Aetheria/Assets/Scripts/ServerShared/Behaviors/MiningController.cs
hyperion51 43f33546a3 Inventory Refactoring
Massively refactored everything related to entity inventory management
We are no longer recalculating mass by iterating over the entire inventory any time anything changes, for example
Gear is explicitly associated with hardpoints in the entity code
This did introduce some bugs, will clean those up tomorrow
2020-06-05 04:16:33 +01:00

144 lines
No EOL
4.9 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using MessagePack;
using Newtonsoft.Json;
using Unity.Mathematics;
using static Unity.Mathematics.math;
[MessagePackObject, JsonObject(MemberSerialization.OptIn), EntityTypeRestriction(HullType.Ship), Order(-100)]
public class MiningControllerData : ControllerData
{
public override IBehavior CreateInstance(GameContext context, Entity entity, Gear item)
{
return new MiningController(context, this, entity, item);
}
}
public class MiningController : ControllerBase, IBehavior, IPersistentBehavior, IInitializableBehavior
{
public override TaskType TaskType => TaskType.Mine;
public BehaviorData Data => _data;
private MiningControllerData _data;
private GameContext _context;
private Entity _entity;
private Gear _item;
private bool _taskStarted;
private int _asteroid = -1;
private MiningTool _miningTool;
private Switch _toolSwitch;
public MiningController(GameContext context, MiningControllerData data, Entity entity, Gear item) : base(context, data, entity)
{
_context = context;
_data = data;
_entity = entity;
_item = item;
}
public new void Initialize()
{
_miningTool = _entity.GetBehavior<MiningTool>();
_toolSwitch = _entity.GetSwitch<MiningTool>();
base.Initialize();
}
public new bool Update(float delta)
{
var miningTask = _context.Cache.Get<Mining>(Task);
if (miningTask != null)
{
if (!_taskStarted)
{
NextAsteroid();
_taskStarted = true;
}
else
{
if (!Moving)
{
if (_entity.OccupiedCapacity < _entity.Capacity - 1)
{
var asteroidTransform = _context.GetAsteroidTransform(miningTask.Asteroids, _asteroid);
if (length(_entity.Position - asteroidTransform.xy) - asteroidTransform.w > _miningTool.Range)
{
_entity.SetMessage("Moving to target asteroid.");
MoveTo(() => _context.GetAsteroidTransform(miningTask.Asteroids, _asteroid).xy,
() => _context.GetAsteroidVelocity(miningTask.Asteroids, _asteroid));
_toolSwitch.Activated = false;
}
else
{
if (_context.AsteroidExists(miningTask.Asteroids, _asteroid))
{
_miningTool.AsteroidBelt = miningTask.Asteroids;
_miningTool.Asteroid = _asteroid;
_toolSwitch.Activated = true;
Aim.Objective = _context.GetAsteroidTransform(miningTask.Asteroids, _asteroid).xy;
Aim.Update(delta);
}
else NextAsteroid();
}
}
else
{
_entity.SetMessage("Out of cargo space. Returning home to offload cargo.");
GoHome(OnArriveHome);
}
}
}
}
return base.Update(delta);
}
private void OnArriveHome()
{
var homeEntity = _context.Cache.Get<Entity>(HomeEntity);
foreach (var item in _entity.Cargo
.Select(id => _context.Cache.Get<ItemInstance>(id))
.Where(item => item is SimpleCommodity)
.Cast<SimpleCommodity>())
{
int supportedQuantity = (int) ((homeEntity.Capacity - homeEntity.OccupiedCapacity) / item.ItemData.Size);
var newItem = _entity.RemoveCargo(item, supportedQuantity);
homeEntity.AddCargo(newItem);
if (supportedQuantity < item.Quantity)
{
homeEntity.SetMessage("Colony is out of cargo space. Closing Mining Task.");
FinishTask();
_taskStarted = false;
return;
}
}
}
private void NextAsteroid()
{
var miningTask = _context.Cache.Get<Mining>(Task);
_asteroid = _context.NearestAsteroid(miningTask.Asteroids, _entity.Position);
_entity.SetMessage("Selecting new asteroid.");
}
public PersistentBehaviorData Store()
{
return new MiningControllerPersistence
{
Task = Task
};
}
public void Restore(PersistentBehaviorData data)
{
var miningControllerPersistence = data as MiningControllerPersistence;
Task = miningControllerPersistence.Task;
}
}
public class MiningControllerPersistence : PersistentBehaviorData
{
[JsonProperty("task"), Key(0)]
public Guid Task;
}