Aetheria/Assets/Allegorithmic/Plugins/Substance.EditorHelper/Scripter.cs
2026-08-10 14:57:50 +01:00

87 lines
No EOL
2.2 KiB
C#

using System;
using UnityEditor;
using UnityEngine;
using System.Runtime.InteropServices;
using System.IO;
using System.Reflection;
using System.Collections.Generic;
namespace Substance.EditorHelper
{
public class Scripter
{
public static void Hello()
{
Debug.Log("Scripter's Hello");
#if UNITY_2019_3_OR_NEWER
Debug.Log("UNITY_2019_3_OR_NEWER");
#endif
}
public static class UnityPipeline
{
// The active project context is in the 'Edit->Project Settings->Graphics->Scriptable Render Pipeline Settings' field.
public static bool IsHDRP()
{
#if UNITY_2019_3_OR_NEWER
bool bActive = false;
UnityEngine.Rendering.RenderPipelineAsset asset;
asset = UnityEngine.Rendering.GraphicsSettings.defaultRenderPipeline;
if ((asset != null) &&
(asset.GetType().ToString().EndsWith(".HDRenderPipelineAsset")))
{
bActive = true;
}
return bActive;
#else
return false;
#endif
}
public static bool IsURP()
{
#if UNITY_2019_3_OR_NEWER
bool bActive = false;
UnityEngine.Rendering.RenderPipelineAsset asset;
asset = UnityEngine.Rendering.GraphicsSettings.defaultRenderPipeline;
if ((asset != null) &&
(asset.GetType().ToString().EndsWith("UniversalRenderPipelineAsset")))
{
bActive = true;
}
return bActive;
#else
return false;
#endif
}
// Keep the following for PackageManager investigation:
/*
public static UnityEditor.PackageManager.PackageInfo GetPackageInfo(string pName)
{
#if UNITY_2019_3_OR_NEWER
Debug.Log("New stuff...");
UnityEditor.PackageManager.PackageInfo info;
info = UnityEditor.PackageManager.PackageInfo.FindForAssetPath(pName);
return info;
#else
Debug.Log("Old stuff...");
return null;
#endif
}
*/
}
}
}