Implemented procedural tech tree generation by porting GraphSharp to Unity. Also, some database editor convenience changes.
16 lines
No EOL
257 B
C#
16 lines
No EOL
257 B
C#
namespace GraphSharp
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{
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public class WrappedVertex<TVertex>
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{
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private TVertex originalVertex;
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public TVertex Original
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{
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get { return originalVertex; }
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}
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public WrappedVertex(TVertex original)
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{
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this.originalVertex = original;
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}
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}
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} |