Added new clouds shader with improved raymarching loop Currently only being used in main menu (rest is coming right up!) Removed WWise (it's nice, but all it's doing is throwing exceptions rn since we ain't about to get a license)
15 lines
473 B
C#
15 lines
473 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Yangrc.VolumeCloud {
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public class VolumeCloudWindowConfigurations : ScriptableObject {
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public CurlNoiseGenerator testGenerator;
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public First3DTexGenerator first3DTexGenerator;
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public string first3DTexSaveName = "First3DTex";
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public Second3DTexGenerator second3DTexGenerator;
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public string second3DTexSaveName = "Second3DTex";
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}
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}
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