Fixed loadout generator tutorial edge cases Recreated missing items Created field shader & test scene
28 lines
833 B
C#
28 lines
833 B
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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public class ClickableCollider : MonoBehaviour
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{
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public event Action<ClickableCollider, PointerEventData, Ray, RaycastHit> OnClick;
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public void Click(PointerEventData eventData, Ray ray, RaycastHit raycastHit) => OnClick?.Invoke(this, eventData, ray, raycastHit);
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public void Clear()
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{
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OnClick = null;
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}
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void Start()
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{
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var proto = GetComponent<Prototype>();
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if(proto != null)
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proto.OnReturnToPool += () => OnClick = null;
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}
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}
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