Aetheria/Assets/Scripts/NIH/unity-ui-extensions/Editor/ReadOnlyDrawer.cs
hyperion51 c58ba0b1da Copy Aetheria Code
Added a bunch of code from the old Aetheria project
2020-02-27 18:51:07 +00:00

19 lines
535 B
C#

/// Credit tanoshimi
/// Sourced from - https://forum.unity3d.com/threads/read-only-fields.68976/
///
using UnityEditor;
namespace UnityEngine.UI.Extensions
{
[CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
public class ReadOnlyDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
GUI.enabled = false;
EditorGUI.PropertyField(position, property, label, true);
GUI.enabled = true;
}
}
}