2026-10-07 01:13:08 +02:00
..
Aetheria.Shared.Tests.csproj
Cut 1 fix batch 3 (F1): load real GameplaySettings, fix the speed-cap test
2026-09-26 01:48:58 +02:00
AetheriaStoresTests.cs
Fused rounds fire out of arc; safe fuse; proximity misses type as Burst
2026-09-29 16:27:46 +02:00
BaseStateTests.cs
BaseState: an includeChildren walk keeps its state in locals
2026-09-30 15:12:41 +02:00
BrownoutTests.cs
Resolve request/brownout conflict: evaluate power requests nominally
2026-09-19 06:58:57 +02:00
CapabilityEventsTests.cs
Test that capability events route only to their own kind's subscribers
2026-09-17 14:37:07 +02:00
ConditionRatioTests.cs
Cut 8: pin ConditionRatio -- perfect/dead/durability/heat/power/force-unchanged
2026-09-19 04:41:43 +02:00
DemoTerminusTests.cs
Demo Terminus tests: the player's Longinus carries the default fit the game generates for it
2026-10-07 00:04:46 +02:00
FireAuthorityTests.cs
Mining Cut 3: a chunk is a target, detected by reflected light
2026-09-30 12:56:39 +02:00
FireControlCut4Tests.cs
Mining Cut 3: a chunk is a target, detected by reflected light
2026-09-30 12:56:39 +02:00
FireControlCut5Tests.cs
Mining Cut 3: a chunk is a target, detected by reflected light
2026-09-30 12:56:39 +02:00
FireControlCut6cTests.cs
Mining Cut 3: a chunk is a target, detected by reflected light
2026-09-30 12:56:39 +02:00
FireControlCut6dTests.cs
Mining Cut 3: a chunk is a target, detected by reflected light
2026-09-30 12:56:39 +02:00
FireControlCut6Tests.cs
Mining Cut 3: a chunk is a target, detected by reflected light
2026-09-30 12:56:39 +02:00
FireControlCut7Tests.cs
Mining Cut 3: a chunk is a target, detected by reflected light
2026-09-30 12:56:39 +02:00
FireControlCut8Tests.cs
Mining Cut 3: a chunk is a target, detected by reflected light
2026-09-30 12:56:39 +02:00
FireControlCut9Tests.cs
Mining Cut 3: a chunk is a target, detected by reflected light
2026-09-30 12:56:39 +02:00
FireControlCut11Tests.cs
Mining Cut 3: a chunk is a target, detected by reflected light
2026-09-30 12:56:39 +02:00
FireControlCut12Tests.cs
Mining Cut 3: a chunk is a target, detected by reflected light
2026-09-30 12:56:39 +02:00
FireControlCut123Tests.cs
Mining Cut 3: a chunk is a target, detected by reflected light
2026-09-30 12:56:39 +02:00
FireControlCut124Tests.cs
Merge origin/master into mining: resolve five conflicts by owner, delete the belt-task machine
2026-10-06 15:29:29 +02:00
FireControlPerWeaponTests.cs
Mining Cut 3: a chunk is a target, detected by reflected light
2026-09-30 12:56:39 +02:00
FireControlTests.cs
Mining Cut 3: a chunk is a target, detected by reflected light
2026-09-30 12:56:39 +02:00
HardpointOwnershipTests.cs
Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
2026-10-03 20:33:55 +02:00
HeatResponseTests.cs
Cut 1: close S5/S6's validation gaps, pin S7's surviving mutants
2026-09-18 18:42:10 +02:00
IffAndCombatTests.cs
Mining Cut 3: a chunk is a target, detected by reflected light
2026-09-30 12:56:39 +02:00
InputCapacitorTests.cs
Fire control Cut 3: hit authority moves to FireControl
2026-09-19 14:07:07 +02:00
LoadoutTests.cs
Merge master into eureka/aetheria-release-scenarios: adopt the scenarios lane onto master's base
2026-10-03 14:53:29 +02:00
MiningCut1Tests.cs
Mining Cuts 1-2: pin five chunk-surface rules that survived mutation
2026-09-30 00:00:30 +02:00
MiningCut2Tests.cs
Mining Cuts 1-2: pin five chunk-surface rules that survived mutation
2026-09-30 00:00:30 +02:00
MiningCut3Tests.cs
Mining index: the index alone decides reach; tests pin what Stryker found loose
2026-10-03 15:25:32 +02:00
MiningIndexTests.cs
Mining index pins: a belt region's bounds stay tight and a rock exactly at reach is found
2026-10-03 16:48:05 +02:00
MiningTargetQueriesTests.cs
Mining target queries tests: the blind ship needs no tick; it has no equipment to bring online
2026-10-06 01:20:37 +02:00
PlayerSettingsSensitivityTests.cs
Move mouse-look sensitivity into the PlayerSettings CultCache global
2026-09-17 17:22:09 +02:00
PowerBusTests.cs
F2: gate the bus's reactors and consumers on Active, not Online
2026-09-19 05:06:31 +02:00
PowerCurveTests.cs
Resolve request/brownout conflict: evaluate power requests nominally
2026-09-19 06:58:57 +02:00
PowerTierTests.cs
F3: an empty tier is not a satisfied tier, and sub-epsilon demand pays its way
2026-09-19 05:15:30 +02:00
RestoredHullsTests.cs
Merge origin/master into mining: resolve five conflicts by owner, delete the belt-task machine
2026-10-06 15:29:29 +02:00
RoleAuthoringTests.cs
Cut 7: refuse a stat naming a role its design lacks
2026-09-19 05:01:17 +02:00
RunGoalTests.cs
Boss gate: a boss zone spawns its faction's boss, and RunGoal derives whether the exit gate is open
2026-10-07 01:13:08 +02:00
RunSaveTests.cs
Pin that a failed start's own writes are removed: the failed starts write a record the saved run does not hold, and the open store must not keep it
2026-10-03 22:36:04 +02:00
RunStartTests.cs
Merge origin/master into mining: resolve five conflicts by owner, delete the belt-task machine
2026-10-06 15:29:29 +02:00
SafeAssert.cs
Scenarios Cut 1: a failed staging reports what it admitted, not a crash
2026-09-30 14:59:50 +02:00
ScenarioTests.cs
Demo Terminus tests: fixed cast, gate, standing across Continue, refused cast, tutorial unchanged
2026-10-06 19:32:03 +02:00
ShieldReserveTests.cs
F4/F5: shield restore survives inactivity, and CanTakeHit stops mutating
2026-09-19 05:32:29 +02:00
ShipAuthoringTests.cs
AetherDb ship-authoring: create --like a shipped hull, and validate reads the GLB when present
2026-10-03 17:07:09 +02:00
ShipFixture.cs
Ship packages: a thruster or radiator anchor on a mesh-less GLB node is refused at bind
2026-10-03 17:07:08 +02:00
ShipModCatalogTests.cs
Ship packages: a thruster or radiator anchor on a mesh-less GLB node is refused at bind
2026-10-03 17:07:08 +02:00
ShipModPlanTests.cs
Ship mounts: anchors only for visible hardpoints, every role rule in Validate
2026-10-03 14:39:08 +02:00
ShipSchemaPinTests.cs
ship_cc: replace_visual writes ShipAuthoring's model asset and anchors, pinned to the C# keys
2026-10-03 17:07:10 +02:00
ShipValidationTests.cs
Ship mounts: anchors only for visible hardpoints, every role rule in Validate
2026-10-03 14:39:08 +02:00
StatResolverTests.cs
Pin Gate 1, Gate 2 and F8's mutant fix with tests and mutations
2026-09-18 20:42:05 +02:00
stryker-config.json
Cut 11 map: mutation testing moves to Stryker, and the survivors it found
2026-09-22 15:59:06 +02:00
TargetingSystemTests.cs
Mining Cut 3: a chunk is a target, detected by reflected light
2026-09-30 12:56:39 +02:00