Aetheria/Assets/Materials/Tech Node Fill.mat.meta
hyperion51 d5f2e3734a TECH TREES WHOO
Implemented procedural tech tree generation by porting GraphSharp to Unity.
Also, some database editor convenience changes.
2020-04-11 19:18:02 +01:00

8 lines
188 B
Text

fileFormatVersion: 2
guid: c3c13ba00125fdf4c92bd96210dc7230
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant: