Aetheria/Assets/Scripts/ServerShared/Behaviors
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 8e20617f5f AetherDrive: restore the Execute signature the drop commit deleted with Manoeuvre
e360ceeb removed one line too many (public override bool Execute), so the drop commit and its two successors do not
build. The file is now exactly the base minus the 24 lines of Manoeuvre.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-07 16:45:10 +02:00
..
AetherDrive.cs AetherDrive: restore the Execute signature the drop commit deleted with Manoeuvre 2026-10-07 16:45:10 +02:00
AetherDrive.cs.meta Aetheric Drive 2021-04-14 03:29:14 +01:00
AutoWeapon.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
AutoWeapon.cs.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
Behaviors.cs Cut 2: the dead mining path goes, and chunks get one owner 2026-09-25 11:30:44 +02:00
Behaviors.cs.meta Behavior Refactoring 2020-04-09 10:33:16 +01:00
Capacitor.cs Cut 3: PowerBus replaces TryConsumeEnergy/CanConsumeEnergy 2026-09-18 21:39:38 +02:00
Capacitor.cs.meta Energy & Heat 2020-12-27 22:18:22 +00:00
ChargedWeapon.cs Gate a charged weapon's Activate on CanFire, and start a burst's cooldown with the tick it flew in 2026-09-29 22:15:51 +02:00
ChargedWeapon.cs.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
Cockpit.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
Cockpit.cs.meta Energy & Heat 2020-12-27 22:18:22 +00:00
ConstantWeapon.cs Fuse fixes: arming holds for every burst, no-lock rounds stop on the first hull, settle before user code 2026-09-29 20:31:59 +02:00
ConstantWeapon.cs.meta GUNS GUNS GUNS 2021-01-05 02:56:17 +00:00
Cooldown.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
Cooldown.cs.meta Massive Item Behavior Refactoring 2020-05-12 01:42:13 +01:00
EnergyDraw.cs Resolve request/brownout conflict: evaluate power requests nominally 2026-09-19 06:58:57 +02:00
EnergyDraw.cs.meta Mega Placement 2020-05-21 01:53:06 +01:00
Heat.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
Heat.cs.meta Massive Item Behavior Refactoring 2020-05-12 01:42:13 +01:00
HeatStorage.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
HeatStorage.cs.meta Wormholes 2021-03-05 14:31:18 +00:00
InputCapacitor.cs Cut 4: input capacitors close the last direct capacitor spend 2026-09-18 22:52:15 +02:00
InputCapacitor.cs.meta Cut 4: input capacitors close the last direct capacitor spend 2026-09-18 22:52:15 +02:00
InstantWeapon.cs Gate a charged weapon's Activate on CanFire, and start a burst's cooldown with the tick it flew in 2026-09-29 22:15:51 +02:00
InstantWeapon.cs.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
ItemUsage.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
ItemUsage.cs.meta Behavior Canceling & Grouping 2020-05-11 01:17:10 +01:00
Launcher.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
Launcher.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
LockWeapon.cs Mining Cut 3 fix: launchers do not count toward rock reach (Q12 A) 2026-10-01 13:02:26 +02:00
LockWeapon.cs.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
Radiator.cs Resolve request/brownout conflict: evaluate power requests nominally 2026-09-19 06:58:57 +02:00
Radiator.cs.meta Behavior Refactoring 2020-04-09 10:33:16 +01:00
Reactor.cs Cut 5: priority tiers replace PowerBus's single shared GrantRatio 2026-09-19 02:58:38 +02:00
Reactor.cs.meta Behavior Refactoring 2020-04-09 10:33:16 +01:00
Reflector.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
Reflector.cs.meta Behavior Refactoring 2020-04-09 10:33:16 +01:00
ResourceScanner.cs Mining Cut 3: the parked ResourceScanner stops evaluating stats nothing reads 2026-09-30 12:57:04 +02:00
ResourceScanner.cs.meta Mega Placement 2020-05-21 01:53:06 +01:00
Sensor.cs Mining index: a general targeting index fed by providers; the linear chunk scan goes 2026-10-03 15:02:51 +02:00
Sensor.cs.meta Behavior Refactoring 2020-04-09 10:33:16 +01:00
Shield.cs Resolve request/brownout conflict: evaluate power requests nominally 2026-09-19 06:58:57 +02:00
Shield.cs.meta Behavior Refactoring 2020-04-09 10:33:16 +01:00
StatModifier.cs Resolve request/brownout conflict: evaluate power requests nominally 2026-09-19 06:58:57 +02:00
StatModifier.cs.meta Massive Item Behavior Refactoring 2020-05-12 01:42:13 +01:00
Switch.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
Switch.cs.meta Massive Item Behavior Refactoring 2020-05-12 01:42:13 +01:00
TargetingSystem.cs Cut 6d: the dart-throw kernel replaces the coin-flip landing rule 2026-09-19 21:37:39 +02:00
TargetingSystem.cs.meta Add targeting subsystem, reveal rule and selection slot (fire control Cut 2) 2026-09-19 13:02:20 +02:00
Thermotoggle.cs Power bus: a consumer its thermostat has closed is not billed 2026-09-30 20:46:30 +02:00
Thermotoggle.cs.meta Entity Properties & Thermal Regulation 2020-05-26 01:12:06 +01:00
Thruster.cs Thruster.Thrust is read live, so Ship's aggregates stop reading the construction value 2026-10-07 05:39:39 +02:00
Thruster.cs.meta Behavior Refactoring 2020-04-09 10:33:16 +01:00
Trigger.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
Trigger.cs.meta Massive Item Behavior Refactoring 2020-05-12 01:42:13 +01:00
TurretController.cs Mining Cut 3: a chunk is a target, detected by reflected light 2026-09-30 12:56:39 +02:00
TurretController.cs.meta Murder Satellites 2021-01-06 14:56:39 +00:00
VelocityConversion.cs Delete AetheriaMath in favour of CultMath 2026-09-14 18:02:41 +02:00
VelocityConversion.cs.meta Behavior Refactoring 2020-04-09 10:33:16 +01:00
VelocityLimit.cs Entity.Acceleration puts back what a VelocityLimit removed: the ceiling is not a change of vector 2026-10-07 05:39:40 +02:00
VelocityLimit.cs.meta Behavior Refactoring 2020-04-09 10:33:16 +01:00
Visibility.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Visibility.cs.meta Massive Item Behavior Refactoring 2020-05-12 01:42:13 +01:00
Weapon.cs WeaponData.Tracking and Weapon.Tracking: the gun's mount rate in degrees per second 2026-10-07 16:39:59 +02:00
Weapon.cs.meta Behavior Refactoring 2020-04-09 10:33:16 +01:00
Wear.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
Wear.cs.meta Heat Performance Curves + Wear & Tear 2021-03-04 03:58:46 +00:00