Aetheria/Assets/Scripts/NIH/Graph#/WrappedVertex.cs
hyperion51 d5f2e3734a TECH TREES WHOO
Implemented procedural tech tree generation by porting GraphSharp to Unity.
Also, some database editor convenience changes.
2020-04-11 19:18:02 +01:00

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257 B
C#

namespace GraphSharp
{
public class WrappedVertex<TVertex>
{
private TVertex originalVertex;
public TVertex Original
{
get { return originalVertex; }
}
public WrappedVertex(TVertex original)
{
this.originalVertex = original;
}
}
}