cut loot-2): a Pickup behaviour spins its beam up in sim time and runs
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// one timed grab of a floating item, ending in Zone.TryPickUp. Rulings: jettison-shared-floating-items,
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// unity-presents-only-r3, sim-speed-presentation; the question loot-grab-release-cancels, built hold-required. Every
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// grab here is run by Zone.Update ticking a ship's own gear: nothing calls the behaviour directly.
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public sealed class PickupTests : IDisposable
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{
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private readonly string _root = Path.Combine(Path.GetTempPath(), "aetheria-pickup-" + Guid.NewGuid().ToString("N"));
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private readonly List<CultCache> _caches = new List<CultCache>();
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public PickupTests() => Directory.CreateDirectory(_root);
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public void Dispose()
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{
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foreach (var c in _caches) c.Dispose();
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Directory.Delete(_root, true);
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}
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private static PerformanceStat Constant(float v) => new PerformanceStat { Min = v, Max = v };
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private static Shape Solid(int w, int h)
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{
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var shape = new Shape(w, h);
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foreach (var cell in shape.AllCoordinates) shape[cell] = true;
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return shape;
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}
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private static PickupData Beam(float extend = .3f, float envelop = .2f, float pull = .5f) => new PickupData
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{
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Range = Constant(75), BeamRadius = Constant(25), GrabPower = Constant(.5f), SpinRate = Constant(2),
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ExtendTime = Constant(extend), EnvelopTime = Constant(envelop), PullTime = Constant(pull)
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};
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private sealed class Lab
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{
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public ItemManager Items;
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public Zone Zone;
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public int Lot = 1;
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public EquippableItem Make(string name) => new EquippableItem
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{
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Data = Items.ItemData.RefOf<ItemData>(Items.ItemData.GetByName<EquippableItemData>(name)), Durability = 1, Lot = Lot++
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};
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public SimpleCommodity Ore(int quantity) => new SimpleCommodity
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{
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Data = Items.ItemData.RefOf<ItemData>(Items.ItemData.GetByName<SimpleCommodityData>("Ore")), Quantity = quantity
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};
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}
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private Lab Build(PickupData beam, float lifetime = 30f)
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{
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var settings = new GameplaySettings
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{
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DefaultEntitySettings = new EntitySettings(),
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Tiers = new[] { new RarityTier { Name = "Common", Quality = .5f, Rarity = 0, Color = new float3(1, 1, 1) } },
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QualityPriceModifier = new ExponentialLerp(),
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TargetDetectionInfoThreshold = .1f, TargetArmorInfoThreshold = .2f, TargetGearInfoThreshold = .8f,
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FiringArc = 170, CommitHorizon = .5f, SchematicCellSize = 1f,
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UnaidedAccuracy = .05f, UnaidedTracking = 10f, UnaidedPrecision = 2f, AgentMinHitProbability = 0f,
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LootDropProbability = 0, LootDropVelocity = 25, FloatingItemLifetime = lifetime
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};
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var cache = AetheriaStores.Open(Path.Combine(_root, Guid.NewGuid().ToString("N") + ".cc"), catalogWritable: true);
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_caches.Add(cache);
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cache.Upsert(new VerseGrammar { Revision = 1 });
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cache.Upsert(new HullData { Name = "Skiff", HullType = HullType.Ship, Shape = Solid(5, 5), Durability = 1000000, Mass = 1000 });
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cache.Upsert(new GearData
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{
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Name = "Tractor", Hardpoint = HardpointType.Tool, Shape = Solid(1, 1), Durability = 1,
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MinimumTemperature = -1000, MaximumTemperature = 1000, OptimalTemperature = 0, PlateauWidth = 2000,
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Behaviors = { beam }
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});
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cache.Upsert(new GearData
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{
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Name = "Spare", Hardpoint = HardpointType.Tool, Shape = Solid(1, 1), Durability = 1,
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MinimumTemperature = -1000, MaximumTemperature = 1000, OptimalTemperature = 0, PlateauWidth = 2000
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});
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cache.Upsert(new CargoBayData { Name = "Crate", Shape = new Shape(), InteriorShape = Solid(4, 4), Durability = 4 });
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cache.Upsert(new SimpleCommodityData { Name = "Ore", Shape = Solid(1, 1), MaxStack = 100 });
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cache.FlushAsync().Wait();
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var ledger = new ProvenanceLedger();
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for (var i = 1; i <= 9000; i++) ledger.Lots[i] = new Lot { Origin = new Attributed(), Quality = 1 };
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var items = new ItemManager(cache, ledger, settings, _ => { });
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var zone = new Zone(items, new PlanetSettings(), new ZonePack { Radius = 0 }, new GalaxyZone { Name = "Pickup", Owner = null }, null);
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return new Lab { Items = items, Zone = zone };
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}
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// A ship with a cargo bay, aimed along +x and (unless told otherwise) carrying the tractor beam.
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private static Ship Spawn(Lab lab, float3 at, bool beam = true)
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{
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var hull = lab.Items.ItemData.RefOf<ItemData>(lab.Items.ItemData.GetByName<HullData>("Skiff"));
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var ship = new Ship(lab.Items, lab.Zone, new EquippableItem { Data = hull, Durability = 1000000, Lot = lab.Lot++ }, new EntitySettings());
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var crate = lab.Make("Crate");
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Assert.True(ship.TryFindSpace(crate, out var cratePos));
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Assert.True(ship.TryEquip(crate, cratePos));
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if (beam) Equip(ship, lab.Make("Tractor"));
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lab.Zone.Admit(ship, piloted: false);
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ship.Position = at;
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ship.Aim = float3(1, 0, 0);
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return ship;
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}
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private static void Equip(Ship ship, EquippableItem gear)
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{
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Assert.True(ship.TryFindSpace(gear, out var pos));
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Assert.True(ship.TryEquip(gear, pos));
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}
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private static FloatingItem Drift(Lab lab, float x, float y, float2 velocity = default, int ore = 5) =>
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lab.Zone.Release(lab.Ore(ore), float2(x, y), velocity);
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private static List<GrabEvent> Watch(Entity ship, CompositeDisposable bag)
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{
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var events = new List<GrabEvent>();
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ship.Capabilities.Grab.Subscribe(events.Add).AddTo(bag);
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return events;
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}
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private static void Tick(Lab lab, int ticks, float dt)
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{
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for (var i = 0; i < ticks; i++) lab.Zone.Update(dt);
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}
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private static void Kill(Entity e) => e.HeatstrokeDeath.OnNext(Unit.Default);
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[Fact]
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public void NoPickupBehaviourNoGrab()
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{
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using var bag = new CompositeDisposable();
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var lab = Build(Beam());
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var ship = Spawn(lab, float3(0, 0, 0), beam: false);
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var item = Drift(lab, 40, 0);
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var events = Watch(ship, bag);
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ship.TractorCommand = 1;
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Tick(lab, 240, 1 / 60f);
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Assert.Null(item.Holder);
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Assert.Contains(item, lab.Zone.FloatingItems);
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Assert.Equal(0f, ship.TractorPower);
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Assert.Empty(events);
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// The same ship with the beam equipped claims the item.
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Equip(ship, lab.Make("Tractor"));
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Tick(lab, 60, 1 / 60f);
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Assert.Same(ship, item.Holder);
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Assert.Equal(GrabPhase.Started, events.First().Phase);
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Assert.True(ship.TractorPower > 0f);
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}
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[Theory]
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[InlineData(60)]
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[InlineData(600)]
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public void TheBeamSpinsUpInSimTime(int ticksPerSecond)
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{
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var dt = 1f / ticksPerSecond;
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var lab = Build(Beam());
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var ship = Spawn(lab, float3(0, 0, 0));
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var item = Drift(lab, 40, 0);
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// Power rises two per sim second and not faster, at any tick rate; the claim comes on the tick it passes GrabPower.
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ship.TractorCommand = 1;
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int claim = -1, full = -1;
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var before = 0f;
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for (var tick = 1; tick <= ticksPerSecond; tick++)
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{
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lab.Zone.Update(dt);
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if (claim < 0 && item.Holder != null)
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{
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claim = tick;
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Assert.True(ship.TractorPower >= .5f);
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Assert.True(before < .5f);
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}
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if (full < 0 && ship.TractorPower >= 1f) full = tick;
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before = ship.TractorPower;
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}
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Assert.Equal(ticksPerSecond / 4, claim);
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Assert.Equal(ticksPerSecond / 2, full);
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// Command 0 spins it down at the same rate.
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ship.TractorCommand = 0;
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var empty = -1;
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for (var tick = 1; tick <= ticksPerSecond; tick++)
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{
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lab.Zone.Update(dt);
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if (empty < 0 && ship.TractorPower <= 0f) empty = tick;
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}
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Assert.Equal(ticksPerSecond / 2, empty);
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}
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[Theory]
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[InlineData(.3f, .2f, .5f, 60)]
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[InlineData(1f, 1f, 1f, 180)]
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public void AGrabTakesExactlyItsPhasesThenCommits(float extend, float envelop, float pull, int ticksAfterClaim)
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{
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foreach (var rate in new[] { 60, 600 })
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{
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var dt = 1f / rate;
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var lab = Build(Beam(extend, envelop, pull));
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var ship = Spawn(lab, float3(0, 0, 0));
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var item = Drift(lab, 40, 0);
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ship.TractorCommand = 1;
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int claim = -1, commit = -1;
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for (var tick = 1; tick <= rate * 6 && commit < 0; tick++)
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{
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lab.Zone.Update(dt);
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if (claim < 0 && item.Holder != null) claim = tick;
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if (!lab.Zone.FloatingItems.Contains(item)) commit = tick;
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}
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Assert.True(claim > 0);
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Assert.Equal(ticksAfterClaim * rate / 60, commit - claim);
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Assert.Equal(5, ship.CargoBays.Single().Cargo.Keys.OfType<SimpleCommodity>().Single().Quantity);
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}
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}
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[Fact]
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public void GrabEventsNameTheFloatingItem()
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{
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using var bag = new CompositeDisposable();
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var lab = Build(Beam());
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var ship = Spawn(lab, float3(0, 0, 0));
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var other = Drift(lab, 40, 20);
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var item = Drift(lab, 40, 0);
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var events = Watch(ship, bag);
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ship.TractorCommand = 1;
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Tick(lab, 150, 1 / 60f);
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Assert.Equal(new[] { GrabPhase.Started, GrabPhase.Extend, GrabPhase.Envelop, GrabPhase.Pull, GrabPhase.Completed },
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events.Take(5).Select(e => e.Phase).ToArray());
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Assert.All(events.Take(5), e => Assert.Equal(item.Id, e.Target));
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Assert.NotEqual(other.Id, item.Id);
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Assert.Equal(.3f, events[1].PhaseDuration, 4);
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Assert.Equal(.2f, events[2].PhaseDuration, 4);
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Assert.Equal(.5f, events[3].PhaseDuration, 4);
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}
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[Fact]
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public void ReleasingTheBeamCancelsAndTheItemFloatsFree()
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{
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using var bag = new CompositeDisposable();
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const float dt = 1 / 60f;
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var lab = Build(Beam(), lifetime: 2f);
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var ship = Spawn(lab, float3(0, 0, 0));
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var item = Drift(lab, 40, 0, float2(3, 1));
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var events = Watch(ship, bag);
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ship.TractorCommand = 1;
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var tick = 0;
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while (!events.Any(e => e.Phase == GrabPhase.Pull) && tick++ < 600) lab.Zone.Update(dt);
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Assert.Same(ship, item.Holder);
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var velocity = item.Body.Velocity;
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var drift = item.Body.Drift;
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// The key comes up during the pull: Power falls below GrabPower and the grab is dropped.
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ship.TractorCommand = 0;
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while (!events.Any(e => e.Phase == GrabPhase.Cancelled) && tick++ < 600) lab.Zone.Update(dt);
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Assert.True(tick < 110);
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Assert.DoesNotContain(events, e => e.Phase == GrabPhase.Completed);
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Assert.Null(item.Holder);
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Assert.Contains(item, lab.Zone.FloatingItems);
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Assert.Equal(velocity, item.Body.Velocity);
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Assert.Equal(drift, item.Body.Drift);
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// It drifts on with that velocity and expires on the clock it was released on, not from the cancel.
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var at = item.Body.Position;
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lab.Zone.Update(dt);
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Assert.True(item.Body.Position.x > at.x);
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while (lab.Zone.FloatingItems.Contains(item) && tick++ < 600) lab.Zone.Update(dt);
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Assert.InRange(tick, 118, 122);
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}
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[Fact]
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public void AFullHoldCancelsAtTheEnd()
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{
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using var bag = new CompositeDisposable();
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var lab = Build(Beam());
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var ship = Spawn(lab, float3(0, 0, 0));
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var bay = ship.CargoBays.Single();
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for (var i = 0; i < 16; i++) Assert.True(bay.TryStore(lab.Make("Spare")));
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Assert.False(bay.TryStore(lab.Make("Spare")));
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var item = Drift(lab, 40, 0);
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var events = Watch(ship, bag);
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ship.TractorCommand = 1;
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var tick = 0;
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while (!events.Any(e => e.Phase == GrabPhase.Cancelled) && tick++ < 300) lab.Zone.Update(1 / 60f);
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Assert.Equal(new[] { GrabPhase.Started, GrabPhase.Extend, GrabPhase.Envelop, GrabPhase.Pull, GrabPhase.Cancelled },
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events.Select(e => e.Phase).ToArray());
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Assert.Null(item.Holder);
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Assert.Contains(item, lab.Zone.FloatingItems);
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Assert.Equal(16, bay.Cargo.Count);
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}
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[Fact]
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public void OneHolderPerItem()
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{
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using var bag = new CompositeDisposable();
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var lab = Build(Beam());
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var a = Spawn(lab, float3(0, 0, 0));
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var b = Spawn(lab, float3(0, 0, 10));
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var eventsA = Watch(a, bag);
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var eventsB = Watch(b, bag);
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// One item, two beams: exactly one claims it, the other never does, and the non-holder cannot take it.
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var only = Drift(lab, 40, 5);
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a.TractorCommand = 1;
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b.TractorCommand = 1;
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Tick(lab, 20, 1 / 60f);
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Assert.Equal(1, new[] { eventsA, eventsB }.Count(e => e.Any(x => x.Phase == GrabPhase.Started)));
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var holder = only.Holder;
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var loser = ReferenceEquals(holder, a) ? b : a;
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Assert.False(lab.Zone.TryPickUp(loser, only.Id));
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Assert.Contains(only, lab.Zone.FloatingItems);
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Assert.Empty(loser.CargoBays.Single().Cargo);
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Tick(lab, 120, 1 / 60f);
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Assert.DoesNotContain(only, lab.Zone.FloatingItems);
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Assert.Single(holder.CargoBays.Single().Cargo);
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Assert.Empty(loser.CargoBays.Single().Cargo);
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// Two items, each nearest a different beam's axis: each ship holds its own.
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var first = Drift(lab, 60, 0);
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var second = Drift(lab, 60, 10);
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Tick(lab, 20, 1 / 60f);
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Assert.NotNull(first.Holder);
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Assert.NotNull(second.Holder);
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Assert.NotSame(first.Holder, second.Holder);
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}
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[Fact]
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public void SelectionIsTheItemNearestTheBeamAxis()
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{
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using var bag = new CompositeDisposable();
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var lab = Build(Beam());
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var ship = Spawn(lab, float3(0, 0, 0));
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var events = Watch(ship, bag);
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ship.TractorCommand = 1;
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// The nearer to the axis wins, though the other is closer to the ship.
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var near = Drift(lab, 20, 12);
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var onAxis = Drift(lab, 60, 3);
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Tick(lab, 30, 1 / 60f);
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Assert.Same(ship, onAxis.Holder);
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Assert.Null(near.Holder);
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Assert.Equal(onAxis.Id, events.First().Target);
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// Out of the beam, past its range or behind the ship, an item is never taken.
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foreach (var (x, y) in new[] { (30f, 30f), (80f, 0f), (-10f, 0f) })
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{
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var other = Build(Beam());
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var lone = Spawn(other, float3(0, 0, 0));
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var stray = Drift(other, x, y);
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lone.TractorCommand = 1;
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Tick(other, 240, 1 / 60f);
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Assert.Null(stray.Holder);
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Assert.Contains(stray, other.Zone.FloatingItems);
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}
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// Equally far from the axis, the lower id.
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var tie = Build(Beam());
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var pilot = Spawn(tie, float3(0, 0, 0));
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var lower = Drift(tie, 40, 5);
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var higher = Drift(tie, 40, -5);
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pilot.TractorCommand = 1;
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Tick(tie, 30, 1 / 60f);
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Assert.Same(pilot, lower.Holder);
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Assert.Null(higher.Holder);
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}
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[Fact]
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public void AHeldItemIsPlacedNotIntegratedAndDoesNotExpire()
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{
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using var bag = new CompositeDisposable();
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const float dt = 1 / 60f;
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var lab = Build(Beam(), lifetime: 1f);
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var ship = Spawn(lab, float3(0, 0, 0));
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var item = Drift(lab, 40, 0, float2(3, 0));
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var events = Watch(ship, bag);
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ship.TractorCommand = 1;
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while (item.Holder == null) lab.Zone.Update(dt);
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var claimed = item.Body.Position;
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Assert.Equal(claimed, item.HeldFrom);
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// Through Extend and Envelop the item stays where it was claimed, whatever velocity it had.
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while (!events.Any(e => e.Phase == GrabPhase.Pull))
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{
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lab.Zone.Update(dt);
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if (events.Any(e => e.Phase == GrabPhase.Pull)) break;
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Assert.Equal(claimed, item.Body.Position);
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}
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// During the pull it moves toward the holder, and a held item outlives its lifetime.
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lab.Zone.Update(dt * 10);
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Assert.True(item.Body.Position.x < claimed.x);
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Assert.True(item.Body.Position.x > 0);
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var held = Build(Beam(), lifetime: 1f);
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var carrier = Spawn(held, float3(5, 0, 7));
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var stuck = Drift(held, 40, 0);
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Assert.True(held.Zone.TryHold(carrier, stuck.Id));
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Tick(held, 180, dt);
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Assert.Contains(stuck, held.Zone.FloatingItems);
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Assert.Equal(float2(40, 0), stuck.Body.Position);
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// At progress 1 it is at the holder; freed, an item past its lifetime goes on the next step.
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held.Zone.SetHeldProgress(stuck.Id, 1);
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held.Zone.Update(dt);
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Assert.Equal(5f, stuck.Body.Position.x, 3);
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Assert.Equal(7f, stuck.Body.Position.y, 3);
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held.Zone.Free(stuck.Id);
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held.Zone.Update(dt);
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Assert.DoesNotContain(stuck, held.Zone.FloatingItems);
|
|
}
|
|
|
|
[Fact]
|
|
public void TheHoldersLeavingFreesItsItems()
|
|
{
|
|
using var bag = new CompositeDisposable();
|
|
var lab = Build(Beam());
|
|
var ship = Spawn(lab, float3(0, 0, 0));
|
|
Assert.True(ship.CargoBays.Single().TryStore(lab.Ore(7)));
|
|
var item = Drift(lab, 40, 0, ore: 3);
|
|
ship.TractorCommand = 1;
|
|
Tick(lab, 30, 1 / 60f);
|
|
Assert.Same(ship, item.Holder);
|
|
var before = lab.Zone.FloatingItems.Count;
|
|
|
|
// Death goes through the zone's one removal: the held item is free, and the ship's own cargo drops as always.
|
|
Kill(ship);
|
|
Assert.Null(item.Holder);
|
|
Assert.Contains(item, lab.Zone.FloatingItems);
|
|
Assert.Equal(before + 1, lab.Zone.FloatingItems.Count);
|
|
Assert.Equal(7, ((SimpleCommodity) lab.Zone.FloatingItems.Last().Item).Quantity);
|
|
Tick(lab, 60, 1 / 60f);
|
|
Assert.Contains(item, lab.Zone.FloatingItems);
|
|
Assert.Null(item.Holder);
|
|
}
|
|
}
|