Entities such as colonies and ships can now be clicked on to reveal their properties or context menus Orbital Colony loadout now has a new item (thermostatic heater) which itself has a new behavior type (Thermotoggle) allowing it to regulate its temperature for more agreeable living conditions Fixed stat modifiers for hull stats (e.g. Hull Expansion) Widened property label in DB inspector
95 lines
No EOL
3.5 KiB
C#
95 lines
No EOL
3.5 KiB
C#
using System;
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using System.Linq;
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using MessagePack;
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using Newtonsoft.Json;
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[InspectableField, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class StatModifierData : BehaviorData
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{
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[InspectableField, JsonProperty("stat"), Key(1)]
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public StatReference Stat = new StatReference();
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[InspectableField, JsonProperty("modifier"), Key(2)]
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public PerformanceStat Modifier = new PerformanceStat();
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[InspectableField, JsonProperty("type"), Key(3)]
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public StatModifierType Type;
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[InspectableType(typeof(BehaviorData)), JsonProperty("requireBehavior"), Key(4)]
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public Type RequireBehavior;
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public override IBehavior CreateInstance(GameContext context, Entity entity, Gear item)
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{
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return new StatModifier(context, this, entity, item);
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}
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}
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[Order(-4)]
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public class StatModifier : IBehavior, IInitializableBehavior, IDisposableBehavior
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{
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private StatModifierData _data;
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private Entity Entity { get; }
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private Gear Item { get; }
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private GameContext Context { get; }
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public BehaviorData Data => _data;
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private PerformanceStat[] _stats;
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public StatModifier(GameContext context, StatModifierData data, Entity entity, Gear item)
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{
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_data = data;
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Entity = entity;
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Item = item;
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Context = context;
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}
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public void Initialize()
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{
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var targetType = Context.StatObjects.FirstOrDefault(so => so.Name == _data.Stat.Target);
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if (targetType != null)
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{
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var statField = targetType.GetFields()
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.Where(f => f.FieldType == typeof(PerformanceStat)).FirstOrDefault(f => f.Name == _data.Stat.Stat);
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if (statField != null)
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{
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if (typeof(EquippableItemData).IsAssignableFrom(targetType))
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_stats = Entity.EquippedItems.Append(Entity.Hull)
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.Select(id => Context.Cache.Get<Gear>(id))
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.Where(gear => _data.RequireBehavior == null || gear.ItemData.Behaviors.Any(behavior => behavior.GetType() == _data.RequireBehavior))
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.Where(gear => gear.ItemData.GetType() == targetType)
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.Select(gear => statField.GetValue(gear.ItemData) as PerformanceStat)
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.ToArray();
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else
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_stats = Entity.EquippedItems.Append(Entity.Hull)
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.Select(id => Context.Cache.Get<Gear>(id))
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.Where(gear => _data.RequireBehavior == null || gear.ItemData.Behaviors.Any(behavior => behavior.GetType() == _data.RequireBehavior))
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.SelectMany(gear => gear.ItemData.Behaviors)
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.Where(behaviorData => behaviorData.GetType() == targetType)
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.Select(behaviorData => statField.GetValue(behaviorData) as PerformanceStat)
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.ToArray();
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}
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}
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}
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public bool Update(float delta)
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{
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foreach (var stat in _stats)
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(_data.Type == StatModifierType.Constant
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? stat.GetConstantModifiers(Entity)
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: stat.GetScaleModifiers(Entity))[this] = Context.Evaluate(_data.Modifier, Item, Entity);
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return true;
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}
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public void Dispose()
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{
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foreach (var stat in _stats)
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(_data.Type == StatModifierType.Constant ? stat.GetConstantModifiers(Entity) : stat.GetScaleModifiers(Entity)).Remove(this);
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}
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}
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public enum StatModifierType
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{
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Constant,
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Multiplier
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} |