Owner: ActionGameManager composes the process's one cache. Its CultCache
getter attaches the catalog, GameData/run.cc and GameData/player.cc on
first access, in either scene, and nothing reopens it.
- RunSave (SavedGame.cs) replaces the SavedGame constructor:
- Capture builds the live run as plain documents and writes nothing. Zone
contents are `zone.Contents?.PackZone() ?? zone.PackedContents`, so a
zone generated earlier but not loaded this session keeps its contents
and its orbit and body records instead of being erased by the next save.
- Commit is the only writer of SavedGame and SavedZone: one Commit with
zone i at `savedzone-{i}`, SavedGame.Zones set to those refs, and every
stored SavedZone outside that set removed. Orbits and bodies staged by
zone generation land in the same single-file write.
- Clear removes every run record in one Commit.
- Run begins: New Game's first statement is RunSave.Clear. Run saves:
ActionGameManager.SaveRun at wormhole arrival and quit. Run ends: Die
clears the run, then saves settings.
- Run exists only as the run store's SavedGame global: MainMenu enables
Continue from it (and logs when the run store holds records but no
SavedGame), and StartGame reads it once to pick the new-run or resume
branch.
- PlayerSettings: the getter returns the player store's global and, on
first launch, commits GetDefaultPlayerSettings; it is the only creator.
SavePlayerSettings commits the instance.
- InputDisplayLayout reads its InputLayout from the catalog by the layout
asset's name and throws when the catalog has none.
Tests: new RunSaveTests (5): RepeatedSavesKeepRecordCountConstant,
SaveRemovesZonesNoLongerInTheRun, SaveWritesOnlyTheRunStore,
ResumeThenSaveKeepsUnloadedZoneContents, ClearRemovesEveryRunRecord. Each
fails with its rule mutated out.
Builds: headless, 11 tests pass, Unity batchmode compile reports no error CS.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
178 lines
5.7 KiB
C#
178 lines
5.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using GameCult.Caching;
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using MessagePack;
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using CultMath;
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using static CultMath.math;
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[CultDocument("aetheria.savedgame", "1"), CultGlobal, MessagePackObject]
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public class SavedGame
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{
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[Key(0)]
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public CultRecordRef<SavedZone>[] Zones;
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[Key(1)]
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public CultRecordRef<Faction>[] Factions;
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[Key(2)]
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public Dictionary<int, int> HomeZones;
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[Key(3)]
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public Dictionary<int, int> BossZones;
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[Key(4)]
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public int Entrance;
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[Key(5)]
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public int Exit;
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[Key(6)]
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public int CurrentZone;
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[Key(7)]
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public int CurrentZoneEntity;
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[Key(8)]
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public SectorBackgroundSettings Background;
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[Key(9)]
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public int[] DiscoveredZones;
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[Key(10)]
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public SavedActionBarBinding[] ActionBarBindings;
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[Key(11)]
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public bool IsTutorial;
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[Key(12)]
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public FactionRelationship[] Relationships;
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}
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// The run's lifecycle over the run store. Only Commit creates SavedGame and SavedZone records.
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public static class RunSave
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{
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// The live run as plain documents. Writes nothing.
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public static (SavedGame Game, SavedZone[] Zones) Capture(CultCache cache, Galaxy galaxy, Zone currentZone,
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Entity currentEntity, bool isTutorial, SavedActionBarBinding[] actionBar)
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{
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var factions = galaxy.HomeZones.Keys.ToArray();
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var game = new SavedGame
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{
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DiscoveredZones = galaxy.DiscoveredZones.Select(dz => Array.IndexOf(galaxy.Zones, dz)).ToArray(),
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Background = galaxy.Background,
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Factions = factions.Select(f => cache.RefOf(f)).ToArray(),
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Relationships = galaxy.Factions.Select(f => galaxy.FactionRelationships[f]).ToArray(),
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HomeZones = galaxy.HomeZones.ToDictionary(
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x => Array.IndexOf(factions, x.Key),
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x => Array.IndexOf(galaxy.Zones, x.Value)),
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BossZones = galaxy.BossZones.ToDictionary(
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x => Array.IndexOf(factions, x.Key),
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x => Array.IndexOf(galaxy.Zones, x.Value)),
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CurrentZone = Array.FindIndex(galaxy.Zones, zone => zone.Contents == currentZone),
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CurrentZoneEntity = currentZone.Entities.IndexOf(currentEntity),
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Entrance = Array.IndexOf(galaxy.Zones, galaxy.Entrance),
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Exit = Array.IndexOf(galaxy.Zones, galaxy.Exit),
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IsTutorial = isTutorial,
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ActionBarBindings = actionBar
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};
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// A zone generated earlier but not loaded this session has no live Contents; its packed contents carry over.
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var zones = galaxy.Zones.Select(zone => new SavedZone
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{
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Name = zone.Name,
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Position = zone.Position,
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AdjacentZones = zone.AdjacentZones.Select(az => Array.IndexOf(galaxy.Zones, az)).ToArray(),
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Factions = zone.Factions.Select(f => Array.IndexOf(factions, f)).ToArray(),
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Contents = zone.Contents?.PackZone() ?? zone.PackedContents,
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Owner = zone.Owner == null ? -1 : Array.IndexOf(factions, zone.Owner)
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}).ToArray();
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return (game, zones);
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}
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// The only writer of SavedGame and SavedZone: one Commit to the run store. Zone i lands at savedzone-{i}, stable
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// because a run's zone array is fixed at generation, and every stored SavedZone outside that set is removed. The
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// run store's single-file commit writes its whole view, so orbits and bodies staged by zone generation land too.
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public static void Commit(CultCache cache, SavedGame game, IReadOnlyList<SavedZone> zones)
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{
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var keys = zones.Select((_, i) => new CultRecordKey($"savedzone-{i}")).ToArray();
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var kept = new HashSet<CultRecordKey>(keys);
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var stale = cache.AllStoredDocuments
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.Where(stored => stored.Document is SavedZone && !kept.Contains(stored.Key))
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.Select(stored => stored.Key)
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.ToArray();
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game.Zones = keys.Select(key => new CultRecordRef<SavedZone>(key)).ToArray();
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cache.Commit(batch =>
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{
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for (var i = 0; i < keys.Length; i++) batch.Upsert(typeof(SavedZone), zones[i], keys[i]);
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batch.Upsert(game);
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foreach (var key in stale) batch.Remove(key);
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});
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}
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// Removes every run record (SavedGame, SavedZone, OrbitData, BodyData) in one Commit.
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public static void Clear(CultCache cache)
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{
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var run = cache.AllStoredDocuments
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.Where(stored => IsRunRecord(stored.Descriptor.DocumentType))
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.Select(stored => stored.Key)
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.ToArray();
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cache.Commit(batch =>
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{
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foreach (var key in run) batch.Remove(key);
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});
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}
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public static bool IsRunRecord(Type documentType) =>
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AetheriaStores.RunTypes.Any(home => home.IsAssignableFrom(documentType));
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}
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[CultDocument("aetheria.savedzone", "1"), MessagePackObject]
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public class SavedZone
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{
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[Key(0)]
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public string Name;
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[Key(1)]
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public float2 Position;
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[Key(2)]
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public int[] AdjacentZones;
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[Key(3)]
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public int[] Factions;
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[Key(4)]
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public int Owner;
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[Key(5)]
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public ZonePack Contents;
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}
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[MessagePackObject,
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Union(0, typeof(SavedActionBarConsumableBinding)),
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Union(1, typeof(SavedActionBarGearBinding)),
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Union(2, typeof(SavedActionBarWeaponGroupBinding))
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]
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public abstract class SavedActionBarBinding
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{
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}
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[MessagePackObject]
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public class SavedActionBarConsumableBinding : SavedActionBarBinding
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{
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[Key(0)] public CultRecordRef<ConsumableItemData> Target;
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}
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[MessagePackObject]
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public class SavedActionBarGearBinding : SavedActionBarBinding
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{
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[Key(0)] public int EquipmentIndex;
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[Key(1)] public int BehaviorIndex;
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}
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[MessagePackObject]
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public class SavedActionBarWeaponGroupBinding : SavedActionBarBinding
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{
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[Key(0)] public int Group;
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}
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