Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using GameCult.Caching;
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using CultMath;
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using static CultMath.math;
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using float2 = CultMath.float2;
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public class OrbitalEntity : Entity
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{
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public CultRecordKey OrbitData;
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public SecurityLevel SecurityLevel;
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public float SecurityRadius;
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public LocationStory Story;
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public bool CanTow;
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public OrbitalEntity(ItemManager itemManager, Zone zone, EquippableItem hull, CultRecordKey orbit, EntitySettings settings) : base(itemManager, zone, hull, settings)
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{
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OrbitData = orbit;
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}
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public override void Update(float delta)
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{
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if (OrbitData.IsSet())
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{
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Position.xz = Zone.GetOrbitPosition(OrbitData);
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Velocity = Zone.GetOrbitVelocity(OrbitData);
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}
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base.Update(delta);
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}
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public bool IsSecureArea
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{
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get
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{
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if (SecurityRadius < 1) return false;
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if (Faction == null) return false;
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return !IsPresencePermitted(Zone.Galaxy.FactionRelationships[Faction], SecurityLevel);
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}
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}
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}
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