Aetheria/Assets/Scripts/ServerShared/Behaviors/VelocityLimit.cs
Meta Vens 6140a06a0a Swap Unity.Mathematics usings for CultMath
Every Unity.Mathematics using, alias and qualified name under Assets\Scripts
and tools now names CultMath. The nine `using static ...noise;` lines are
gone: snoise lives on CultMath's math. UnityExtensions loses float4.ToColor
and Color.ToFloat4, which duplicate the bridge's ToColor and ToCultMath; the
float3 colour pair stays because the bridge has none.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 17:39:12 +02:00

52 lines
No EOL
1.5 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using MessagePack;
using Newtonsoft.Json;
using CultMath;
using static CultMath.math;
[Inspectable, MessagePackObject, JsonObject(MemberSerialization.OptIn), RuntimeInspectable]
public class VelocityLimitData : BehaviorData
{
[Inspectable, JsonProperty("topSpeed"), Key(1), RuntimeInspectable]
public PerformanceStat TopSpeed = new PerformanceStat();
public override Behavior CreateInstance(EquippedItem item)
{
return new VelocityLimit(this, item);
}
public override Behavior CreateInstance(ConsumableItemEffect item)
{
return new VelocityLimit(this, item);
}
}
[Order(100)]
public class VelocityLimit : Behavior
{
public float Limit { get; private set; }
private VelocityLimitData _data;
public VelocityLimit(VelocityLimitData data, EquippedItem item) : base(data, item)
{
_data = data;
Limit = Evaluate(_data.TopSpeed);
}
public VelocityLimit(VelocityLimitData data, ConsumableItemEffect item) : base(data, item)
{
_data = data;
Limit = Evaluate(_data.TopSpeed);
}
public override bool Execute(float dt)
{
Limit = Evaluate(_data.TopSpeed);
if (length(Entity.Velocity) > Limit)
Entity.Velocity = normalize(Entity.Velocity) * Limit;
return true;
}
}