Aetheria/Assets/Scripts/ServerShared/Behaviors/Behaviors.cs
hyperion51 43f33546a3 Inventory Refactoring
Massively refactored everything related to entity inventory management
We are no longer recalculating mass by iterating over the entire inventory any time anything changes, for example
Gear is explicitly associated with hardpoints in the entity code
This did introduce some bugs, will clean those up tomorrow
2020-06-05 04:16:33 +01:00

104 lines
No EOL
2.6 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using JsonKnownTypes;
using MessagePack;
using Newtonsoft.Json;
using Unity.Mathematics;
using static Unity.Mathematics.math;
using static Unity.Mathematics.noise;
public interface IBehavior
{
bool Update(float delta);
BehaviorData Data { get; }
}
// public interface IActivatedBehavior : IBehavior
// {
// bool Activate();
// void Deactivate();
// }
public interface IAnalogBehavior : IBehavior
{
float Axis { get; set; }
}
public interface IDisposableBehavior
{
void Dispose();
}
public interface IInitializableBehavior
{
void Initialize();
}
public interface IAlwaysUpdatedBehavior
{
void AlwaysUpdate(float delta);
}
public interface IPersistentBehavior//<T> where T : IBehavior
{
PersistentBehaviorData Store();
void Restore(PersistentBehaviorData data);
}
public interface IController
{
bool Available { get; }
TaskType TaskType { get; }
Guid Zone { get; }
void AssignTask(Guid task);
}
[MessagePackObject,
Union(0, typeof(FactoryPersistence)),
JsonObject(MemberSerialization.OptIn),
JsonConverter(typeof(JsonKnownTypesConverter<PersistentBehaviorData>))]
public abstract class PersistentBehaviorData
{
}
[InspectableField,
Union(0, typeof(ProjectileWeaponData)),
Union(1, typeof(LauncherData)),
Union(2, typeof(ReactorData)),
Union(3, typeof(RadiatorData)),
Union(4, typeof(StatModifierData)),
Union(5, typeof(SensorData)),
Union(6, typeof(ReflectorData)),
Union(7, typeof(ShieldData)),
Union(8, typeof(ThrusterData)),
Union(9, typeof(TurningData)),
Union(10, typeof(VelocityConversionData)),
Union(11, typeof(VelocityLimitData)),
Union(12, typeof(FactoryData)),
Union(13, typeof(PatrolControllerData)),
Union(14, typeof(TowingControllerData)),
Union(15, typeof(CooldownData)),
Union(16, typeof(HeatData)),
Union(17, typeof(HitscanData)),
Union(18, typeof(ItemUsageData)),
Union(19, typeof(RadianceData)),
Union(20, typeof(SwitchData)),
Union(21, typeof(TriggerData)),
Union(22, typeof(VisibilityData)),
Union(23, typeof(ThermotoggleData)),
Union(24, typeof(EnergyDrawData)),
Union(25, typeof(MiningControllerData)),
Union(26, typeof(MiningToolData)),
Union(27, typeof(SurveyControllerData)),
Union(28, typeof(ResourceScannerData)),
Union(29, typeof(WanderControllerData)),
JsonConverter(typeof(JsonKnownTypesConverter<BehaviorData>)), JsonObject(MemberSerialization.OptIn)]
public abstract class BehaviorData
{
[InspectableField, JsonProperty("group"), Key(0)]
public int Group;
public abstract IBehavior CreateInstance(GameContext context, Entity entity, Gear item);
}