Cut 8b. The Unity project compiles with 0 errors in 6000.3.24f1 batchmode. Packages: manifest.json pins org.gamecult.cultlib at cultlib-unity-v1.0.57 and org.gamecult.caching.unity at caching-unity-v1.2.0, next to the 8a CultMath tag. Aetheria.Shared.Unity references GameCult.CultLib and keeps noEngineReferences. The Database Tools (Assets/Scripts/CultCache/Editor) are deleted in this commit, alongside their five ported drawers in Assets/Scripts/Editor/CultCacheDrawers.cs, each an [CultInspectorDrawer] ICultInspectorDrawer: - InspectableType: popup of the attribute type's [Union] member names, writing the string. - InspectableColor: float3 and float4 through ColorField. - InspectableAnimationCurve: float4[] and BezierCurve through CurveField. - InspectableTemperature: Kelvin, Celsius and Fahrenheit fields over one value. - InspectableSchematicShape: size and cell toggles. The old drawer also drew the item's schematic texture and tinted hull hardpoints, which need the parent document. The tagged Studio hands a drawer only the value, so those wait on the Studio exposing the open record. Unity call sites: - ActionGameManager opens the catalog through AetheriaStores; Cut 10 adds the run and player stores. - Refs resolve through ItemManager.GetData or Get(ref); orbit, planet and belt maps key by CultRecordKey; identity is compared by reference or key. - The PlayerSettings.msgpack reader and writer, which Cut 10 deletes, pass CultDocumentMessagePackSerialization.OptionsFor, since the embedded run reaches CultMath values and refs. Keyboard layouts need no resolver and keep MessagePack's defaults until Cut 10. - The input map uses the nested action to binding shape. - PropertiesPanel reads CultInspectorRangeAttribute. - NameTools loses its legacy name-file writer. - Slime compares serialized settings instead of the deleted SHA1 helper. - FieldDriver drops InspectorHeader. - .gitignore covers the test project's build output. Builds: Aetheria.Shared, AetherDb, Aetheria.Shared.Tests (6/6), Unity batchmode (0 errors). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
678 lines
27 KiB
C#
678 lines
27 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using GameCult.Caching;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Cinemachine;
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using UniRx;
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using UnityEngine;
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using UnityEngine.Serialization;
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using Object = UnityEngine.Object;
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using Random = UnityEngine.Random;
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using CultMath;
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using CultMath.UnityBridge;
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using static CultMath.math;
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using float2 = CultMath.float2;
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public class ZoneRenderer : MonoBehaviour
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{
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public Camera MainCamera;
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public Transform WormholePrefab;
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public float EntityFadeTime;
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public Transform FogCameraParent;
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public GameSettings Settings;
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public Transform ZoneRoot;
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public Transform SectorBrushes;
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public MeshRenderer SectorBoundaryBrush;
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public CinemachineVirtualCamera SceneCamera;
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public Camera[] FogCameras;
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public Camera[] MinimapCameras;
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public Material FogMaterial;
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public float FogFarFadeFraction = .125f;
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public float FarPlaneDistanceMultiplier = 2;
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public InstancedMesh[] AsteroidMeshes;
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public int AsteroidSpritesheetWidth = 4;
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public int AsteroidSpritesheetHeight = 4;
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public LODHandler LODHandler;
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public Slime SlimeRenderer;
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public Camera SlimeGravityCamera;
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public GridObject SimpleCommodityPickup;
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public GridObject CompoundCommodityPickup;
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public GridObject GearPickup;
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public GridObject WeaponPickup;
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public Material[] MapGravityMaterials;
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[Header("Tour")] public bool Tour;
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public float TourSwitchTime = 5f;
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public float TourFollowDistance = 30f;
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public float TourHeightOffset = 15;
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public float TourFollowOffsetDegrees;
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// public Mesh[] AsteroidMeshes;
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// public Material AsteroidMaterial;
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[Header("Prefabs")]
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public MeshFilter AsteroidBeltUI;
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public PlanetObject Planet;
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public GasGiantObject GasGiant;
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public SunObject Sun;
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public Prototype CompassIconPrototype;
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[Header("Icons")]
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public Sprite OrbitalIcon;
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public Sprite WormholeIcon;
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[HideInInspector] public Dictionary<Entity, EntityInstance> EntityInstances = new Dictionary<Entity, EntityInstance>();
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[HideInInspector] public Dictionary<CultRecordKey, PlanetObject> Planets = new Dictionary<CultRecordKey, PlanetObject>();
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private Dictionary<CultRecordKey, AsteroidBeltUI> _beltObjects = new Dictionary<CultRecordKey, AsteroidBeltUI>();
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private Dictionary<CultRecordKey, InstancedMesh[]> _beltMeshes = new Dictionary<CultRecordKey, InstancedMesh[]>();
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private Dictionary<CultRecordKey, Matrix4x4[][]> _beltMatrices = new Dictionary<CultRecordKey, Matrix4x4[][]>();
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private float _viewDistance;
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//private float _maxDepth;
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private float _minimapDistance;
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private int _tourIndex = -1;
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private float _tourTimer;
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private List<(Transform, Transform)> _tourPlanets = new List<(Transform, Transform)>();
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private CinemachineTransposer _transposer;
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private PlanetObject _root;
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private bool _rootFound;
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private Entity _perspectiveEntity;
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private IDisposable[] _perspectiveSubscriptions = new IDisposable[2];
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private List<IDisposable> _zoneSubscriptions = new List<IDisposable>();
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private PlanetObject[] _suns;
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private bool _showAsteroidUI;
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public Dictionary<Wormhole, (GameObject gravity, CompassIcon icon)> WormholeInstances = new Dictionary<Wormhole, (GameObject, CompassIcon)>();
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private List<ItemPickup> _loot = new List<ItemPickup>();
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public Zone Zone { get; private set; }
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public ItemManager ItemManager { get; set; }
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public Entity PerspectiveEntity
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{
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get => _perspectiveEntity;
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set
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{
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//if (_perspectiveEntity == value) return;
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_perspectiveEntity = value;
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_perspectiveSubscriptions[0]?.Dispose();
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_perspectiveSubscriptions[1]?.Dispose();
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if (value == null)
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{
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foreach (var e in EntityInstances.Values)
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e.FadeOut(EntityFadeTime);
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}
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else
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{
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foreach (var entity in EntityInstances.Values)
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entity.FadeOut(EntityFadeTime);
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foreach (var entity in value.VisibleEntities)
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EntityInstances[entity].FadeIn(EntityFadeTime);
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EntityInstances[value].FadeIn(EntityFadeTime);
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_perspectiveSubscriptions[0] = value.VisibleEntities.ObserveAdd()
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.Subscribe(add => EntityInstances[add.Value].FadeIn(EntityFadeTime));
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_perspectiveSubscriptions[1] = value.VisibleEntities.ObserveRemove()
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.Where(removeEvent => EntityInstances.ContainsKey(removeEvent.Value))
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.Subscribe(removeEvent => EntityInstances[removeEvent.Value].FadeOut(EntityFadeTime));
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}
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}
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}
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public float ViewDistance
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{
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set
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{
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_viewDistance = value;
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foreach (var camera in FogCameras)
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camera.orthographicSize = value;
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SceneCamera.m_Lens.FarClipPlane = value * FarPlaneDistanceMultiplier;
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FogMaterial.SetFloat("_DepthCeiling", value);
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FogMaterial.SetFloat("_DepthBlend", FogFarFadeFraction * value);
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}
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}
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public float MinimapDistance
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{
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set
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{
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_minimapDistance = value;
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foreach (var camera in MinimapCameras)
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camera.orthographicSize = value;
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SetIconSize(value * Settings.MinimapIconSize);
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// MinimapGravityQuad.transform.localScale = value * 2 * Vector3.one;
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}
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}
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public bool ShowAsteroidUI
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{
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get { return _showAsteroidUI; }
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set
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{
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if (value != _showAsteroidUI)
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{
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_showAsteroidUI = value;
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foreach (var beltUI in _beltObjects.Values)
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{
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beltUI.Filter.gameObject.SetActive(_showAsteroidUI);
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}
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}
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}
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}
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public void SetIconSize(float size)
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{
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foreach(var entityInstance in EntityInstances.Values) entityInstance.MapIcon.transform.localScale = Vector3.one * size;
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foreach(var planet in Planets.Values) planet.Icon.transform.localScale = Vector3.one * size;
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}
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void Start()
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{
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var bigBounds = new Bounds(Vector3.zero, Vector3.one * 1024);
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foreach (var mesh in AsteroidMeshes) mesh.Mesh.bounds = bigBounds;
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ViewDistance = Settings.DefaultViewDistance;
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MinimapDistance = Settings.MinimapZoomLevels[Settings.DefaultMinimapZoom];
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_tourTimer = TourSwitchTime;
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_transposer = SceneCamera.GetCinemachineComponent<CinemachineTransposer>();
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}
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public void LoadZone(Zone zone)
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{
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ClearZone();
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Zone = zone;
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SectorBrushes.localScale = zone.Pack.Radius * 2 * Vector3.one;
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SlimeGravityCamera.orthographicSize = zone.Pack.Radius;
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SlimeRenderer.ZoneRadius = zone.Pack.Radius;
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foreach (var p in zone.Planets)
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LoadPlanet(p.Key, p.Value);
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_suns = Planets.Values.Where(p => p is SunObject).ToArray();
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// foreach (var x in Planets)
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// {
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// if (!(zone.Planets[x.Key] is GasGiantData))
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// {
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//
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// }
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// }
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foreach (var entity in zone.Entities)
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{
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Debug.Log($"Loading entity {entity.Name} from existing zone entity collection");
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LoadEntity(entity);
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}
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_zoneSubscriptions.Add(zone.Entities.ObserveAdd().Subscribe(e =>
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{
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//Debug.Log($"Loading entity {e.Value.Name} from zone add event");
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LoadEntity(e.Value);
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}));
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_zoneSubscriptions.Add(zone.Entities.ObserveRemove().Subscribe(e =>
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{
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//Debug.Log($"Unloading entity {e.Value.Name} from zone remove event");
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UnloadEntity(e.Value);
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}));
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if (zone.GalaxyZone != null)
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{
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foreach (var adjacentZone in zone.GalaxyZone.AdjacentZones)
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{
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var dir = normalize(adjacentZone.Position - zone.GalaxyZone.Position);
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AddWormhole(new Wormhole
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{
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Target = adjacentZone,
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Position = dir * zone.Pack.Radius * Settings.WormholeDistanceRatio
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});
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}
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}
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}
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public void AddWormhole(Wormhole wormhole)
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{
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var instance = Instantiate(WormholePrefab);
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instance.position = new Vector3(wormhole.Position.x, 0, wormhole.Position.y);
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var icon = CompassIconPrototype.Instantiate<CompassIcon>();
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icon.Icon.sprite = WormholeIcon;
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WormholeInstances.Add(wormhole, (instance.gameObject, icon));
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}
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public void ClearZone()
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{
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if (Zone == null) return;
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foreach (var wormhole in WormholeInstances.Values)
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{
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Destroy(wormhole.gravity);
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wormhole.icon.GetComponent<Prototype>().ReturnToPool();
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}
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WormholeInstances.Clear();
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foreach (var subscription in _zoneSubscriptions)
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subscription.Dispose();
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_zoneSubscriptions.Clear();
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foreach(var gridObject in _loot)
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if(gridObject) Destroy(gridObject.gameObject);
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_loot.Clear();
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foreach (var entity in Zone.Entities)
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{
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Debug.Log($"Unloading entity {entity.Name} from entities remaining during clear!");
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UnloadEntity(entity);
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}
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if (Planets.Count > 0)
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{
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foreach (var planet in Planets.Values)
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{
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DestroyImmediate(planet.gameObject);
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}
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Planets.Clear();
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foreach (var beltObject in _beltObjects.Values)
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{
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Destroy(beltObject.Filter);
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}
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_beltObjects.Clear();
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_beltMeshes.Clear();
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_beltMatrices.Clear();
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_tourPlanets.Clear();
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}
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}
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void LoadEntity(Entity entity)
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{
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var hullData = ItemManager.GetData(entity.Hull) as HullData;
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EntityInstance instance;
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if (entity is Ship)
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{
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instance = Instantiate(UnityHelpers.LoadAsset<GameObject>(hullData.Prefab), ZoneRoot).GetComponent<ShipInstance>();
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if (instance == null)
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{
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ItemManager.Log($"Failed to instantiate {hullData.Name} ship with invalid prefab: no ShipInstance component!");
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return;
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}
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}
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else
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{
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instance = Instantiate(UnityHelpers.LoadAsset<GameObject>(hullData.Prefab), ZoneRoot).GetComponent<EntityInstance>();
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if (instance == null)
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{
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ItemManager.Log($"Failed to instantiate {hullData.Name} entity with invalid prefab: no EntityInstance component!");
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return;
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}
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if (entity.HullData.HullType == HullType.Station)
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{
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instance.CompassIcon = CompassIconPrototype.Instantiate<CompassIcon>();
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instance.CompassIcon.Icon.sprite = OrbitalIcon;
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}
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}
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instance.SetEntity(this, entity);
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EntityInstances.Add(entity, instance);
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}
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public void UnloadEntity(Entity entity)
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{
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foreach (var item in entity.Equipment)
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{
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foreach (var behavior in item.Behaviors)
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{
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if (behavior is IEventBehavior eventBehavior)
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eventBehavior.ResetEvents();
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}
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}
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Destroy(EntityInstances[entity].gameObject);
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EntityInstances.Remove(entity);
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}
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void LoadPlanet(CultRecordKey key, BodyData planetData)
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{
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if (planetData is AsteroidBeltData beltData)
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{
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var meshes = AsteroidMeshes.ToList();
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while (meshes.Count > Settings.AsteroidMeshCount)
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meshes.RemoveAt(Random.Range(0, meshes.Count));
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_beltMeshes[key] = meshes.ToArray();
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_beltMatrices[key] = new Matrix4x4[meshes.Count][];
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var count = beltData.Asteroids.Length / meshes.Count;
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var remainder = beltData.Asteroids.Length - count * meshes.Count;
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for (int i = 0; i < meshes.Count; i++)
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{
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_beltMatrices[key][i] = new Matrix4x4[i < meshes.Count - 1 ? count : count + remainder];
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}
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var beltObject = Instantiate(AsteroidBeltUI, ZoneRoot);
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var collider = beltObject.GetComponent<MeshCollider>();
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var belt = new AsteroidBeltUI(Zone,
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Zone.AsteroidBelts[key],
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beltObject,
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collider,
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AsteroidSpritesheetWidth,
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AsteroidSpritesheetHeight,
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Settings.MinimapAsteroidSize);
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_beltObjects[key] = belt;
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}
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else
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{
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PlanetObject planet;
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if (planetData is GasGiantData gasGiantData)
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{
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if (planetData is SunData sunData)
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{
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planet = Instantiate(Sun, ZoneRoot);
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var sunObject = (SunObject) planet;
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var sun = Zone.PlanetInstances[key] as Sun;
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sunObject.Light.color = sunData.LightColor.ToColor();
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sunObject.Light.range = sun.LightRadius;
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sunObject.FogTint.transform.localScale = sun.LightRadius * Vector3.one;
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sunObject.FogTint.material.SetColor("_Color", sunData.FogTintColor.ToColor());
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}
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else planet = Instantiate(GasGiant, ZoneRoot);
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var gas = (GasGiantObject) planet;
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var gasGiant = Zone.PlanetInstances[key] as GasGiant;
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gas.Body.material.SetTexture("_ColorRamp", gasGiantData.Colors.ToGradient(!(planetData is SunData)).ToTexture());
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// gasGiantData.AlbedoRotationSpeed.Subscribe(f => gas.SunMaterial.AlbedoRotationSpeed = f);
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// gasGiantData.FirstOffsetRotationSpeed.Subscribe(f => gas.SunMaterial.FirstOffsetRotationSpeed = f);
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// gasGiantData.SecondOffsetRotationSpeed.Subscribe(f => gas.SunMaterial.SecondOffsetRotationSpeed = f);
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// gasGiantData.FirstOffsetDomainRotationSpeed.Subscribe(f => gas.SunMaterial.FirstOffsetDomainRotationSpeed = f);
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// gasGiantData.SecondOffsetDomainRotationSpeed.Subscribe(f => gas.SunMaterial.SecondOffsetDomainRotationSpeed = f);
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gas.GravityWaves.transform.localScale = gasGiant.GravityWavesRadius * Vector3.one;
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gas.GravityWaves.material.SetFloat("_Depth", gasGiant.GravityWavesDepth);
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gas.GravityWaves.material.SetFloat("_Frequency", Settings.PlanetSettings.WaveFrequency.Evaluate(planetData.Mass));
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//gas.WaveScroll.Speed = Properties.GravitySettings.WaveSpeed.Evaluate(f);
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}
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else
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{
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planet = Instantiate(Planet, ZoneRoot);
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var possibleSettings = Settings.BodySettingsCollections
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.Where(p => p.MinimumMass < planetData.Mass)
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.MaxBy(p => p.MinimumMass).BodySettings;
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planet.Generator.body = possibleSettings[Random.Range(0, possibleSettings.Length)];
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//Debug.Log($"Generating planet with {planetData.Mass} mass! Choosing {planet.Generator.body.name} settings!");
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//planet.Icon.material.mainTexture = planetData.Mass > Context.GlobalData.PlanetMass ? PlanetIcon : PlanetoidIcon;
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}
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var planetInstance = Zone.PlanetInstances[key];
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planet.Body.transform.localScale = planetInstance.BodyRadius * Vector3.one;
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planet.GravityWell.transform.localScale = planetInstance.GravityWellRadius * Vector3.one;
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// var depth = planetInstance.GravityWellDepth;
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// if (depth > _maxDepth) _maxDepth = depth;
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planet.GravityWell.material.SetFloat("_Depth", planetInstance.GravityWellDepth);
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planet.Icon.transform.position = new Vector3(0, -planetInstance.GravityWellDepth, 0);
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planet.Icon.transform.localScale = Settings.IconSize.Evaluate(planetInstance.BodyData.Mass) * Vector3.one;
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Planets[key] = planet;
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if (!_rootFound)
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{
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_rootFound = true;
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_root = planet;
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}
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}
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LODHandler.FindPlanets();
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}
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void Update()
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{
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var maxDepth = 0f;
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foreach (var loot in _loot)
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{
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loot.ViewOrigin = PerspectiveEntity.Position;
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loot.ViewDirection = PerspectiveEntity.LookDirection;
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}
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// if (SlimeRenderer.SpawnPositions.Length != _suns.Length)
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// SlimeRenderer.SpawnPositions = new Vector2[_suns.Length];
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// for (var i = 0; i < _suns.Length; i++)
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// {
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// SlimeRenderer.SpawnPositions[i] = _suns[i].Body.transform.position.Flatland();
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// }
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Shader.SetGlobalFloat("_AsteroidVerticalOffset", ActionGameManager.Instance.Settings.PlanetSettings.AsteroidVerticalOffset);
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Plane[] planes = GeometryUtility.CalculateFrustumPlanes(MainCamera);
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bool isVisible(Bounds bounds) => GeometryUtility.TestPlanesAABB(planes, bounds);
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foreach (var (key, belt) in Zone.AsteroidBelts)
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{
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var height = Zone.GetHeight(belt.OrbitPosition);
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if(isVisible(new Bounds(
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new Vector3(belt.OrbitPosition.x,height,belt.OrbitPosition.y),
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new Vector3(belt.Radius * 2,100,belt.Radius * 2))))
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{
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var meshes = _beltMeshes[key];
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var matrices = _beltMatrices[key];
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var count = belt.Transforms.Length / meshes.Length;
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for (int i = 0; i < meshes.Length; i++)
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{
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for (int t = 0; t < matrices[i].Length; t++)
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{
|
|
var tx = t + i * count;
|
|
var transform = belt.Transforms[tx];
|
|
matrices[i][t] = Matrix4x4.TRS(new Vector3(transform.x,0,transform.y),
|
|
Quaternion.Euler(
|
|
cos(transform.z + (float)i / meshes.Length) * 100,
|
|
sin(transform.z + (float)i / meshes.Length) * 100,
|
|
(float)tx / belt.Transforms.Length * 360),
|
|
Vector3.one * transform.w);
|
|
}
|
|
|
|
Graphics.DrawMeshInstanced(meshes[i].Mesh, 0, meshes[i].Material, matrices[i]);
|
|
}
|
|
}
|
|
|
|
if(_showAsteroidUI)
|
|
_beltObjects[key].Update(belt.Transforms, height);
|
|
}
|
|
|
|
foreach (var planet in Planets)
|
|
{
|
|
var planetInstance = Zone.PlanetInstances[planet.Key];
|
|
var p = Zone.GetOrbitPosition(planetInstance.BodyData.Orbit.Key);
|
|
var height = Zone.GetHeight(p);
|
|
if (-height > maxDepth) maxDepth = -height;
|
|
planet.Value.transform.position = new Vector3(p.x, 0, p.y);
|
|
planet.Value.Body.transform.localPosition = new Vector3(0, height + planetInstance.BodyRadius * 2, 0);
|
|
if (planet.Value is GasGiantObject gasGiantObject)
|
|
{
|
|
gasGiantObject.GravityWaves.material.SetFloat("_Phase",
|
|
Zone.Time * ((GasGiant) Zone.PlanetInstances[planet.Key]).GravityWavesSpeed);
|
|
if (!(planet.Value is SunObject))
|
|
{
|
|
var toParent = normalize(Zone.GetOrbitPosition(Zone.Orbits[planetInstance.BodyData.Orbit.Key].Data.Parent.Key) - p);
|
|
gasGiantObject.SunMaterial.LightingDirection = new Vector3(toParent.x, 0, toParent.y);
|
|
}
|
|
}
|
|
else planet.Value.Body.transform.rotation *= Quaternion.AngleAxis(Settings.PlanetRotationSpeed, Vector3.up);
|
|
}
|
|
|
|
foreach (var entityInstance in EntityInstances.Values)
|
|
{
|
|
if(entityInstance.CompassIcon)
|
|
{
|
|
var difference = entityInstance.Entity.Position.xz - PerspectiveEntity.Position.xz;
|
|
var distance = length(difference);
|
|
|
|
entityInstance.CompassIcon.gameObject.SetActive(
|
|
PerspectiveEntity.EntityInfoGathered.ContainsKey(entityInstance.Entity) &&
|
|
PerspectiveEntity.EntityInfoGathered[entityInstance.Entity] > Settings.GameplaySettings.TargetDetectionInfoThreshold &&
|
|
distance > _minimapDistance);
|
|
entityInstance.CompassIcon.transform.rotation = Quaternion.Euler(0, 0, Mathf.Atan2(difference.y, difference.x) * Mathf.Rad2Deg - 90);
|
|
}
|
|
}
|
|
|
|
foreach (var wormhole in WormholeInstances.Values)
|
|
{
|
|
var difference = wormhole.gravity.transform.position.Flatland() - PerspectiveEntity.Position.xz.ToUnity();
|
|
var distance = difference.magnitude;
|
|
wormhole.icon.gameObject.SetActive(distance > _minimapDistance);
|
|
wormhole.icon.transform.rotation = Quaternion.Euler(0, 0, Mathf.Atan2(difference.y, difference.x) * Mathf.Rad2Deg - 90);
|
|
}
|
|
|
|
//var fogPos = FogCameraParent.position;
|
|
SectorBoundaryBrush.material.SetFloat("_Power", Settings.PlanetSettings.ZoneDepthExponent);
|
|
SectorBoundaryBrush.material.SetFloat("_Depth", Settings.PlanetSettings.ZoneDepth + Settings.PlanetSettings.ZoneBoundaryFog);
|
|
var startDepth = Zone.PowerPulse(Settings.MinimapZoneGravityRange, Settings.PlanetSettings.ZoneDepthExponent) *
|
|
Settings.PlanetSettings.ZoneDepth;
|
|
var depthRange = Settings.PlanetSettings.ZoneDepth - startDepth + maxDepth;
|
|
foreach (var mat in MapGravityMaterials)
|
|
{
|
|
mat.SetFloat("_StartDepth", startDepth);
|
|
mat.SetFloat("_DepthRange", depthRange);
|
|
}
|
|
//Shader.SetGlobalFloat("_GridOffset", Settings.PlanetSettings.ZoneBoundaryFog);
|
|
// var gravPos = MinimapGravityQuad.transform.position;
|
|
// gravPos.y = -Settings.PlanetSettings.ZoneDepth - _maxDepth;
|
|
// MinimapGravityQuad.transform.position = gravPos;
|
|
// MinimapTintQuad.transform.position = gravPos - Vector3.up*10;
|
|
}
|
|
|
|
public void DestroyLoot(ItemPickup loot)
|
|
{
|
|
_loot.Remove(loot);
|
|
}
|
|
|
|
public void DropItem(Vector3 position, Vector3 velocity, ItemInstance item)
|
|
{
|
|
var gridObject = item switch
|
|
{
|
|
SimpleCommodity _ => Instantiate(SimpleCommodityPickup),
|
|
CompoundCommodity _ => Instantiate(CompoundCommodityPickup),
|
|
EquippableItem equippableItem when ItemManager.GetData(equippableItem) is WeaponItemData => Instantiate(WeaponPickup),
|
|
EquippableItem _ => Instantiate(GearPickup),
|
|
_ => throw new NotImplementedException()
|
|
};
|
|
var t = gridObject.transform;
|
|
t.parent = ZoneRoot;
|
|
gridObject.Zone = Zone;
|
|
t.position = position;
|
|
gridObject.Velocity = velocity;
|
|
var itemPickup = gridObject.gameObject.GetComponent<ItemPickup>();
|
|
itemPickup.Item = item;
|
|
itemPickup.ZoneRenderer = this;
|
|
itemPickup.ScanLabel.text = ItemManager.GetData(item).Name;
|
|
if (item is CraftedItemInstance craftedItemInstance)
|
|
{
|
|
var c = ItemManager.GetTier(craftedItemInstance).tier.Color.ToColor();
|
|
c.a = 0;
|
|
itemPickup.ScanLabel.color = c;
|
|
}
|
|
else itemPickup.ScanLabel.color = new Color(.75f, .75f, .75f, 0);
|
|
gridObject.gameObject.AddComponent<TimedDestroy>().Duration = Settings.PickupLifetime;
|
|
_loot.Add(itemPickup);
|
|
}
|
|
}
|
|
|
|
|
|
[Serializable]
|
|
public class InstancedMesh
|
|
{
|
|
public Mesh Mesh;
|
|
public Material Material;
|
|
}
|
|
|
|
public class AsteroidBeltUI
|
|
{
|
|
public MeshFilter Filter;
|
|
private MeshCollider _collider;
|
|
private Vector3[] _vertices;
|
|
private Vector3[] _normals;
|
|
private Vector2[] _uvs;
|
|
private int[] _indices;
|
|
private CultRecordKey _orbitParent;
|
|
private Mesh _mesh;
|
|
private float _size;
|
|
private Zone _zone;
|
|
private AsteroidBelt _belt;
|
|
private float _scale;
|
|
|
|
public AsteroidBeltUI(Zone zone,
|
|
AsteroidBelt belt,
|
|
MeshFilter meshFilter,
|
|
MeshCollider collider,
|
|
int spritesheetWidth,
|
|
int spritesheetHeight,
|
|
float scale)
|
|
{
|
|
_belt = belt;
|
|
_zone = zone;
|
|
Filter = meshFilter;
|
|
_collider = collider;
|
|
var orbit = zone.Orbits[belt.Data.Orbit.Key];
|
|
_orbitParent = orbit.Data.Parent.Key;
|
|
_vertices = new Vector3[_belt.Data.Asteroids.Length * 4];
|
|
_normals = new Vector3[_belt.Data.Asteroids.Length * 4];
|
|
_uvs = new Vector2[_belt.Data.Asteroids.Length * 4];
|
|
_indices = new int[_belt.Data.Asteroids.Length * 6];
|
|
_scale = scale;
|
|
|
|
var maxDist = 0f;
|
|
var spriteSize = float2(1f / spritesheetWidth, 1f / spritesheetHeight);
|
|
// vertex order: bottom left, top left, top right, bottom right
|
|
for (var i = 0; i < belt.Data.Asteroids.Length; i++)
|
|
{
|
|
if (belt.Data.Asteroids[i].Distance > maxDist)
|
|
maxDist = belt.Data.Asteroids[i].Distance;
|
|
var spriteX = Random.Range(0, spritesheetWidth);
|
|
var spriteY = Random.Range(0, spritesheetHeight);
|
|
|
|
_uvs[i * 4] = new Vector2(spriteX * spriteSize.x, spriteY * spriteSize.y);
|
|
_uvs[i * 4 + 1] = new Vector2(spriteX * spriteSize.x, spriteY * spriteSize.y + spriteSize.y);
|
|
_uvs[i * 4 + 2] = new Vector2(spriteX * spriteSize.x + spriteSize.x, spriteY * spriteSize.y + spriteSize.y);
|
|
_uvs[i * 4 + 3] = new Vector2(spriteX * spriteSize.x + spriteSize.x, spriteY * spriteSize.y);
|
|
|
|
_indices[i * 6] = i * 4;
|
|
_indices[i * 6 + 1] = i * 4 + 1;
|
|
_indices[i * 6 + 2] = i * 4 + 3;
|
|
_indices[i * 6 + 3] = i * 4 + 3;
|
|
_indices[i * 6 + 4] = i * 4 + 1;
|
|
_indices[i * 6 + 5] = i * 4 + 2;
|
|
}
|
|
|
|
for (var i = 0; i < _normals.Length; i++)
|
|
{
|
|
_normals[i] = -Vector3.forward;
|
|
}
|
|
|
|
_mesh = new Mesh();
|
|
_mesh.vertices = _vertices;
|
|
_mesh.uv = _uvs;
|
|
_mesh.triangles = _indices;
|
|
_mesh.normals = _normals;
|
|
_mesh.bounds = new Bounds(Vector3.zero, Vector3.one * maxDist);
|
|
_size = maxDist;
|
|
|
|
Filter.mesh = _mesh;
|
|
//_collider.sharedMesh = _mesh;
|
|
}
|
|
|
|
public void Update(float4[] transforms, float height)
|
|
{
|
|
var parentPosition = _belt.OrbitPosition;
|
|
for (var i = 0; i < transforms.Length; i++)
|
|
{
|
|
var transform = transforms[i];
|
|
var rotation = Quaternion.Euler(90, transform.z, 0);
|
|
var position = new Vector3(transform.x, height, transform.y);
|
|
_vertices[i * 4] = rotation * new Vector3(-transform.w * _scale, -transform.w * _scale, 0) + position;
|
|
_vertices[i * 4 + 1] = rotation * new Vector3(-transform.w * _scale, transform.w * _scale, 0) + position;
|
|
_vertices[i * 4 + 2] = rotation * new Vector3(transform.w * _scale, transform.w * _scale, 0) + position;
|
|
_vertices[i * 4 + 3] = rotation * new Vector3(transform.w * _scale, -transform.w * _scale, 0) + position;
|
|
}
|
|
|
|
_mesh.bounds = new Bounds(new Vector3(parentPosition.x, 0, parentPosition.y), Vector3.one * (_size * 2));
|
|
_mesh.vertices = _vertices;
|
|
//_collider.sharedMesh = _mesh;
|
|
}
|
|
}
|