Aetheria/Aetheria.Shared/Aetheria.Shared.csproj
Meta Vens 1bad87fc35 Reference CultMath instead of Unity.Mathematics
Aetheria.Shared.csproj drops the Library\PackageCache math sources and
references CultMath.csproj under the pinned CultLibRoot. The asmdefs drop
Unity.Mathematics; Tests overrides references, so it names CultMath.dll in
precompiledReferences. The manifest drops com.unity.mathematics (Burst and
Collections still resolve it) and adds org.gamecult.cultmath at
cultmath-unity-v0.2.1.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 17:38:54 +02:00

33 lines
2.4 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<!-- The game simulation built without Unity: the headless counterpart of the Aetheria.Shared.Unity assembly.
Compiles ServerShared and its dependencies from source with no Unity defines, so a successful build is the
check that the simulation stays independent of the engine. Tools and test harnesses reference this project. -->
<PropertyGroup>
<!-- Unity compiles ServerShared against .NET Standard 2.1; newer targets also impose C# 11 ref-safety rules the vendored MessagePack predates -->
<TargetFramework>netstandard2.1</TargetFramework>
<LangVersion>9.0</LangVersion>
<Nullable>disable</Nullable>
<ImplicitUsings>disable</ImplicitUsings>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
<!-- UniRx's own switch for building outside Unity -->
<DefineConstants>$(DefineConstants);UniRxLibrary</DefineConstants>
<!-- Existing code warnings; the build is a Unity-independence check, not a lint pass -->
<NoWarn>$(NoWarn);CS0108;CS0114;CS0162;CS0168;CS0169;CS0219;CS0414;CS0618;CS0649;CS8321;CS8981;SYSLIB0021</NoWarn>
<Assets>$(MSBuildThisFileDirectory)..\Assets\</Assets>
</PropertyGroup>
<ItemGroup>
<Compile Include="$(Assets)Scripts\ServerShared\**\*.cs" />
<Compile Include="$(Assets)Plugins\MessagePack\**\*.cs" Exclude="$(Assets)Plugins\MessagePack\Unity\**" />
<Compile Include="$(Assets)Plugins\UniRx\Scripts\**\*.cs" Exclude="$(Assets)Plugins\UniRx\Scripts\UnityEngineBridge\**;$(Assets)Plugins\UniRx\Scripts\UnityWinRTBridge\**;$(Assets)Plugins\UniRx\Scripts\InternalUtil\MicroCoroutine.cs" />
<!-- The reactive collections live in UniRx's Unity bridge but fence their Unity parts behind UniRxLibrary -->
<Compile Include="$(Assets)Plugins\UniRx\Scripts\UnityEngineBridge\ReactiveProperty.cs;$(Assets)Plugins\UniRx\Scripts\UnityEngineBridge\ReactiveCollection.cs;$(Assets)Plugins\UniRx\Scripts\UnityEngineBridge\ReactiveDictionary.cs" />
<Compile Include="$(Assets)Plugins\Ink\**\*.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="$(CultLibRoot)\packages\cultmath\src\CultMath\CultMath.csproj" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
<!-- Bundled by Unity; .NET Standard 2.1 lacks it -->
<PackageReference Include="System.Runtime.CompilerServices.Unsafe" Version="6.0.0" />
</ItemGroup>
</Project>