Implemented missiles that turn into more missiles Guided projectile code is much more robust now
695 lines
28 KiB
C#
695 lines
28 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using TMPro;
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using UniRx;
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using UniRx.Triggers;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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using UnityEngine.Experimental.Rendering;
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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using int2 = Unity.Mathematics.int2;
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public class InventoryPanel : MonoBehaviour
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{
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public bool Flip;
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public GameSettings Settings;
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public ActionGameManager GameManager;
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public ContextMenu ContextMenu;
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public TextMeshProUGUI Title;
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public TextMeshProUGUI MinTempLabel;
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public TextMeshProUGUI MaxTempLabel;
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public Button Dropdown;
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public Button Current;
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public Button Thermal;
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public GridLayoutGroup Grid;
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public Sprite[] NodeBackgroundTextures;
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public Sprite[] NodeTextures;
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public Sprite[] ThermalTextures;
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public float ThermalToggleRegionSize = .2f;
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public Prototype NodePrototype;
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public RawImage TemperatureDisplay;
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public Texture2D TemperatureColor;
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public ExponentialLerp TemperatureColorCurve;
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public ExponentialLerp TemperatureAlphaCurve;
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public float MaxTemperature;
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public bool FitToContent;
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public float CellHitPulseTime;
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public Color ToggleEnabledColor;
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public Color ToggleDisabledColor;
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public Color CellBackgroundColor = new Color(0, 0, 0, .75f);
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Subject<InventoryEventData> _onBeginDrag;
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Subject<InventoryEventData> _onDrag;
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Subject<InventoryEventData> _onEndDrag;
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Subject<InventoryEventData> _onClick;
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Subject<InventoryEventData> _onPointerEnter;
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Subject<InventoryEventData> _onPointerExit;
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private Entity _displayedEntity;
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private EquippedCargoBay _displayedCargo;
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private Texture2D _temperatureTexture;
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private RectTransform _firstRect;
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public EquippedItem FakeEquipment;
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public ItemInstance FakeItem;
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public Shape FakeOccupancy;
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public Shape IgnoreOccupancy;
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public List<GameObject> EmptyCells = new List<GameObject>();
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public Dictionary<int2, InventoryCell> CellInstances = new Dictionary<int2, InventoryCell>();
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private List<IDisposable> _subscriptions = new List<IDisposable>();
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private Dictionary<int2, int> _cellAnimationSequence = new Dictionary<int2, int>();
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private int _hitSequence = 0;
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private bool _thermal = false;
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private bool _hud;
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private int2[] _offsets = {
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int2(0, 1),
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int2(1, 0),
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int2(0, -1),
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int2(-1, 0),
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int2(1, 1),
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int2(1, -1),
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int2(-1, -1),
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int2(-1, 1)
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};
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private void Start()
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{
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if (Thermal)
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{
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Thermal.onClick.AddListener(() =>
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{
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Display(_displayedEntity, false, !_thermal);
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});
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}
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if (Current)
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{
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Current.onClick.AddListener(() =>
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{
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if (_displayedEntity != GameManager.CurrentShip)
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{
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GameManager.CurrentShip = (Ship) _displayedEntity;
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GameManager.DockingBay.DockedShip = (Ship) _displayedEntity;
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Current.targetGraphic.color = ToggleEnabledColor;
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}
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});
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}
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if(Dropdown)
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{
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Dropdown.onClick.AddListener(() =>
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{
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ContextMenu.Clear();
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foreach (var ship in GameManager.AvailableShips())
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{
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if (ship.CargoBays.Any())
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{
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var options = ship.CargoBays
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.Where(bay => bay != _displayedCargo)
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.Select<EquippedCargoBay, (string text, Action action, bool enabled)>((bay, index) =>
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($"Bay {index}", () => Display(bay), true));
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if(ship != _displayedEntity) options = options.Prepend(("Equipment", () => Display(ship), true));
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ContextMenu.AddDropdown(ship.Name, options);
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}
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else if(ship != _displayedEntity) ContextMenu.AddOption(ship.Name, () => Display(ship));
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}
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if(GameManager.DockingBay!=null && _displayedCargo!=GameManager.DockingBay)
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ContextMenu.AddOption(GameManager.DockingBay.Name, () => Display(GameManager.DockingBay));
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ContextMenu.AddOption("Save Loadout",
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() =>
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{
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GameManager.SaveLoadout(EntityPack.Pack(_displayedEntity));
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});
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if (GameManager.Loadouts.Any())
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{
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ContextMenu.AddDropdown("Restore Loadout",
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GameManager.Loadouts.Select<EntityPack, (string text, Action action, bool enabled)>(pack =>
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(
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$"{pack.Name} - {pack.Price(GameManager.ItemManager):n0}", () =>
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{
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var ship = EntityPack.Unpack(GameManager.ItemManager, GameManager.CurrentShip.Zone, pack, true);
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ship.SetParent(GameManager.CurrentShip.Parent);
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GameManager.PlayerShips.Add(ship);
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GameManager.Credits -= pack.Price(GameManager.ItemManager);
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GameManager.CurrentShip = ship;
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GameManager.DockingBay.DockedShip = ship;
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Display(ship);
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}, pack.Price(GameManager.ItemManager) < GameManager.Credits
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)));
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}
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ContextMenu.Show();
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});
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}
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}
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private void Update()
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{
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if (_displayedEntity != null && TemperatureDisplay)
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{
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if(MinTempLabel)
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{
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MinTempLabel.text = $"Min: {((int) (_displayedEntity.MinTemp - 273.15f)).ToString()}°C";
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MaxTempLabel.text = $"Max: {((int) (_displayedEntity.MaxTemp - 273.15f)).ToString()}°C";
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}
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var hullData = GameManager.ItemManager.GetData(_displayedEntity.Hull) as HullData;
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for(var x = 0; x < _temperatureTexture.width; x++)
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{
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for (var y = 0; y < _temperatureTexture.height; y++)
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{
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if (hullData.Shape[int2(x-1, y-1)])
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{
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var temp = (_displayedEntity.Temperature[x - 1, y - 1] - _displayedEntity.MinTemp) / (_displayedEntity.MaxTemp-_displayedEntity.MinTemp);
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var color = TemperatureColor.GetPixelBilinear(TemperatureColorCurve.Evaluate(temp), 0);
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color.a = TemperatureAlphaCurve.Evaluate(temp);
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_temperatureTexture.SetPixel(x,y,color);
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}
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else
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_temperatureTexture.SetPixel(x,y,new Color(0,0,0,0));
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}
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}
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_temperatureTexture.Apply();
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TemperatureDisplay.rectTransform.anchoredPosition = _firstRect.anchoredPosition - Vector2.one * Grid.cellSize * 1.5f;
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}
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}
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private void OnDisable()
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{
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Clear();
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}
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public void Clear()
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{
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_displayedCargo = null;
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_displayedEntity = null;
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foreach(var empty in EmptyCells)
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Destroy(empty);
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EmptyCells.Clear();
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foreach(var node in CellInstances.Values)
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node.GetComponent<Prototype>().ReturnToPool();
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CellInstances.Clear();
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foreach(var s in _subscriptions)
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s.Dispose();
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_subscriptions.Clear();
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if(TemperatureDisplay)
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TemperatureDisplay.gameObject.SetActive(false);
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if(Title)
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Title.text = "None";
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}
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public void Display(Entity entity, bool hud = false, bool thermal = false)
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{
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Clear();
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_thermal = thermal;
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_hud = hud;
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_displayedEntity = entity;
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_displayedCargo = null;
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_firstRect = null;
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if(MinTempLabel)
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{
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MinTempLabel.gameObject.SetActive(true);
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MaxTempLabel.gameObject.SetActive(true);
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}
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if(Title)
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Title.text = entity.Name;
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var hullData = GameManager.ItemManager.GetData(entity.Hull) as HullData;
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if (FitToContent)
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{
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var gridRect = Grid.GetComponent<RectTransform>();
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var rect = gridRect.rect;
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Grid.cellSize = Vector2.one * (int) min(rect.width / (hullData.Shape.Width + 1), rect.height / (hullData.Shape.Height + 1));
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}
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if(TemperatureDisplay)
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{
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_temperatureTexture = new Texture2D(
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hullData.Shape.Width + 2,
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hullData.Shape.Height + 2,
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TextureFormat.RGBA32,
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false,
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false);
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TemperatureDisplay.gameObject.SetActive(true);
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TemperatureDisplay.texture = _temperatureTexture;
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var tempRect = TemperatureDisplay.rectTransform;
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tempRect.sizeDelta = Grid.cellSize * new Vector2(hullData.Shape.Width + 2, hullData.Shape.Height + 2);
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}
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if (Current)
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{
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Current.gameObject.SetActive(true);
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Current.targetGraphic.color = entity == GameManager.CurrentShip ? ToggleEnabledColor : ToggleDisabledColor;
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}
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if (Thermal)
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{
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Thermal.gameObject.SetActive(true);
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Thermal.targetGraphic.color = thermal ? ToggleEnabledColor : ToggleDisabledColor;
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}
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Grid.constraintCount = hullData.Shape.Width;
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foreach (var v in hullData.Shape.AllCoordinates)
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{
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if (!hullData.Shape[v])
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{
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var empty = new GameObject("Empty Node", typeof(RectTransform));
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empty.transform.SetParent(Grid.transform);
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if (!_firstRect)
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_firstRect = empty.GetComponent<RectTransform>();
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EmptyCells.Add(empty);
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}
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else
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{
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var cell = NodePrototype.Instantiate<InventoryCell>();
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cell.Background.color = CellBackgroundColor;
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if (!_firstRect)
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_firstRect = cell.GetComponent<RectTransform>();
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if (!thermal)
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{
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if(cell.PointerClickTrigger)
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{
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cell.PointerClickTrigger.OnPointerClickAsObservable()
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.Subscribe(data => _onClick?.OnNext(new InventoryEntityEventData(data, v, entity)));
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cell.BeginDragTrigger.OnBeginDragAsObservable()
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.Subscribe(data => _onBeginDrag?.OnNext(new InventoryEntityEventData(data, v, entity)));
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cell.DragTrigger.OnDragAsObservable()
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.Subscribe(data => _onDrag?.OnNext(new InventoryEntityEventData(data, v, entity)));
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cell.EndDragTrigger.OnEndDragAsObservable()
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.Subscribe(data => _onEndDrag?.OnNext(new InventoryEntityEventData(data, v, entity)));
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cell.PointerEnterTrigger.OnPointerEnterAsObservable()
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.Subscribe(data => _onPointerEnter?.OnNext(new InventoryEntityEventData(data, v, entity)));
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cell.PointerExitTrigger.OnPointerExitAsObservable()
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.Subscribe(data => _onPointerExit?.OnNext(new InventoryEntityEventData(data, v, entity)));
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}
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}
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else
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{
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cell.PointerClickTrigger.OnPointerClickAsObservable().Subscribe(data =>
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{
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var rect = cell.GetComponent<RectTransform>();
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var point = Rect.PointToNormalized(rect.rect, rect.InverseTransformPoint(data.position));
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Debug.Log($"Clicked at pos {data.position}, normalized {point}");
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if (hullData.Shape[int2(v.x - 1, v.y)] && point.x < ThermalToggleRegionSize)
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{
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entity.HullConductivity[v.x - 1, v.y].x = !entity.HullConductivity[v.x - 1, v.y].x;
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RefreshCells(new []{v,int2(v.x - 1, v.y)});
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}
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if (hullData.Shape[int2(v.x + 1, v.y)] && point.x > 1 - ThermalToggleRegionSize)
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{
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entity.HullConductivity[v.x, v.y].x = !entity.HullConductivity[v.x, v.y].x;
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RefreshCells(new []{v,int2(v.x + 1, v.y)});
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}
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if (hullData.Shape[int2(v.x, v.y - 1)] && point.y < ThermalToggleRegionSize)
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{
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entity.HullConductivity[v.x, v.y - 1].y = !entity.HullConductivity[v.x, v.y - 1].y;
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RefreshCells(new []{v,int2(v.x, v.y - 1)});
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}
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if (hullData.Shape[int2(v.x, v.y + 1)] && point.y > 1 - ThermalToggleRegionSize)
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{
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entity.HullConductivity[v.x, v.y].y = !entity.HullConductivity[v.x, v.y].y;
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RefreshCells(new []{v,int2(v.x, v.y + 1)});
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}
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});
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}
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CellInstances.Add(v, cell);
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}
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}
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RefreshCells(CellInstances.Keys);
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_subscriptions.Add(entity.ArmorDamage.Subscribe(hit =>
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{
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var hitCells = new[] { hit.pos };
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StartCoroutine(Pulse(hitCells, HitType.Armor, _hitSequence++));
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RefreshCells(hitCells);
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}));
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_subscriptions.Add(entity.ItemDamage.Subscribe(hit =>
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{
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var data = entity.ItemManager.GetData(hit.item.EquippableItem);
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var hitCells = data.Shape.Coordinates.Select(v => v + hit.item.Position).ToArray();
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StartCoroutine(Pulse(hitCells, HitType.Armor, _hitSequence++));
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RefreshCells(hitCells);
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}));
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_subscriptions.Add(entity.HardpointDamage.Subscribe(hit =>
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{
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var hitCells = hit.hardpoint.Shape.Coordinates.Select(v => v + hit.hardpoint.Position).ToArray();
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StartCoroutine(Pulse(hitCells, HitType.Armor, _hitSequence++));
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RefreshCells(hitCells);
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}));
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}
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private IEnumerator Pulse(int2[] cells, HitType hitType, int sequence)
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{
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foreach (var cell in cells)
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{
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if(_cellAnimationSequence.ContainsKey(cell))
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_cellAnimationSequence[cell] = max(_cellAnimationSequence[cell], sequence);
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else
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_cellAnimationSequence[cell] = sequence;
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}
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var hitColor = hitType switch
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{
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HitType.Armor => Settings.ArmorHitColor,
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HitType.Hardpoint => Settings.HardpointHitColor,
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HitType.Gear => Settings.GearHitColor,
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_ => Color.white
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};
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float startTime = Time.time;
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while (Time.time - startTime < CellHitPulseTime)
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{
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var lerp = (Time.time - startTime) / CellHitPulseTime;
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foreach(var cell in cells)
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if(_cellAnimationSequence[cell] == sequence)
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CellInstances[cell].Background.color = Color.Lerp(hitColor, CellBackgroundColor, lerp);
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yield return null;
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}
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foreach (var cell in cells)
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CellInstances[cell].Background.color = CellBackgroundColor;
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}
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public void Display(EquippedCargoBay cargo)
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{
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Clear();
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_displayedCargo = cargo;
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_displayedEntity = null;
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if(TemperatureDisplay)
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TemperatureDisplay.gameObject.SetActive(false);
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MinTempLabel.gameObject.SetActive(false);
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MaxTempLabel.gameObject.SetActive(false);
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if (Current)
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Current.gameObject.SetActive(false);
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if (Thermal)
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Thermal.gameObject.SetActive(false);
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if(Title)
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Title.text = cargo.Name;
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// FakeOccupancy = new Shape(cargo.Data.InteriorShape.Width, cargo.Data.InteriorShape.Height);
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// IgnoreOccupancy = new Shape(cargo.Data.InteriorShape.Width, cargo.Data.InteriorShape.Height);
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Grid.constraintCount = cargo.Data.InteriorShape.Width;
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foreach (var v in cargo.Data.InteriorShape.AllCoordinates)
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{
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if (!cargo.Data.InteriorShape[v])
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{
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var empty = new GameObject("Empty Node", typeof(RectTransform));
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empty.transform.SetParent(Grid.transform);
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EmptyCells.Add(empty);
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}
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else
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{
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var cell = NodePrototype.Instantiate<InventoryCell>();
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cell.PointerClickTrigger.OnPointerClickAsObservable()
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.Subscribe(data => _onClick?.OnNext(new InventoryCargoEventData(data, v, cargo)));
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cell.BeginDragTrigger.OnBeginDragAsObservable()
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.Subscribe(data => _onBeginDrag?.OnNext(new InventoryCargoEventData(data, v, cargo)));
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cell.DragTrigger.OnDragAsObservable()
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.Subscribe(data => _onDrag?.OnNext(new InventoryCargoEventData(data, v, cargo)));
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cell.EndDragTrigger.OnEndDragAsObservable()
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.Subscribe(data => _onEndDrag?.OnNext(new InventoryCargoEventData(data, v, cargo)));
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cell.PointerEnterTrigger.OnPointerEnterAsObservable()
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.Subscribe(data => _onPointerEnter?.OnNext(new InventoryCargoEventData(data, v, cargo)));
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cell.PointerExitTrigger.OnPointerExitAsObservable()
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.Subscribe(data => _onPointerExit?.OnNext(new InventoryCargoEventData(data, v, cargo)));
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CellInstances.Add(v, cell);
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}
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}
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RefreshCells();
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}
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public void RefreshCells()
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{
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RefreshCells(CellInstances.Keys);
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}
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public void RefreshCells(IEnumerable<int2> cells)
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{
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if (_displayedEntity != null)
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{
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foreach (var v in cells)
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{
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if(!CellInstances.ContainsKey(v)) continue;
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var hullData = GameManager.ItemManager.GetData(_displayedEntity.Hull) as HullData;
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var spriteIndex = 0;
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var interior = hullData.InteriorCells[v];
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var item = FakeOccupancy?[v]??false ? FakeEquipment : IgnoreOccupancy?[v]??false ? null : _displayedEntity.GearOccupancy[v.x, v.y];
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var hardpoint = _displayedEntity.Hardpoints[v.x, v.y];
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bool HardpointMatch(int2 offset)
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{
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var v2 = v + offset * (Flip ? -1 : 1);
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return !(
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hullData.Shape[v2] &&
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_displayedEntity.Hardpoints[v2.x, v2.y] == hardpoint &&
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(FakeOccupancy?[v2]??false ? FakeEquipment : IgnoreOccupancy?[v2]??false ? null : _displayedEntity.GearOccupancy[v2.x, v2.y]) == item
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);
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}
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bool NoHardpointMatch(int2 offset)
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{
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var v2 = v + offset * (Flip ? -1 : 1);
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return !(
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hullData.Shape[v2] && (
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!interior && !hullData.InteriorCells[v2] && _displayedEntity.Hardpoints[v2.x, v2.y] == null ||
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interior && item != null &&
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(FakeOccupancy?[v2]??false ? FakeEquipment : IgnoreOccupancy?[v2]??false ? null : _displayedEntity.GearOccupancy[v2.x, v2.y]) == item
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)
|
|
);
|
|
}
|
|
|
|
if (hardpoint != null)
|
|
{
|
|
for(int i = 0; i < 8; i++)
|
|
if (HardpointMatch(_offsets[i]))
|
|
spriteIndex += 1 << i;
|
|
}
|
|
else
|
|
{
|
|
for(int i = 0; i < 8; i++)
|
|
if (NoHardpointMatch(_offsets[i]))
|
|
spriteIndex += 1 << i;
|
|
}
|
|
|
|
var bgSpriteIndex = spriteIndex;
|
|
|
|
if (item != null)
|
|
spriteIndex += 1 << 8;
|
|
|
|
if (_thermal)
|
|
{
|
|
bool ThermalMatch(int2 offset)
|
|
{
|
|
if (!hullData.Shape[v + offset]) return false;
|
|
var i = (offset.x, offset.y);
|
|
return i switch
|
|
{
|
|
(1, 0) => _displayedEntity.HullConductivity[v.x, v.y].x,
|
|
(-1, 0) => _displayedEntity.HullConductivity[v.x-1, v.y].x,
|
|
(0, 1) => _displayedEntity.HullConductivity[v.x, v.y].y,
|
|
(0, -1) => _displayedEntity.HullConductivity[v.x, v.y-1].y,
|
|
_ => false
|
|
};
|
|
}
|
|
spriteIndex = 0;
|
|
for(int i = 0; i < 4; i++)
|
|
if (ThermalMatch(_offsets[i]))
|
|
spriteIndex += 1 << i;
|
|
}
|
|
|
|
CellInstances[v].Background.sprite = NodeBackgroundTextures[bgSpriteIndex];
|
|
CellInstances[v].Icon.sprite = _thermal ? ThermalTextures[spriteIndex] : NodeTextures[spriteIndex];
|
|
CellInstances[v].Icon.color = GetColor(v);
|
|
}
|
|
}
|
|
else if(_displayedCargo != null)
|
|
{
|
|
foreach (var v in cells)
|
|
{
|
|
if(!CellInstances.ContainsKey(v)) continue;
|
|
|
|
var spriteIndex = 0;
|
|
var item = FakeOccupancy?[v]??false ? FakeItem : IgnoreOccupancy?[v]??false ? null : _displayedCargo.Occupancy[v.x, v.y];
|
|
|
|
bool ItemMatch(int2 offset)
|
|
{
|
|
var v2 = v + offset;
|
|
return !_displayedCargo.Data.InteriorShape[v2] || item == null ||
|
|
(FakeOccupancy?[v2]??false ? FakeItem : IgnoreOccupancy?[v2]??false ? null : _displayedCargo.Occupancy[v2.x, v2.y]) != item;
|
|
}
|
|
|
|
for(int i = 0; i < 8; i++)
|
|
if (ItemMatch(_offsets[i]))
|
|
spriteIndex += 1 << i;
|
|
|
|
var bgSpriteIndex = spriteIndex;
|
|
|
|
if (item != null)
|
|
spriteIndex += 1 << 8;
|
|
|
|
CellInstances[v].Background.sprite = NodeBackgroundTextures[bgSpriteIndex];
|
|
CellInstances[v].Icon.sprite = NodeTextures[spriteIndex];
|
|
CellInstances[v].Icon.color = GetColor(v);
|
|
}
|
|
}
|
|
}
|
|
|
|
public Color GetColor(int2 position, bool highlight = false)
|
|
{
|
|
if (_displayedEntity != null)
|
|
{
|
|
var hullData = GameManager.ItemManager.GetData(_displayedEntity.Hull) as HullData;
|
|
var interior = hullData.InteriorCells[position];
|
|
var hardpoint = _displayedEntity.Hardpoints[position.x, position.y];
|
|
var item = FakeOccupancy?[position] ?? false ? FakeEquipment : IgnoreOccupancy?[position] ?? false ? null : _displayedEntity.GearOccupancy[position.x, position.y];
|
|
|
|
if (_hud)
|
|
{
|
|
if (!interior && _displayedEntity.Armor[position.x, position.y] > .01f)
|
|
return Settings.ArmorGradient.Evaluate(_displayedEntity.Armor[position.x, position.y] / hullData.Armor);
|
|
else if (hardpoint != null && _displayedEntity.HardpointArmor[hardpoint] > .01f)
|
|
return Settings.ArmorGradient.Evaluate(_displayedEntity.HardpointArmor[hardpoint] / hardpoint.Armor);
|
|
|
|
if (item != null) return Settings.DurabilityGradient.Evaluate(item.EquippableItem.Durability / _displayedEntity.ItemManager.GetData(item.EquippableItem).Durability);
|
|
return Color.white * .25f;
|
|
}
|
|
|
|
if (hardpoint == null)
|
|
{
|
|
if(!interior)
|
|
return Color.white;
|
|
|
|
if (item == null)
|
|
{
|
|
return Color.white * .25f;
|
|
}
|
|
|
|
if(highlight)
|
|
return Color.white;
|
|
|
|
return Color.white * .5f;
|
|
}
|
|
|
|
var tint = hardpoint.TintColor;
|
|
|
|
if (!highlight || item == null)
|
|
tint *= .7071f;
|
|
|
|
return tint.ToColor();
|
|
}
|
|
else
|
|
{
|
|
var item = FakeOccupancy?[position] ?? false ? FakeItem : IgnoreOccupancy?[position] ?? false ? null : _displayedCargo.Occupancy[position.x, position.y];
|
|
|
|
if (item == null)
|
|
return Color.white * .25f;
|
|
|
|
var c = float3(1);
|
|
if (GameManager.ItemManager.GetData(item) is EquippableItemData equippable)
|
|
c = HardpointData.GetColor(equippable.HardpointType);
|
|
|
|
if(!highlight)
|
|
c *= .7071f;
|
|
|
|
return c.ToColor();
|
|
}
|
|
}
|
|
|
|
public bool DropItem(ItemInstance item, int2 position)
|
|
{
|
|
if (_displayedEntity != null && item is EquippableItem equippableItem)
|
|
{
|
|
return _displayedEntity.TryEquip(equippableItem, position);
|
|
}
|
|
|
|
if(_displayedCargo != null)
|
|
{
|
|
return _displayedCargo.TryStore(item, position);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public bool DropItem(ItemInstance item)
|
|
{
|
|
if (_displayedEntity != null && item is EquippableItem equippableItem)
|
|
{
|
|
return _displayedEntity.TryEquip(equippableItem);
|
|
}
|
|
|
|
if(_displayedCargo != null)
|
|
{
|
|
return _displayedCargo.TryStore(item);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public UniRx.IObservable<InventoryEventData> OnClickAsObservable() => _onClick ?? (_onClick = new Subject<InventoryEventData>());
|
|
public UniRx.IObservable<InventoryEventData> OnBeginDragAsObservable() => _onBeginDrag ?? (_onBeginDrag = new Subject<InventoryEventData>());
|
|
public UniRx.IObservable<InventoryEventData> OnDragAsObservable() => _onDrag ?? (_onDrag = new Subject<InventoryEventData>());
|
|
public UniRx.IObservable<InventoryEventData> OnEndDragAsObservable() => _onEndDrag ?? (_onEndDrag = new Subject<InventoryEventData>());
|
|
public UniRx.IObservable<InventoryEventData> OnPointerEnterAsObservable() => _onPointerEnter ?? (_onPointerEnter = new Subject<InventoryEventData>());
|
|
public UniRx.IObservable<InventoryEventData> OnPointerExitAsObservable() => _onPointerExit ?? (_onPointerExit = new Subject<InventoryEventData>());
|
|
}
|
|
|
|
public abstract class InventoryEventData
|
|
{
|
|
protected InventoryEventData(PointerEventData pointerEventData, int2 position)
|
|
{
|
|
PointerEventData = pointerEventData;
|
|
Position = position;
|
|
}
|
|
|
|
public PointerEventData PointerEventData { get; }
|
|
public int2 Position { get; }
|
|
}
|
|
|
|
public class InventoryEntityEventData : InventoryEventData
|
|
{
|
|
public InventoryEntityEventData(PointerEventData pointerEventData, int2 position, Entity entity) :
|
|
base(pointerEventData, position)
|
|
{
|
|
Entity = entity;
|
|
}
|
|
|
|
public Entity Entity { get; }
|
|
}
|
|
|
|
public class InventoryCargoEventData : InventoryEventData
|
|
{
|
|
public InventoryCargoEventData(PointerEventData pointerEventData, int2 position, EquippedCargoBay cargoBay) :
|
|
base(pointerEventData, position)
|
|
{
|
|
CargoBay = cargoBay;
|
|
}
|
|
|
|
public EquippedCargoBay CargoBay { get; }
|
|
}
|