Aetheria/Assets/InventoryCell.cs
Reinier Vens e3f3bd5de5 Drag & Drop Inventory
Implemented the ability to drag items within and between inventories, including equipping them onto entity hardpoints
2020-12-20 03:04:52 +00:00

17 lines
536 B
C#

using System.Collections;
using System.Collections.Generic;
using UniRx.Triggers;
using UnityEngine;
using UnityEngine.UI;
public class InventoryCell : MonoBehaviour
{
public Image Icon;
public ObservablePointerClickTrigger PointerClickTrigger;
public ObservableBeginDragTrigger BeginDragTrigger;
public ObservableDragTrigger DragTrigger;
public ObservableEndDragTrigger EndDragTrigger;
public ObservablePointerEnterTrigger PointerEnterTrigger;
public ObservablePointerExitTrigger PointerExitTrigger;
}