Aetheria/Assets/Scripts/ServerShared/Agents/Tasks/FollowTask.cs
Meta Vens 8f42265de3 Faction play 1: typed doctrine on Faction and one flight per faction per zone
FactionDoctrine/RoleDoctrine (Faction key 17), Flight as the only writer of
members' Target and Task, hail/grace/compliance, FollowTask/FollowState,
agent removal on Entities removal, doctrine-catalog command, FlightTests.
Not yet built or run; verification follows in later commits.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 14:18:41 +02:00

11 lines
373 B
C#

using System;
using MessagePack;
// Keep station on an entity at a standoff: the flight hailing a track holds its members here (Flight.cs).
// Runtime only, like every agent task.
public class FollowTask : AgentTask
{
[IgnoreMember] public Entity Anchor;
[IgnoreMember] public float Standoff;
[IgnoreMember] public override TaskType Type => TaskType.Follow;
}