Aetheria/Assets/Scripts/ServerShared/Behaviors/MiningTool.cs
Meta Vens 22a54ccbaf Cut 1: belts are evaluated when asked, not simulated every tick
Zone.Update no longer threads a per-belt Task.Run over a double-buffered
Transforms/OrbitPosition pair. AsteroidBelt.Pose/Size are the one place a
chunk pose is computed, a pure function of zone time; Zone.ChunkPose and
Zone.EvaluateBelt read them at the zone's own time. MiningTool,
ResourceScanner and ZoneRenderer (belt matrices and AsteroidBeltUI) all read
through Zone instead of the deleted per-tick buffers; the renderer owns its
own float4[] buffer, filled fresh every frame.

Deleted: System.Threading/.Tasks usings, BeltUpdates, the wait loop, the
per-belt copy+Task.Run, NearestAsteroid (dead/broken reader), the private
UpdateAsteroidTransforms, and AsteroidBelt's four pose fields plus their
allocations. ~65 lines, matching the cut map's estimate.

miningprobe, densest zone of the operator's save (EAC-2265, 809 asteroids,
8 belts), rebuilt against this cut and rerun 10x each side:

before (branch point, 8bd25f6f/e729e6d6):
  Zone.Update wall 541-3654 us/tick, CPU 120-391 us/tick (7 clean runs)
  3/10 runs crashed: InvalidOperationException from Zone.GetOrbitPosition,
  the documented _updatedOrbits/Orbits data race between the main thread's
  Clear() and a belt Task.Run

after (this commit):
  Zone.Update wall 95-185 us/tick, CPU 99-152 us/tick, in line with the
  31-39 us "no belt work" baseline the map recorded -- belts are free per
  tick
  0/10 races
  ChunkPose has no buffer to go stale: ~0.12 u of parent+asteroid motion is
  visible across one 17 ms tick instead of being one tick behind

tests/Aetheria.Shared.Tests/MiningCut1Tests.cs (new, 260/260 suite green):
  ChunkPoseIsTheOrbitAtZoneTime, ChunkPoseDoesNotDependOnUpdateCadence,
  DamagedChunkShrinksAndABrokenOneHasNoSize -- each expected value is the
  closed-form orbit/size rule reimplemented in the test, never a call to
  AsteroidBelt.Pose/Size.

Negative grep (Zone.cs, "Zone Display", ServerShared/Behaviors) for
Task\.Run|System\.Threading|NewTransforms|\.Transforms\b|BeltUpdates|
NearestAsteroid|\.OrbitPosition\b|NewOrbitPosition: one hit, the commented
line in MineAsteroid that Cut 2 deletes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 01:27:16 +02:00

77 lines
No EOL
2.2 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using GameCult.Caching;
using System;
using System.Linq;
using MessagePack;
using Newtonsoft.Json;
using CultMath;
using static CultMath.math;
[Inspectable, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class MiningToolData : BehaviorData
{
[Inspectable, JsonProperty("dps"), Key(1)]
public PerformanceStat DamagePerSecond = new PerformanceStat();
[Inspectable, JsonProperty("efficiency"), Key(2)]
public PerformanceStat Efficiency = new PerformanceStat();
[Inspectable, JsonProperty("penetration"), Key(3)]
public PerformanceStat Penetration = new PerformanceStat();
[Inspectable, JsonProperty("range"), Key(4)]
public PerformanceStat Range = new PerformanceStat();
public override Behavior CreateInstance(EquippedItem item)
{
return new MiningTool(this, item);
}
public override Behavior CreateInstance(ConsumableItemEffect item)
{
return new MiningTool(this, item);
}
}
public class MiningTool : Behavior
{
public CultRecordKey AsteroidBelt;
public int Asteroid;
private MiningToolData _data;
public float Range { get; private set; }
public MiningTool(MiningToolData data, EquippedItem item) : base(data, item)
{
_data = data;
}
public MiningTool(MiningToolData data, ConsumableItemEffect item) : base(data, item)
{
_data = data;
}
public override bool Execute(float dt)
{
Range = Evaluate(_data.Range);
if (!AsteroidBelt.IsSet() || !Entity.Zone.AsteroidExists(AsteroidBelt, Asteroid))
return false;
var pose = Entity.Zone.ChunkPose(AsteroidBelt, Asteroid);
if (length(Entity.Position.xz - pose.xy) - pose.w < Range)
{
Entity.Zone.MineAsteroid(
Entity,
AsteroidBelt,
Asteroid,
Evaluate(_data.DamagePerSecond) * dt,
Evaluate(_data.Efficiency),
Evaluate(_data.Penetration));
return true;
}
return false;
}
}