Aetheria/Assets/Scripts/ServerShared/Ship.cs
hyperion51 d8ff1e2289 Stat Effects and Tech Tree Improvements
Tech tree layout is now correct thanks to MSAGL
Blueprint stat effects can now target item stats
Durability is now a PerformanceStat
2020-04-16 03:08:18 +01:00

138 lines
4.5 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using MessagePack;
using Unity.Mathematics;
using static Unity.Mathematics.math;
[MessagePackObject]
public class Ship : Entity
{
[Key("hull")]
public Gear Hull;
[Key("hardpoints")]
public List<Hardpoint> Hardpoints = new List<Hardpoint>();
// [Key("bindings")] public Dictionary<KeyCode,Guid> Bindings = new Dictionary<KeyCode,Guid>();
//[IgnoreMember] public int HullHardpointCount;
// [IgnoreMember] public Dictionary<Targetable, float> Contacts = new Dictionary<Targetable, float>();
// [IgnoreMember] public Targetable Target;
private HullData _hullData;
public Ship(GameContext context, IEnumerable<Gear> items, IEnumerable<ItemInstance> cargo) : base(context, items, cargo)
{
}
// public Gear GetEquipped(HardpointType type)
// {
// return Hardpoints.FirstOrDefault(hp => hp.HardpointData.Type == type)?.Item;
// }
//
// public T GetEquipped<T>() where T : EquippableItemData
// {
// var data = Hardpoints.FirstOrDefault(hp => Context.GetData(hp.Item) is T);
// if (data != null)
// return Context.GetData(data.Item) as T;
// return null;
// }
//
// public void Hydrate()
// {
// GenerateBehaviors();
//
// //HullHardpointCount = Hardpoints.Count(hp => hp.HardpointData.Type == HardpointType.Hull);
// }
//
// private void GenerateBehaviors()
// {
// }
// public void GenerateBindings()
// {
// Bindings = new Dictionary<KeyCode, Guid>();
//
// var bindables =
// ItemBindings.Select(id => new {id=id.Key, eq = id.Value.First().Hardpoint.Item.ItemData}).ToList();
//
// var weapons = bindables.Where(i => i.eq.HardpointType.IsWeapon()).ToArray();
//
// var mouseButtons = Enumerable.Range((int) KeyCode.Mouse0, 3).Cast<KeyCode>();
// foreach (var x in weapons.Zip(mouseButtons, (binding, key) => new {binding,key}))
// {
// Bindings.Add(x.key, x.binding.id);
// bindables.Remove(x.binding);
// }
//
// var thruster = bindables.FirstOrDefault(x => x.eq.HardpointType == HardpointType.Thruster);
// if (thruster != null)
// {
// Bindings.Add(KeyCode.LeftShift, thruster.id);
// bindables.Remove(thruster);
// }
//
// var utility = bindables.FirstOrDefault(x => !x.eq.HardpointType.IsWeapon());
// if (utility != null)
// {
// Bindings.Add(KeyCode.Space, utility.id);
// bindables.Remove(utility);
// }
//
// var numKeys = Enumerable.Range((int) KeyCode.Alpha1, 9).Cast<KeyCode>();
// foreach (var x in bindables.Zip(numKeys, (binding, key) => new {binding,key}))
// {
// Bindings.Add(x.key, x.binding.id);
// }
//
// }
// public void Activate(KeyCode binding)
// {
// if (Bindings.ContainsKey(binding))
// foreach (var behavior in ItemBindings[Bindings[binding]])
// {
// behavior.Activate();
// if(behavior.Hardpoint.ActionBarButton!=null)
// behavior.Hardpoint.ActionBarButton.Background.color = Color.yellow;
// }
// }
//
// public void Deactivate(KeyCode binding)
// {
// if(Bindings.ContainsKey(binding))
// foreach (var behavior in ItemBindings[Bindings[binding]])
// {
// behavior.Deactivate();
// if(behavior.Hardpoint.ActionBarButton!=null)
// behavior.Hardpoint.ActionBarButton.Background.color = GlobalData.Instance.UnselectedElementColor;
// }
// }
public override void Update(float delta)
{
base.Update(delta);
// foreach (var kvp in Contacts.ToArray())
// if (kvp.Key == null || Time.time - kvp.Value > GlobalData.Instance.TargetPersistenceDuration)
// {
// Contacts.Remove(kvp.Key);
// if (kvp.Key == Target)
// Target = null;
// }
}
// public void UpdateInput(float delta)
// {
// foreach (var key in Bindings.Keys)
// {
// if(Input.GetKeyDown(key))
// Activate(key);
// if(Input.GetKeyUp(key))
// Deactivate(key);
// }
//
// }
}