Aetheria/Assets/Shaders/Brushes
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 3a5b3b0bab Gravity grid-lowering: the drawn height is one Gravity Field pass over the zone's wells; gravity brushes and brush inputs deleted
Zone.WellReference owns each body's reference zero (GetHeight uses it). Gravity.cginc mirrors GravityField.Potential;
Brushes/Gravity Field draws depth = -h on layer 9 from a StructuredBuffer that GravityLowering.Lower fills from the
zone each frame; GravityLowering.CreateField makes the one quad. GravityFieldParityVerify renders it and compares every
texel with -Zone.GetHeight (max error 0.0059 u), the gradient with GetForce (0.03 degrees) and the wiring.

Deleted: the Gravity Well children of Planet, Gas Giant, Sun and PlanetOutpost prefabs, Wormhole 1's three gravity
children, their overrides in Main Menu and TestScene, five wormhole/wave materials and two brush shaders,
Planet.GravityWellDepth/Radius, BodyData keys 6-7, PlanetSettings.GravityDepth/GravityRadius (and the Settings.asset
keys). Surface Displacement culls layer 9 only. Headless build and tests not yet run at this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 07:11:25 +02:00
..
CellBrush.shader Shields 2025-01-30 01:58:05 +00:00
CellBrush.shader.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
CubicPulseBrush.shader Initial ARPG Port 2020-11-27 22:47:33 +00:00
CubicPulseBrush.shader.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
GravityField.shader Gravity grid-lowering: the drawn height is one Gravity Field pass over the zone's wells; gravity brushes and brush inputs deleted 2026-10-15 07:11:25 +02:00
GravityField.shader.meta Gravity grid-lowering: the drawn height is one Gravity Field pass over the zone's wells; gravity brushes and brush inputs deleted 2026-10-15 07:11:25 +02:00
LinearWaveBrush.shader Initial ARPG Port 2020-11-27 22:47:33 +00:00
LinearWaveBrush.shader.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
PowerBrush.shader Hostility System 2021-05-11 04:45:42 +01:00
PowerBrush.shader.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
SimplexBrush.shader Boundless 2022-07-21 21:40:44 +01:00
SimplexBrush.shader.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00