Tech tree layout is now correct thanks to MSAGL Blueprint stat effects can now target item stats Durability is now a PerformanceStat
34 lines
No EOL
1.2 KiB
C#
34 lines
No EOL
1.2 KiB
C#
using MessagePack;
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using Newtonsoft.Json;
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[Union(0, typeof(ProjectileWeaponData)),
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Union(1, typeof(LauncherData))]
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public abstract class WeaponData
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{
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[InspectableField, JsonProperty("damageType"), Key(0)]
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public DamageType DamageType;
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[InspectableField, JsonProperty("damage"), Key(1)]
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public PerformanceStat Damage = new PerformanceStat();
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[InspectableField, JsonProperty("range"), Key(2)]
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public PerformanceStat Range = new PerformanceStat();
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[InspectableField, JsonProperty("cooldown"), Key(3)]
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public PerformanceStat Cooldown = new PerformanceStat();
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[InspectableField, JsonProperty("heat"), Key(4)]
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public PerformanceStat Heat = new PerformanceStat();
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[InspectableField, JsonProperty("visibility"), Key(5)]
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public PerformanceStat Visibility = new PerformanceStat();
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[InspectableField, JsonProperty("visibilityDecay"), Key(6)]
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public PerformanceStat VisibilityDecay = new PerformanceStat();
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[InspectableField, JsonProperty("burstCount"), Key(7)]
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public int BurstCount;
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[InspectableField, JsonProperty("burstTime"), Key(8)]
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public PerformanceStat BurstTime = new PerformanceStat();
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} |