Aetheria/Assets/Scripts/NIH/Graph#/Algorithms/EdgeRouting
Repository files (latest commit first)
Filename Latest commit message Latest commit date
hyperion51 d5f2e3734a TECH TREES WHOO
Implemented procedural tech tree generation by porting GraphSharp to Unity.
Also, some database editor convenience changes.
2020-04-11 19:18:02 +01:00
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EdgeRoutingAlgorithmBase.cs TECH TREES WHOO 2020-04-11 19:18:02 +01:00
EdgeRoutingAlgorithmBase.cs.meta TECH TREES WHOO 2020-04-11 19:18:02 +01:00
EdgeRoutingParameters.cs TECH TREES WHOO 2020-04-11 19:18:02 +01:00
EdgeRoutingParameters.cs.meta TECH TREES WHOO 2020-04-11 19:18:02 +01:00
IEdgeRoutingAlgorithm.cs TECH TREES WHOO 2020-04-11 19:18:02 +01:00
IEdgeRoutingAlgorithm.cs.meta TECH TREES WHOO 2020-04-11 19:18:02 +01:00
IEdgeRoutingAlgorithmFactory.cs TECH TREES WHOO 2020-04-11 19:18:02 +01:00
IEdgeRoutingAlgorithmFactory.cs.meta TECH TREES WHOO 2020-04-11 19:18:02 +01:00
IEdgeRoutingParameters.cs TECH TREES WHOO 2020-04-11 19:18:02 +01:00
IEdgeRoutingParameters.cs.meta TECH TREES WHOO 2020-04-11 19:18:02 +01:00
StandardEdgeRoutingAlgorithmFactory.cs TECH TREES WHOO 2020-04-11 19:18:02 +01:00
StandardEdgeRoutingAlgorithmFactory.cs.meta TECH TREES WHOO 2020-04-11 19:18:02 +01:00