Aetheria/Assets/Scripts/NIH/Graph#/ICompoundGraph.cs
hyperion51 d5f2e3734a TECH TREES WHOO
Implemented procedural tech tree generation by porting GraphSharp to Unity.
Also, some database editor convenience changes.
2020-04-11 19:18:02 +01:00

21 lines
702 B
C#

using System.Collections.Generic;
using QuickGraph;
using System.Diagnostics.Contracts;
namespace GraphSharp
{
public interface ICompoundGraph<TVertex, TEdge> : IBidirectionalGraph<TVertex, TEdge>
where TEdge : IEdge<TVertex>
{
bool AddChildVertex( TVertex parent, TVertex child );
int AddChildVertexRange( TVertex parent, IEnumerable<TVertex> children );
TVertex GetParent( TVertex vertex );
bool IsChildVertex( TVertex vertex );
IEnumerable<TVertex> GetChildrenVertices( TVertex vertex );
int GetChildrenCount( TVertex vertex );
bool IsCompoundVertex( TVertex vertex );
IEnumerable<TVertex> CompoundVertices { get; }
IEnumerable<TVertex> SimpleVertices { get; }
}
}