GameplaySettings carries ShipLayerHeight 3, OrbitalLayerHeight 15, FloaterLayerHeight 0 (authored in Settings.asset). Entity.LayerHeight (Ship, OrbitalEntity) is the one offset RideHeight adds; DrawAhead.FloaterHeight is the floater height ItemPickup and MineInstance draw at. HullData.GridOffset (Key 26) and the pickup/mine/prefab GridOffset fields are gone with every reader. Fixtures (DrawnPose, FireControl*, ImpactFeedback) take heights from the layer owner; LayerTests pin each kind's layer. FloatingItemsDrawnSmoke follows. ItemPickup/MineInstance.Bind take the settings from ZoneRenderer. Builds as one commit with its tests; not compile-verified until the cut's head run. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
48 lines
1.4 KiB
C#
48 lines
1.4 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using GameCult.Caching;
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using CultMath;
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using static CultMath.math;
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using float2 = CultMath.float2;
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public class OrbitalEntity : Entity
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{
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public CultRecordKey OrbitData;
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public SecurityLevel SecurityLevel;
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public float SecurityRadius;
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public LocationStory Story;
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public bool CanTow;
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public OrbitalEntity(ItemManager itemManager, Zone zone, EquippableItem hull, CultRecordKey orbit, EntitySettings settings) : base(itemManager, zone, hull, settings)
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{
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OrbitData = orbit;
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}
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public override float LayerHeight => ItemManager.GameplaySettings.OrbitalLayerHeight;
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public override void Update(float delta)
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{
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if (OrbitData.IsSet())
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{
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Position.xz = Zone.GetOrbitPosition(OrbitData);
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Velocity = Zone.GetOrbitVelocity(OrbitData);
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}
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base.Update(delta);
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}
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public bool IsSecureArea
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{
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get
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{
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if (SecurityRadius < 1) return false;
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if (Faction == null) return false;
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return !IsPresencePermitted(Zone.Galaxy.FactionRelationships[Faction], SecurityLevel);
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}
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}
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}
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