Map icons now have a constant size independent of zoom level Galaxy Map now displays zone properties when clicking on a zone Zone generator now uses half of nebula density, means smaller and more varied zones Stations will refuse docking to entities with insufficient clearance
77 lines
2.3 KiB
C#
77 lines
2.3 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.UI;
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using UniRx;
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public class ConfirmationDialog : PropertiesPanel
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{
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public ClickCatcher CancelClickCatcher;
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public GameObject ButtonGroup;
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public Button Cancel;
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public Button Confirm;
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public TextMeshProUGUI ConfirmText;
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public TextMeshProUGUI CancelText;
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public bool LockDialog { get; set; }
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private Action _onCancel;
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private Action _onConfirm;
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private void Start()
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{
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Cancel.onClick.AddListener(() => End());
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Confirm.onClick.AddListener(() => End(true));
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if (CancelClickCatcher != null)
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CancelClickCatcher.OnClick.Subscribe(data =>
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{
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if (!LockDialog) End();
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});
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OnPropertyAdded += go =>
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{
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go.SetActive(true);
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go.transform.SetSiblingIndex(Title.transform.GetSiblingIndex() + 1);
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};
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gameObject.SetActive(false);
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}
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public void End(bool success = false)
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{
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if(success) _onConfirm?.Invoke();
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else _onCancel?.Invoke();
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CancelClickCatcher?.gameObject.SetActive(false);
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gameObject.SetActive(false);
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ActionGameManager.Instance?.Input.Global.Enable();
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}
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public void MoveToCursor()
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{
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transform.position = Mouse.current.position.ReadValue();
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}
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public void Show(Action onConfirm = null, Action onCancel = null, string confirmText = "OK", string cancelText = "Cancel")
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{
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gameObject.SetActive(true);
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_onConfirm = onConfirm;
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Confirm.gameObject.SetActive(onConfirm!=null);
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ConfirmText.text = confirmText;
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_onCancel = onCancel;
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Cancel.gameObject.SetActive(onCancel!=null);
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CancelText.text = cancelText;
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ButtonGroup.SetActive(onConfirm!=null || onCancel!=null);
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CancelClickCatcher?.gameObject.SetActive(true);
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ActionGameManager.Instance?.Input.Global.Disable();
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}
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}
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