Added Main Menu scene Tweaked world map to incorporate secondary colors in zone icons + glowing links Entity Serialization is now generic Zone Serialization now includes entities Fixed bug where wormhole traversal would unbind from player entity Game Manager no longer spawns entities (loadout file format changed) Wrote extension to randomly select weighted items from collections (for generating enemies)
206 lines
10 KiB
C#
206 lines
10 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using TMPro;
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using UnityEngine;
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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using static Unity.Mathematics.noise;
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using Random = UnityEngine.Random;
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using float2 = Unity.Mathematics.float2;
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public class SectorMap : MonoBehaviour
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{
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public Camera InfluenceCamera;
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public Prototype InfluenceRendererPrototype;
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public MeshRenderer SectorRenderer;
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public SectorGenerationSettings Settings;
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public Prototype ZonePrototype;
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public Prototype LinkPrototype;
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public Prototype IconPrototype;
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public Material ZonePrimaryMaterial;
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public Material ZoneSecondaryMaterial;
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public Material ZoneLinkMaterial;
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public float MegaPrimaryBoost = .75f;
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public float MegaSecondaryBoost = 2f;
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public float MegaLinkBoost = 2f;
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public Texture2D EntranceIcon;
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public Texture2D ExitIcon;
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public Texture2D BossIcon;
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public Texture2D HomeIcon;
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public Prototype LegendPrototype;
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public float IconDistance = 1;
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public int ZoneCount = 64;
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public float LinkDensity = .5f;
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public float LabelDistance = .4f;
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private Dictionary<MegaCorporation, (RenderTexture influence, Material primaryMaterial, Material secondaryMaterial, Material linkMaterial)> _factionMaterials =
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new Dictionary<MegaCorporation, (RenderTexture influence, Material primaryMaterial, Material secondaryMaterial, Material linkMaterial)>();
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void Start()
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{
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var filePath = new DirectoryInfo(Application.dataPath).Parent.CreateSubdirectory("GameData");
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var cache = new DatabaseCache();
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cache.Load(Path.Combine(filePath.FullName, "AetherDB.msgpack"));
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var megas = cache.GetAll<MegaCorporation>();
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var random = new Unity.Mathematics.Random((uint) (DateTime.Now.Ticks % uint.MaxValue));
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var sectorMegas = megas.OrderBy(x => Random.value).Take(Settings.MegaCount).ToArray();
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foreach (var mega in sectorMegas)
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{
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var primary = Instantiate(ZonePrimaryMaterial);
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primary.SetColor("_TintColor", (mega.PrimaryColor * MegaPrimaryBoost).ToColor());
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var secondary = Instantiate(ZoneSecondaryMaterial);
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secondary.SetColor("_TintColor", (mega.SecondaryColor * MegaSecondaryBoost).ToColor());
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var link = Instantiate(ZoneLinkMaterial);
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link.SetColor("_TintColor", (mega.PrimaryColor * MegaLinkBoost).ToColor());
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_factionMaterials.Add(mega, (new RenderTexture(1024, 1024, 1, RenderTextureFormat.RHalf), primary, secondary, link));
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mega.NameGenerator = new MarkovNameGenerator(ref random, UnityHelpers.LoadAsset<TextAsset>(mega.GeonameFile).text, Settings);
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var legendElement = LegendPrototype.Instantiate<LegendElement>();
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legendElement.Primary.color = mega.PrimaryColor.ToColor();
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legendElement.Secondary.color = mega.SecondaryColor.ToColor();
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legendElement.Label.text = mega.ShortName;
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}
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Settings.NoisePosition = Random.value * 100;
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var sector = SectorGenerator.GenerateSector(Settings, sectorMegas, ref random);
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var visitedZones = new HashSet<SectorZone>();
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Debug.Log($"Found {sector.Zones.Count(z=>!z.AdjacentZones.Any())} orphaned zones!");
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var zoneInstances = new Dictionary<SectorZone, SectorZoneUI>();
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foreach (var zone in sector.Zones)
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{
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var zoneInstance = ZonePrototype.Instantiate<SectorZoneUI>();
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zoneInstances[zone] = zoneInstance;
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var zoneInstanceTransform = zoneInstance.transform;
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zoneInstanceTransform.localPosition = new Vector3(zone.Position.x, zone.Position.y);
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if(zone.Owner != null)
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{
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zoneInstance.Primary.sharedMaterial = _factionMaterials[zone.Owner].primaryMaterial;
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zoneInstance.Secondary.sharedMaterial = _factionMaterials[zone.Owner].secondaryMaterial;
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}
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//zoneInstance.Background.transform.localScale = Vector3.one * (sector.HomeZones.Values.Any(os=>os==zone) ? 4 : 2);
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var linkDirection = float2.zero;
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foreach (var link in zone.AdjacentZones)
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{
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linkDirection += normalize(link.Position - zone.Position);
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if (!visitedZones.Contains(link))
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{
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var linkInstance = LinkPrototype.Instantiate<Transform>();
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var pos = (zone.Position + link.Position) / 2;
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linkInstance.localPosition = new Vector3(pos.x, pos.y);
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if (zone.Owner != null && zone.Owner == link.Owner)
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linkInstance.GetComponent<MeshRenderer>().sharedMaterial = _factionMaterials[zone.Owner].linkMaterial;
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var localScale = linkInstance.localScale;
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localScale = new Vector3(length(zone.Position - link.Position), localScale.y, localScale.z);
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linkInstance.localScale = localScale;
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var dir = normalize(zone.Position - link.Position);
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linkInstance.rotation = Quaternion.Euler(0,0,atan2(dir.y,dir.x) * Mathf.Rad2Deg);
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}
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}
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linkDirection = normalize(linkDirection);
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var zoneText = zoneInstance.Label;
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zoneText.text = zone.Name;
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var zoneTextTransform = zoneText.GetComponent<RectTransform>();
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zoneTextTransform.pivot = new Vector2(sign(linkDirection.x)/2+.5f,sign(linkDirection.y)/2+.5f);
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zoneTextTransform.localPosition = new Vector3(-linkDirection.x * LabelDistance, -linkDirection.y * LabelDistance);
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visitedZones.Add(zone);
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if (zone == sector.Entrance)
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{
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var iconInstance = IconPrototype.Instantiate<MeshRenderer>();
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iconInstance.material.mainTexture = EntranceIcon;
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var iconTransform = iconInstance.transform;
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iconTransform.SetParent(zoneInstanceTransform);
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iconTransform.localScale = Vector3.one;
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iconTransform.localPosition = new Vector3(-linkDirection.x * IconDistance, -linkDirection.y * IconDistance);
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}
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if (zone == sector.Exit)
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{
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var iconInstance = IconPrototype.Instantiate<MeshRenderer>();
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iconInstance.material.mainTexture = ExitIcon;
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var iconTransform = iconInstance.transform;
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iconTransform.SetParent(zoneInstanceTransform);
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iconTransform.localScale = Vector3.one;
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iconTransform.localPosition = new Vector3(-linkDirection.x * IconDistance, -linkDirection.y * IconDistance);
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}
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var homeMega = sector.HomeZones.Keys.FirstOrDefault(m => sector.HomeZones[m] == zone);
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if (homeMega != null)
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{
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var iconInstance = IconPrototype.Instantiate<MeshRenderer>();
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iconInstance.material.mainTexture = HomeIcon;
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iconInstance.material.SetColor("_TintColor", homeMega.PrimaryColor.ToColor());
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var iconTransform = iconInstance.transform;
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iconTransform.SetParent(zoneInstanceTransform);
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iconTransform.localScale = Vector3.one;
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iconTransform.localPosition = new Vector3(-linkDirection.x * IconDistance, -linkDirection.y * IconDistance);
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}
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var bossMega = sector.BossZones.Keys.FirstOrDefault(m => sector.BossZones[m] == zone);
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if (bossMega != null)
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{
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var iconInstance = IconPrototype.Instantiate<MeshRenderer>();
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iconInstance.material.mainTexture = BossIcon;
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iconInstance.material.SetColor("_TintColor", bossMega.PrimaryColor.ToColor());
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var iconTransform = iconInstance.transform;
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iconTransform.SetParent(zoneInstanceTransform);
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iconTransform.localScale = Vector3.one;
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if(homeMega != null)
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iconTransform.localPosition = new Vector3(linkDirection.x * IconDistance, linkDirection.y * IconDistance);
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else iconTransform.localPosition = new Vector3(-linkDirection.x * IconDistance, -linkDirection.y * IconDistance);
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}
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}
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// Render Influence Textures
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foreach (var mega in sectorMegas)
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{
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var influenceRenderer = InfluenceRendererPrototype.Instantiate<MeshRenderer>();
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foreach (var zone in sector.Zones)
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{
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var instance = zoneInstances[zone];
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var influence = 0f;
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if (zone.Megas.Length > 0)
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{
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if (zone.Megas.Contains(mega))
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{
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influence = 10;
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if (zone.Owner != mega)
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influence *= .5f;
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}
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else influence = -10;
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}
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instance.Influence.material.SetFloat("_Depth", influence);
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}
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InfluenceCamera.targetTexture = _factionMaterials[mega].influence;
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InfluenceCamera.Render();
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influenceRenderer.material.mainTexture = _factionMaterials[mega].influence;
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influenceRenderer.material.SetColor("_Color1", mega.PrimaryColor.ToColor());
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influenceRenderer.material.SetColor("_Color2", mega.SecondaryColor.ToColor());
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influenceRenderer.material.SetFloat("_FillTilt", random.NextFloat(PI));
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}
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}
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// Update is called once per frame
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void Update()
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{
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SectorRenderer.material.SetFloat("CloudAmplitude", Settings.CloudAmplitude);
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SectorRenderer.material.SetFloat("CloudExponent", Settings.CloudExponent);
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SectorRenderer.material.SetFloat("NoisePosition", Settings.NoisePosition);
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SectorRenderer.material.SetFloat("Zoom", Settings.Zoom);
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SectorRenderer.material.SetFloat("NoiseAmplitude", Settings.NoiseAmplitude);
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SectorRenderer.material.SetFloat("NoiseOffset", Settings.NoiseOffset);
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SectorRenderer.material.SetFloat("NoiseGain", Settings.NoiseGain);
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SectorRenderer.material.SetFloat("NoiseLacunarity", Settings.NoiseLacunarity);
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SectorRenderer.material.SetFloat("NoiseFrequency", Settings.NoiseFrequency);
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}
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}
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