Aetheria/Assets/Shaders/Compute/Stardust
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Filename Latest commit message Latest commit date
soul 2e9d97661c Stardust draws into the G-buffer so the nebula fog attenuates it by depth
At BeforeImageEffectsOpaque the dust was drawn after the depth texture the nebula march reads, so the fog treated dust pixels as far background and wiped them out (operator report, 2026-10-29). A Deferred pass writes black, unreflective, emissive G-buffer texels and depth at AfterGBuffer. FlowFieldSceneVerify still expects the old event and needs updating.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 07:47:20 +01:00
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Stardust.compute Flow: register the flow keywords, one zone-time value for Zone.Flow and the scroll, presenter phases from zone time, folded scroll, tighter parity 2026-10-13 21:43:41 +02:00
Stardust.compute.meta Lightning 2021-02-04 04:37:47 +00:00
Stardust.cs Stardust draws into the G-buffer so the nebula fog attenuates it by depth 2026-10-29 07:47:20 +01:00
Stardust.cs.meta Graphics Settings + Disabling Minimap Asteroids 2022-07-18 08:44:54 +01:00
Stardust.mat Unity 6 Upgrade + Solid Gravity Surface 2025-07-10 21:05:54 +01:00
Stardust.mat.meta Lightning 2021-02-04 04:37:47 +00:00
Stardust.shader Stardust draws into the G-buffer so the nebula fog attenuates it by depth 2026-10-29 07:47:20 +01:00
Stardust.shader.meta Lightning 2021-02-04 04:37:47 +00:00