Implemented saving/loading of custom input settings Incorporated Input Screen in game Organized UI scripts into folders Deleted some unused UI scripts Reimplemented Fog Blur (by copying modified DoF to assets)
9 lines
No EOL
160 B
C#
9 lines
No EOL
160 B
C#
using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class ChoicePrefab : MonoBehaviour
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{
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public TextMeshProUGUI Label;
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public Button Button;
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} |