Context menus now support dropdown options Context menus can now be created for UI elements with new dedicated cancellation click catcher Game manager creates context menus based on the object being clicked, no need for duplicate code in every context that object appears
13 lines
282 B
C#
13 lines
282 B
C#
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class ContextMenuOption : MonoBehaviour
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{
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public TextMeshProUGUI Label;
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public Image Arrow;
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public Button Button;
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public MouseHover Hover;
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}
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